Unique & Set Items
New Unique Items
We’re releasing a total of 28 new Uniques for Season 2, including:
- 4 Backer Custom Uniques
- 8 Uniques with Weaver’s Will:
- 16 additional Uniques:
Unique Item Changes
General
- Added minimum base Weaver’s Will scaling to prevent very low Weaver’s Will values at higher levels.
Anchor of Oblivion
- Anchor of Oblivion’s Wave of Void now has a 2 Second Cooldown (from 4).
- The Oblivion Wave ability cast by Anchor of Oblivion now scales with Increased Area.
Aurelis
- Now grants 34-64% Lightning Penetration with Electrify (from 44-84%).
Battlemage’s Endeavour
- Battlemage’s Endeavour now grants a 45%-75% Chance to Cast Lightning Blast when you use a Melee Attack and Hit at least one enemy (from 36%-48%).
Bhuldar’s Wrath
- Bhuldar’s Wrath can now trigger Earthquakes up to 2 times every 5 Seconds (from once every 5 Seconds).
Blood Roost
- Blood Roost grants 50-100% of your Bleed Chance to your Falcon (from 100-200%) and +2-10 Dexterity (from 3-15).
Dragonflame Edict
- Dragonflame Nova now has a 1 Second Cooldown (from 2), and it now states its cooldown in the item’s description.
Doublet of Onos Tull
- Doublet of Onos Tull grants 60-100% Increased Minion Bleed Duration (from 100-140%) and +60-100% Minion Bleed Chance (from 40%).
Eye of Reen
- Reen’s Ire can now trigger on any Melee Attack, not just Direct Melee Attacks, but it has a trigger limit of 30 times per 5 Seconds (from no limit). Each stack grants 5% Melee Critical Strike Multiplier and 10% Increased Fire Damage over Time (from 5%).
Eye of Storms
- Eye of Storms now grants 6%-15% Increased Lightning Damage per active Maelstrom (from 6%-8%). It no longer has 33%-45% Chance to Cast Maelstrom every 3 Seconds. It now has “Cast Maelstrom every 3 Seconds”. This effect is now separate from the Maelstrom Cast Chance found on Idols, and can be combined with them to trigger more than one Maelstrom every 3 Seconds.
Gambler’s Fallacy
- A new quest has been added to Chapter 2 that rewards the Gambler’s Fallacy Unique item.
Gladiator’s Oath
- Gladiator’s Oath now grants +20%-45% Critical Ctrike Multiplier while Dual Wielding (from 10%-15%).
Hakar’s Phoenix
- Fixed a bug where the UI indicator for Hakar’s Phoenix revival ability being on cooldown would not disappear when the ability came off cooldown.
- Hakar’s Phoenix now also attempts to revive a Downed companion when its 10 second cooldown is over, if the companion would take more than 2 seconds to be revived.
Hazelroot
- Hazelroot now grants 22%-35% Chance to Cast Thorn Shield on yourself when you directly use a Physical Skill (from 11%-18%).
Ignivar’s Head
- Ignivar’s Head now casts Fire Aura every Second while Channelling (from every 2 Seconds).
Jelkhor’s Blast Knife
- Fixed an issue where Detonating Arrow with the Hold This node wouldn’t cause a trap to be attached to the enemy.
Kermode’s Cage
- Kermode’s Cage now grants +15-30 Melee Cold Damage while in Werebear Form (from 10-20).
- Fixed a bug where Kermode’s Cage did not give your Werebear Form white fur in Online mode.
Raindance
- Raindance now grants +4 to All Attributes (from +2), and 25-50% Reduced Duration of Stuns received (from 13%-20%).
Ring of the Third Eye
- Ring of the Third Eye’s Ward on Crit is now limited to 4 times per Second (from no limit).
Pact Severance
- Pact Severance now has an effective level for Legendary Potential of 60 (from 71), and can now trigger Sacrifice up to 2 times per Second (from once per second).
Paranoia
- Paranoia now has an effective level for Legendary Potential of 60 (from 85).
Razorfall
- Razorfall grants Aerial Assault’s Burst of Feathers 1 Umbral Blade per 20 Dexterity (from 2 per 30).
- Razorfall grants a chance to recover 8% of Aerial Assault’s remaining cooldown (from 12%).
Rule of the Simoon
- Rule of the Simoon can now trigger a Fire Tornado up to 2 times per 3 Seconds (from once per 3 Seconds).
Sacrificial Embrace
- Sacrifical Embrace now has a 30%-66% Chance to grant a stack of Abyssal Rite on Crit (from 28%-56%), and consuming Abyssal Rite now grants +20 Spell Void Damage and +20% Void Penetration per stack (from +14 and +14%).
Sigeon’s Reprisal
- Sigeon’s Reprisal can now retaliate with Shield Throw on block up to 2 times per second (from 0.5s cooldown).
Somnia
- Somnia now has an effective level for Legendary Potential of 50 (from 65), and now also grants 6-9 Vitality.
Storm Breaker
- Storm Breaker no longer gives a 36% chance to cast Lightning Strike when you use a Skill that costs at least 10 Mana. It now has “Gain a Storm Stack when you directly use a Melee attack and Hit at least one enemy”.
Tempest Maw
- Tempest Maw can now summon Storm Sprites every 6 Seconds (from every 15).
- The Storm Dash ability used by Storm Sprites now has 20 base damage (from 18). It still has 100% Damage Effectiveness.
Torkrefin’s Hunger
- Torkrefin’s Hunger now grants 15% Bleed Chance per 5% uncapped Physical Resistance (from 5% per 5%) when you expend a stack of Viscera.
Trident of the Last Abyss
- Trident of the Last Abyss’s Chance to Cast Abyssal Echoes now has a 3 Second cooldown (from 4).
Turani’s Bident
- Now grants 80-130% Lightning Penetration with Electrify (from 100-160%).
Urzil’s Pride
- Urzil’s Pride now grants 1% Increased Mana Regeneration per 2% uncapped Lightning Resistance (from 1% per 3%). It no longer grants +40 Mana, but now grants +6-10 Attunement. It now has an effective level for Legendary Potential of 20 (from 0).
Valeroot
- Valeroot now grants +1-2 to Spriggan Form (from +1).
Volcanus
- Volcanus now grants +40-65 Melee Fire Damage and +40-65 Spell Fire Damage (from 37-57 for both), and 15% Chance to Cast Magma Shards on Melee Hit (from 10%).
- Fixed a display error where Volcanus’s Magma Shards did not have a Fire or Spell tag.
Vessel of Strife
- Vessel of Strife grants 20-40% of Health Regen also applied to Ward (from 40-66%).
World Splitter
- Fixed a bug which could cause the Area buff from World Splitter to persist and stack infinitely for all abilities.
Wraithlord’s Harbour
- Fixed a display issue where Wraithlord’s Harbour said the buff from consuming minions can’t stack. It now states the buff can stack endlessly.
Set Item Changes
Forgotten Knight
- Blade of the Forgotten Knight grants 15-25% Chance to gain Haste for 1 second on Hit (from 10-15%).
- Defiance of the Forgotten Knight grants 14-21% Block Chance (from 7-14%).
- Forgotten Knight Set: 2 piece bonus grants 50% Void Penetration (from 75%).
Halvar’s
- Halvar’s Stand grants 15-30% Chance to gain Haste when you Kill an enemy with a Spell (from 3-6%).
- Halvar’s Set: 2 piece bonus grants +20 Cold Spell Damage and +20 Physical Spell Damage (from only +25 Cold Spell Damage).
Invoker’s
- Invoker’s Frozen Heart grants +30-60% Critical Strike Multiplier against frozen enemies (from 30-75% increased freeze duration with Snap Freeze).
- The Invoker’s Static Touch’s Ward gain when you hit a Shocked enemy is now limited to 3 times per 2 Seconds (from no limit).
Lich’s Scorn
- Lich’s Scorn grants 6-15 Added Cold Damage with Spell attacks and per attached Infernal Shade for Minions affected by Dread Shade (from 5-13).
The Last Bear’s
- The Last Bear’s Lament grants +10-20 Health Regen (from 10-15) and +50-150 Endurance Threshold (from 45-105).
- The Last Bear’s Scorn grants 1.5-3% of Physical Damage Leeched as Health on Hit (from 1.5-2.5%).
- Last Bear’s Set: 2 piece bonus grants +2 Endurance Threshold per Strength (from 20 Health gain on Stun).
The Shattered Lance
- The Shattered Lance’s 2 piece Set bonus grants 5% Increased Melee Cold Damage per 10 Health Regen, up to 1500% (from 15% Increased Melee Cold Damage per 10 Health Regen, with no limit).
Sinathia’s
- Sinathia’s Resurrection grants 32-46% Chance when one of your Skeletons dies to resummon a new one after 3 Seconds (from 16-20%) and 12-18% Block Chance (from 6%).
Sunforged
- Sunforged Hammer grants 42-84 Physical Melee Damage (from 25-42). The two modifiers granting Melee Fire Damage to Forge Strike (10-15) and Smelter’s Wrath (18-25) per Forged Weapon have been replaced with a new modifier that grants 10-25 Melee Fire Damage per Forged Weapon.
- Sunforged Cuirass grants 10-20% Chance to Forge a Weapon on Hit (from 8-12%), 500-800 Armor (from 400-500), and 50-80% Fire Resistance (from 40-50%).
- Sunforged Greathelm grants 200-300 Armor (from 150-200), 20-30% Increased Armor (from 15-20%), and +3-6 Health Regen per Forged Weapon (from 2-5).
Vilatria’s
- Vilatria’s Downfall grants 200-400% Increased Lightning Damage (from 65-130%) and 100-200 Mana (from 65-130).
- Vilatria’s Storm Crown grants 12-20% Lightning Penetration (from 6-16%).
- Vilatria’s 2 piece Set bonus grants +1 Spell Lightning Damage per 2 Intelligence (from +1 per 1).
Item Faction Updates
Faction Waypoint Early Game Unlocks
- Waypoints for the Observatory and Bazaar are now unlocked when joining an item faction in the Keeper’s Camp.
- Characters will be unable to enter the Maj’elka Upper District from the Observatory or Bazaar until witnessing Apophis’s speech.
Circle of Fortune
New Prophecy Targets
- Added several new prophecies for killing Nemeses and Champions.
New Prophecy Rewards
- Added new Weaver Idols subtypes as a possible Prophecy Reward:
- Weaver Idols
- Small Weaver Idol 1x1
- Minor Weaver Idol 1x1
- Stout Weaver Idol 1x2
- Humble Weaver Idol 2x1
- Weaver Idols
- Added Runes of Weaving as a possible Prophecy Reward.
Lens Balancing
Greater Lenses:
- Increased the chance to find prophecies to 20% (from 15%) for the Enhancing Lens of the Collector, Exalted, & Unmatched.
- Refracting Lens of Rhyme favor cost increased to 105% (from 80%).
- Refracting Lens of Wealth favor cost increased to 110% (from 90%).
Regional Lenses:
- Increased the chance to find prophecies to 20% (from 15%) for the following lenses:
- Focusing Lens of Chaos, Faith, Glyphs, Grandeur, Humility, Keys, Mountains, Runes, Shards, Sprires, the Sea, the Soil, and Worship.
- Increased the chance to find prophecies to 40% (from 20%) for the following lenses:
- Focusing Lens of Arrows, Authority, Axes, Blades, Bows, Champions, Cleavers, Clubs, Hammers, Knives, Orbs, Shields, Spears, Staves, and Wands.
- Increased the chance to find prophecies to 15% (from 10%) for the following lenses:
- Focusing Lens of Pentacles, Relics, Rings, Alchemy, Body, Crown, Hand, and Path.
Other - Circle of Fortune
- Added a new lens to the Observatory to block all events except Monoliths.
- Increased speed of prophecy rerolling by 100%.
- Fixed a bug where players might not receive the correct amount of Uniques from applicable prophecies.
Merchant’s Guild
Bazaar
- There is now a minimum listing price of 500 gold and a maximum listing price of 1,500,000,000 gold.
- There is now a 15% of listing price tax, or 500 gold (whichever is higher), paid for by the buyer.
- Example 1: You list an item for 500 gold. The purchasing player will pay 1000 gold, or 500 gold (list price)+500 gold (tax).
- Example 2: You list an item for 1,000,000 gold. The purchasing player will pay 1,150,000 gold, or 1,000,000 gold (list price)+150,000 gold (tax).
- Tax is applied after the listing gold cap is enforced. If you list an item for 1,5 billion gold, the purchase price will be the intended 1,725 billion gold.
- Tax is not included in the display value for items you listed yourself (both in the Search UI and Listings UI).
Player-to-Player Trade (P2P)
- Direct P2p trade has been removed. Data shows that this was rarely used compared to other avenues, such as the Bazaar, P2P gifting through party play, or the use of Resonances. Instead, it was mainly used for real money trading, which harms legitimate gameplay and enjoyment.
- Please note: You can still gift items found in the same zone as party members or use Resonance to gift items found without them in your party at the time of drop. Additionally, nothing is changing with the main Bazaar system in this respect.