Last Epoch: The Imperial Uprising Event Patch Notes

You got your first mobile phone in 2013?

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D2 also had that stuff, with some changes and additions when their ladders were reset, which was actually around the time of… mobile phone snake :stuck_out_tongue:

D2 ladders are hardly comparable. They ran 1 or 2 years, roughly, with very inconsistent additions to the game.

And started like 2 or 3 years after release of D2?

I didn’t have any performance problems while playing the game. The problem is on your side.

I wasn’t sold with the reset but I’ll definitely give it a try now :wink:
I’ll test MG for the first time.

(And yay, an event related MTX to players who participate)

Thanks for the work EHG.

Not worth re installing D4>LE sadge

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ummm is this for this season? way disappointed was hyped when i finally heard news last night. The way you guys are getting info out is ridiculous no one has any idea anything is happening and this is a sad excuse for a season!

Pls make leveling something faster. im not fine with the reset but ok. level one char to 100 is a very long way and i have a lot time. spend more than 400 hours since release but had only 1 lvl char in pre season cycle and in this nemesis cycle i had one at 97 or something.
PLS PLS speed up the level phase PLS

“Warpath”? Thats all? No more skill fixes? I’m beginning to be really confused. What can be higher priority in hack and slash action RPG than skills and its nodes? Is this the end? I remember devs talking about how they dont want the player base to stick to “meta” builds… But now, “meta” builds are the ones with working mechanics.

Confused on this Steamdecks/proton thing… i definitely need a better connection experience so what is the steps to take to launch the game using this proton rather than steam?

people need to chill out, this is an event update, the big thing has to do with doing the mob kill milestones and follow social media (and the loot boons for faster cycle life as well). The balance changes will come when there’s a new big patch, it’s ok.

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Yeah, but some balance changes would be nice & possibly change the meta up a bit to make things a bit different/more interesting.

Is there already a fix for the map reset (after going to the city and returning to the location)? This is such a glaring bug in the game that it completely takes away the enjoyment of playing

This is a bug that’s adopted as a feature. You’re not incentivized to return to town frequently as 90% of drops aren’t worth picking up (they sell for less than the gold piles that drop so you’re actively losing gold income by stopping to go sell instead of just killing things), so the best policy is to stop back at town every waypoint to stash stuff you want to keep and sell anything you did pick up.

Honestly they should just remove the town portal option because it’s almost never used.

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Thanks for the reply, but it’s not just about the portals to the city. When you go back to a previous location to choose a different path to another area, you encounter the same frustrating problem. At least in offline mode, there should be an option to save the map. I really like the style and gameplay of Last Epoch, but this issue has completely broken my immersion

All the paths to other areas are relatively near waypoints though. With the only time you actually backtrack in that situation being if you explored all the way to that transition and didn’t go through. Or for annoying quests like the Library where you need to go from Imperial to Ruined back to Imperial for the same location. It’s neat the first time like “wow, I can see how this place was ruined.” but after the 2nd time I’m only doing it because it’s a side quest

Do I get it correct that 1.2 will not be there until Q 1 2025?

It’s not a bug, it’s just that they haven’t created instances that aren’t dumped/deleted as soon as you leave them. It’s shit, but it’s not a bug.

Apart from when you want to quickly get back to town to further the quest rather than run back.

Yes.

Wasn’t this an unintended “feature”? I could be remembering wrong, but I remember reading that it wasn’t a design choice and was an issue that popped up and they just never bothered fixing it because it’s such a minor issue due to how the game is designed and that they’d “fix it later”. Which is why I called it a bug because it wasn’t designed that way. Again, I absolutely could be remembering wrong.

Correct me if I’m wrong, but don’t most quests drop you by a waypoint anyway? The stupid library quest is the only exception I can think of where town portal is actually useful for the quest.

Kinda yes. Though they’re now saying that it’s a server resource issue to have persistent zones. :person_shrugging:

Now that’s not the case, they’ve put portals to the relevant zones in the quest, which is awesome.

I’m mainly thinking of the early quests (since they have some to-ing & fro-ing to town & I’ve just reached the Imperial era). Yeah, there’s waypoints in most zones, but once you’ve killed/collected/whatever the thing in the zone, you generally then want to portal back to town to hand it in & collect the next one.

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