Quality of Life
- Optimized the logic responsible for updating loot labels on the screen, improving the overall frame times when many items are on the ground.
Bug Fixes
- Fixed an issue with key based interaction that allowed players to interact with objects while dead.
Skills and Passives
Acolyte
- Profane Veil: Fixed an issue where casting Profane Veil while having the Singleminded node allocated would sometimes cause the player to teleport back to their starting location after the ability is ended.
Mage
- Shatter Strike: Fixed an issue where indirect casts with the Clash of Lightning node allocated would play the wrong sound.
Primalist
- Summon Storm Crow: Fixed an issue where when converted to fire crows were still showing a lightning area on cast instead of the intended fire one.
Rogue
- Hail of Arrows: Fixed an issue where the player character didnât animate correctly when channeling Hail of Arrows.
- Shadow Rend: Fixed an issue where Loose Pockets would not work if Nightâs Approach was also allocated.
Sentinel
- Devouring Orb: Fixed an issue where Cosmic Impactâs hits could not apply ailments when hitting an enemy on subsequent hits after the first.
Items
- Corrupted Items: Fixed an issue where, when corrupting item types that could have a Personal Affix but not a Champion Affix, corruption could fail and result in a âNothing Happenedâ outcome.
Campaign
- Fixed visual effects for fountains used in Chapter 9.
- The Temple in the Sky: Fixed an issue where the cinematic could be disrupted if a party member left the scene while it was playing.
Monolith
- Fixed the probable source of an issue where players would get an LE-64 Error when trying to start an echo until you left the scene and come back after defeating Aberroth.
- Fixed the probable source of an issue where players would sometimes get an LE-63 Error when attempting to start an echo despite no other echo currently being active.
Factions
- Weaver Tree: Echoes with the Rune Prison objective will no longer prevent Tombs from spawning the guaranteed Rune Prison encounter from the Weaver Treeâs Graveyard Prisons node.
- Fixed an issue where the Forgotten Knightâs tutorial was reappearing incorrectly while you were not in Shattered Road.
Encounters
- Cemeteries of the Erased: Fixed an issue that sometimes caused Cemeteries to be generated without Shrine Spots.
- Nemesis: Fixed an issue where visual effects for Nemesis nodes would linger after your cursor was no longer hovering over the object.
- Primal Hunt: Fixed an issue where sometimes multiple nests could appear in a single cave, often outside of the playable space.
Enemies
- Aberroth: Fixed an issue where its Absorbing Chaos attack would occasionally spawn with vertically aligned visuals mismatched from its hitbox.
- Haruspex Orian: Fixed an issue where his Flame Breath attack would desync from his faceâs position if he was stunned or slowed during it.
UI
- Idol Altars: Fixed an issue where comparing idol altars showed incorrect idol rarity background color for the equipped altar.
- Player Portals: Fixed an issue where the name of a portal would not be displayed when in range to interact with it while using a controller.
- Stash: Fixed an issue where opening a stash tab could result in seeing items from multiple tabs appearing to stack on top of one another.