Last Epoch Patch 1.2.5 Notes

Good to hear that EHG is fixing broken builds

yo, the chests aren’t working in the turtle now. it just makes a click sound when you press it. it doesnt open to your stash

Abomination is broken…
Even with Lone Watcher, Dread Shade tick abom down.
Infernal Shade damage continues to add dmg with each tick.
Abom does not regen health from killing mobs, even with Skele/Skele Mage health nodes taken.

Basically broke Abom… This was not the case before this patch. I was just playing fine.

Are these patches tested before releasing??

3 Likes

Great!!

Thanks for rendering my umbral blades useless… what the hell have you done?

4 Likes

oh thank goodness. This is a huge W.

2 Likes

Thank God. This is making playing Zombie Combo Lich incredibly frustrating when I can’t tell how many of each minion I have up.

I was playing in early access. And one of the reasons why I stopped was that your were nuking all interesting builds. And they just stay in the dumpster btw. Thanks for reminding me that you are still as dumb as back then.

3 Likes

Thank you so much.

Since you guys added some changes to the Stash, adding a [ + ] button towards the beginning of our Stash tabs would be a nice QoL so we can add new tabs from there vs. having to side-scroll all the way to the right to add a new tab.

More on Stash fixes

Furthermore, when using the button on the side to display Stash tabs as a ‘list’, clicking on the last tab (for example, out of 25 tabs) does not automatically take players to that Stash tab (along the top) if players are towards the beginning of their Stash tabs.

So if Stash tab 1 is open along the top, and you click on Stash tab 25 along the side, players won’t be taken to Stash tab 25 along the top so they can visually see that happening.

Acid Flask (since you guys messed with it) needs more work along with Explosive Trap

Explosive Trap (when taking ‘Coldsnap Mines’ or ‘Static Mines’) is not scaling with ‘Area of Effect’ increases from Gear/Passives/Skills trees. Acid Flask? Same thing with not scaling with AoE increases (as a ‘Trap’ or not as a Trap).

This has been tested. Unequipping/re-equipping gear with AoE increase (as much as 30%+) shows no difference in AoE increase (on a visual level) and also shows no difference when hitting enemies from afar.

Other (regarding a change made in the Patch notes)

Searching through abilities no longer causes the glowing visuals highlighting certain abilities to be un-synced.

I was also hoping to see:

When players are searching for keywords in the ‘Skills & Specializations’ window, keywords are not erased upon switching between ‘Skills’ (even if the ← Back button is pressed).

Note: This functionality is already in the game for the ‘Passives’ window when switching between ‘Masteries’ in their respective windows.

but maybe sometime soon!

Conclusion

Thank you for all the hard work you do and continue to do over at EHG : )

Thank you! good job!

No updates to Harbringer Eye not dropping?

Guys, please spend more time/effort on testing these patches.
No one asked for this mid-season and while some fixes are appreciated, nuking builds and creating new bugs isn’t.

If there are bugs, fine, fix those, but please test for unintended side-effects. We don’t need a patch every other day and wouldn’t have noticed if 1.2.5 were released 2 weeks later.

4 Likes

this.

My shitty skele Necro struggling to push over 700cc is even shittier now :rofl: :rofl: :rofl:

Did you submit an In Game Bug Report for this? If you use F8 with the panels open, it will open the Bug Reporting tool and we’ll get a screenshot of the affected text!

2 Likes

I submitted a bug on the broken Abomination bugs that have essentially broken the build.
I hope this gets addressed ASAP.
It seems this is the kind of thing very light testing would have uncovered had anyone bothered to do any sort of regression testing on your end, before releasing this mess.

1 Like

Ye i wrote it in forum bug reports and linked screenshots.

Thank ye, guys and girls, ye are the bestest :smiling_face:

Good. Most builds don’t kill the dummy in 60 sec, or even get close. My 1200+ corruption forge guard takes the dummy to ~60% in 60 sec. You were doing at least 5x my damage, now you’re only doing more than double the damage of a high end build.