Last Epoch Patch 1.2.5 Notes

  • Fixed controller issues that could prevent users from interacting with the environment after killing Aberroth.
    Nice! Thanks!

After this patch i cannot open my stash via the various mechanics such as the Woven Potential window; https://ibb.co/YFBsM06b

The damage of the build is still insane and way beyond almost any other build.

we won’t change builds in the middle of the season, they said…RIP Dive bomb

4 Likes

I experienced the same issue in the Farsight Turtle. The chest button within the menu will not open the chest to make use of the mechanic. Others in global chat stated they experienced a similar issue after the patch today.

Attempted 3 times.
Restarting game does not resolve.
Restarting Computer does not resolve.

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Close your Inventory and then click on the Stash box. That’s a workaround until they fix it.

1 Like

This has already been identified so hopefully they are working on it. If you want, you can go to the following link to add any other recommendations to improve the Stash search.

Close your Inventory and then click on the Stash box again and it will work. A workaround until they fix it.

I was wondering why the shadow falcon thing worked when it said on tool tips it didnt.

lmao

Well, my boss dummy time went from like 30 seconds yesterday to more than a minute today (with improved gear). And it’s not even purely dive bomb focused.
So…

1 Like

Good to hear that EHG is fixing broken builds

yo, the chests aren’t working in the turtle now. it just makes a click sound when you press it. it doesnt open to your stash

Abomination is broken…
Even with Lone Watcher, Dread Shade tick abom down.
Infernal Shade damage continues to add dmg with each tick.
Abom does not regen health from killing mobs, even with Skele/Skele Mage health nodes taken.

Basically broke Abom… This was not the case before this patch. I was just playing fine.

Are these patches tested before releasing??

3 Likes

Great!!

Thanks for rendering my umbral blades useless… what the hell have you done?

4 Likes

oh thank goodness. This is a huge W.

2 Likes

Thank God. This is making playing Zombie Combo Lich incredibly frustrating when I can’t tell how many of each minion I have up.

I was playing in early access. And one of the reasons why I stopped was that your were nuking all interesting builds. And they just stay in the dumpster btw. Thanks for reminding me that you are still as dumb as back then.

3 Likes

Thank you so much.

Since you guys added some changes to the Stash, adding a [ + ] button towards the beginning of our Stash tabs would be a nice QoL so we can add new tabs from there vs. having to side-scroll all the way to the right to add a new tab.

More on Stash fixes

Furthermore, when using the button on the side to display Stash tabs as a ‘list’, clicking on the last tab (for example, out of 25 tabs) does not automatically take players to that Stash tab (along the top) if players are towards the beginning of their Stash tabs.

So if Stash tab 1 is open along the top, and you click on Stash tab 25 along the side, players won’t be taken to Stash tab 25 along the top so they can visually see that happening.

Acid Flask (since you guys messed with it) needs more work along with Explosive Trap

Explosive Trap (when taking ‘Coldsnap Mines’ or ‘Static Mines’) is not scaling with ‘Area of Effect’ increases from Gear/Passives/Skills trees. Acid Flask? Same thing with not scaling with AoE increases (as a ‘Trap’ or not as a Trap).

This has been tested. Unequipping/re-equipping gear with AoE increase (as much as 30%+) shows no difference in AoE increase (on a visual level) and also shows no difference when hitting enemies from afar.

Other (regarding a change made in the Patch notes)

Searching through abilities no longer causes the glowing visuals highlighting certain abilities to be un-synced.

I was also hoping to see:

When players are searching for keywords in the ‘Skills & Specializations’ window, keywords are not erased upon switching between ‘Skills’ (even if the ← Back button is pressed).

Note: This functionality is already in the game for the ‘Passives’ window when switching between ‘Masteries’ in their respective windows.

but maybe sometime soon!

Conclusion

Thank you for all the hard work you do and continue to do over at EHG : )