Regex AND Macros. My dream has come true
30 character limit max, so good luck doing any proper in-depth regex search
That’s plenty. Sometimes I just want to see T7’s for gambling or listing to trade. Sometimes I just want to see what has LP for a slam, etc… I’m not smart enough to do something complicated.
Still awaiting for bazzar nice sort filtering items,
especially unique items, such as Nihilis strait, aint kidding to find 1 by 1 for the good strait
Thanks for fixing the imprinting bug : it did feel way too OP !
Now, it feels more like a prophecy (for the imprinted item type) that procs from time to time for free, which sounds good to me
Sure:
Reported this Season:
-
Trinity of Elements (Runic Invocation : Fire>Cold>Lightning) instead of three rotating beams, now is just one.
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Runebolt - Runic Evocation (Node with projectiles seeking enemies): They don’t seek enemies.
Reported First Season:
Rogue - Bladedancer - If you equip two katanas, increased melee attack speed doesn’t take into account the 1.2 base speed of the two katanas: supposedly is like a more multiplier of the average of both weapons speeds, like 20% more attack speed, so if I use something that gives me 5% increased melee attack speed, should apply 6% instead. Could be a character sheet issue, or a mechanics change I am not aware, though.
https://forum.lastepoch.com/t/mp-weapon-speed-scaling-not-working-on-mp/54443/2
Confusing and wrong tooltip on Sync Strike - Crimson Storm node.
Reported Pre 1.0 Maybe these one got fixed? not aware of it tough:
Increased damage per shadow not working properly:
Armor shred duration not working from idols
You need to understand that this has always been happening. You just didn’t realize because it made rares instead of uniques, and those got hid by your filter.
I’m getting Palaruses from my imprints just like before, in addition to other swords. I’ve seen people say that they’re still getting multiple red rings a day too. It might be a bit rarer, it might not be, it’s hard to know so quickly with this level of RNG, but it certainly doesn’t look like a situation that calls for doomsaying and hysteria,
Still, it would be ideal if EHG just clarified whether this affects the odds at all or not.
- Trinity of Elements (Runic Invocation : Fire>Cold>Lightning) instead of three rotating beams, now is just one.
I have a ticket in for this. I remember other players bringing this up a week or so ago. I poked the team about this one personally.
- Runebolt - Runic Evocation (Node with projectiles seeking enemies): They don’t seek enemies.
This works as intended. It’s not homing like we have with fireball homing node, hence why we worded it differently. It will try to target at least one of the rune bolts to a target. There is a clear difference in the tracking with and without the node.
Rogue - Bladedancer - If you equip two katanas, increased melee attack speed doesn’t take into account the 1.2 base speed of the two katanas: supposedly is like a more multiplier of the average of both weapons speeds, like 20% more attack speed, so if I use something that gives me 5% increased melee attack speed, should apply 6% instead. Could be a character sheet issue, or a mechanics change I am not aware, though.
I asked one of our designers about this one and he confirmed that what players see on the character sheet is correct and said it’s working as intended.
Same as 2 years ago: it says gives you 1 second of Crimson Shroud but it lasts normal 4 seconds (1 point invested)
This was updated a while ago. It should state the correct timing on the tooltip which is 4 seconds.
“% Increased damage per active shadow with shadow cascade”
This looks like it’s working as intended. I tested this spawning shadows from Syn Strike and used the Shadow Torment node in Shadow Cascade. With shadows present my damage is much higher.
Increased Armour Shred Duration not working?
I just tested this and looks like it is working as intended. I have 100%~ increase with 2 idols and hitting a dummy is providing me with a longer armor shred duration.
Hope this helps! Take care.
Hello,
Yes I tried the shred duration on idols and now works!!
The increased damage per shadow worked with the same damage increase as if only one shadow were spawned. Didn’t have the chance to test it out.
EDIT: Crimson Storm tooltip still states 1s duration with 1/3 investment: while is 4 seconds always and the point increase the max stacks.
In offline the more/less damage from base weapon speed for dual wield seems to work different.
Anyways, many thanks for taking the time to check all of this, and thanks for the clarifications.
Not true. I just imprinted common uniques for 5-6 hours and didn’t see a single one of that drop (but I got a lot of uniques/sets of the same item slots). In fact it appears to actually not give you the unique that you imprinted more often. It seems like its almost exclusively “randomly roll [item slot] that are set/unique”. Palaruses has a pretty low pool of things (13) it can randomly roll into, so that’s probably why you’re seeing a lot of the same item. If you choose a unique slot (e.g. boots - 19 options) with a lot of other unique/set options you’ll see it far less since the random pool is huge and that seems to be the only way to get them now.
How much LP?
The “Increased Melee Attack Speed” value shows a sum of all your increases to melee attack speed, and intentionally does not factor in your base attack rate. This is for the sake of effects such as Void Knight’s Rot Grip, which cares about the sum of increased melee attack speed and does not consider your base attack rate.
The “Melee Attack Speed” value factors in both your base attack rate and all modifiers to your melee attack speed.
Just so you know, this was already available by just typing in “legendary p” in the search box.
You could spell out “potential” rather than just “p”, but I like making things as short as possible so I would do something like “ary pot”.
AYO REGEX BAYBEEEE
Swapped to Circle not long ago, started playing HC for the spice… the stash has been rough. Was fine but kept wishing we had regex…and there it is!
Now just remove ward from the rest of the enemies, cap fp-loss a bit and ggs
+1 good patch as always
OH and the party/weaver-imprints is low-key HUGE change. One more thing to incentivize actually playing with the homies. Love to see it!
It’s okay to have big feelings.
“Added an alternative interaction mode for WASD that disables ground movement with the left mouse button while allowing rebinding for ability, to be used for both regular interactions and ability casting.”
Here is my feedback for this. Certainly, this is a huge improvement for the player’s experience. But two problems exist and need to be fixed:
- The skill bound on left click can’t be cast without a target or Shift being held down. Should add a “Use skill without moving” as an option for each skill.
- The skill bound on left click can’t be cast continuously by holding down left click, even if Shift is being held down and/or the skill is targeting an enemy, they should work the same as when they are bound to other slots (eg, right click).
Hope you guys can take a look at this and solve these problems.
Please add models for unique armor! I can’t describe how disappointed I was when I found nicely looking bear made set for my primalist and it turned out it looked the same as raptor, which imo looks terrible
With all due respect, it shouldn’t be “very easy” for bugs to slip through the cracks. That’s a real concern. It’s clear your QA team and processes need reviewing. Every patch breaks something new. You hotfix patches. Some bugs have been around for months.
But it would explain why an item-loss bug, caused by your new Keys tab and reported a month ago, hasn’t been fixed or even acknowledged. You’ve caused a number of players to lose items - in a loot-based game - and haven’t done or said anything about it. That’s poor form. If you can’t fix it, at least say so.
And I used to be such a big fan of this game…
If that’s the case then every game company’s QA team & processes need reviewing, especially the really big ones who should a)know better & b)have the funds to pay for more QA people.
Welcome to software in general & games in particular. There are youtubers who make content about exploiting bugs & breaking games (eg Spiffing Brit).
So as unfortunate as this is, it is the norm.
Yeah I’m acutely aware of how software dev works. But you took my comments totally out of context. I wasn’t making a generalised comment about bugs in games.
For clarity: the QA team/processes need looking at in the context of it shouldn’t be “very easy” (their words) for reported bugs to slip through the cracks. That is a concern and indicates an issue somewhere in the team/process.
Nothing has been said or done about an item-loss bug reported over a month ago.
Of course bugs happen, that’s an integral part of development. And it can sometimes take a critical mass of players to uncover bugs that a testing team cannot. I get that. I don’t expect them to catch every single issue during development.
But I do expect that they action - or at the very least acknowledge - a serious bug that has caused players to lose items. In a loot-based game. But there’s been nothing.
Luckily though we have a thing called choice, so I’ve chosen to uninstall and move on.