Hawt damn! Love everything about this, thank you! Any granularity to the loot filter is welcome and awesome. Thanks for the great patch!
This is actually a buff.
Finally, we can properly use WASD! Some much W’s
yeah urgent fix asap pls chenneling is unplayabe now
its not intended coz this will make some nodes useless
Wait, WASD isn’t fixed at all… You really just need to remove the ‘move’ command from the LMB. It makes zero sense.
Is this what allowed some people to create characters with duplicate names at the start of the season? I still have one of those and would like to stop having the extra one, are you currently working on fixing that? It’s not in Known Issues.
This patch definitely broke something in skill queueing compared to before.
I’m playing a Mana Guide mage where I basically permanently channel Fokus, and then use Flame Rush as both movement and damage ability in between.
Until this patch, I could just keep channeling Fokus and when I pressed Flame Rush, it “overwrote” the Fokus-Usage as expected, I could channel flamerush normally and as soon as I let go of Flame Rush, it ends and Fokus starts channeling again.
Since just now, if I use Flame Rush in isolation, it works fine. Channeling Fokus in isolation also works fine, I move towards my Cursor (thanks to Mana Guide).
But if I’m channeling Fokus, and while doing that press Flame Rush, randomly either the Flame Rush cancels instantly, OR it channels to it’s maximum duration, independant of holding the Flame Rush button down or not.
It’s REALLY weird and completely destroys the whole flow of the character.
EDIT: Some more testing:
If Fokus is on cooldown when pressing Flame Rush, Flame Rush cancels instantly, no matter how long the Flame Rush button is pressed.
If Fokus is not on cooldown when pressing Flame Rush, Flame Rush channels its full duration and cannot be cancelled by any means.
Both variants are completely counterproductive (the first removes the ability to use it as a movement ability, the second locks you in place for a good 3 seconds, killing you more often than not…and also makes it useless as a movement ability due to the effectively self-stun.
Same problem here. Unfortunately, the build can’t be played like this anymore.
did you forgot about nerfing tangled laser? man its more deadly than all bosses
Was there a change to Warpath and movement skills opening chests and alters? I can no longer interact with chests or shrines while warpathing…
I assume that’s the same change (or at least point of error) that also broke skill-queueing for - assumingly any 2 channeling skills, but certainly Fokus and Flame Rush, that I described 2 posts above yours
Amazing Thanks.
I know I personally encountered these and THANK YOU EHG for fixing them! You’re killin’ it. Please keep it up with the great fixes and patches.
Been having an issue where the game just will randomly minimize from full screen. Not sure if anyone has reported this issue.
Having the same issue please fix! having to stop the warriors fury to activate a shrime or open a chest is bad.
Good job guys! <3
Starting a long 4-day weekend with a nice batch of fixes and improvements, this is so good!
Hmm quests give players tons of favor…
Blizzard: Nerf the quests reward.
EHG: Monolith progression now is shared.
I love these guys <3
Oh nice! Thx, now I can go over c500