Last Epoch Patch 1.2.2 Notes

Bug Fixes

  • Fixed Aerial Assault not using the intended targeting system on a controller.
  • Fixed an issue where Aerial Assault landed where you move instead of where you cast when the ‘Storm on the Horizon’ node was allocated.
  • Fixed a conflict between WASD movement and enabled Move & Attack option, improving WASD functionality.
  • Fixed a bug with WASD movement where holding down a movement input would prevent abilities from being buffered as intended.
  • Fixed an issue where Evade occasionally did not trigger when using WASD.
  • Fixed a bug when using a controller where holding down a movement input would prevent abilities from being buffered as intended.
  • Fixed an issue where players could not interact with notes in Temporal Sanctum while using a controller.
  • Fixed a bug when using a controller where attempting to navigate tabs on the Weaver faction vendor panel would incorrectly move focus to the inventory instead.
  • Fixed a bug where the Weaver chest would remain interactable after being opened when using a controller, causing difficulties in picking up loot near it.
  • Fixed an issue where Smoke Bomb could put the player under the map or out of the boundaries when used as a traversal skill.
  • Fixed an issue that prevented Rogue Shadows caused by Synchronized Strikes from animating during player attacks in Online mode.
  • Fixed an issue where using Healing Hands as a traversal skill could put players under the map.
  • Fixed a bug where Forgemaster’s Might was granting 10% less melee attack speed at all times, in addition to the intended 10% less attack and cast speed for your and your minions when wielding a two handed weapon and shield.
  • Fixed a bug where Devouring Orb’s Abyssal Rush would attempt to cast in towns in Online mode.
  • Fixed a bug where Heartseeker’s tooltip DPS still displayed as if dealing bow damage while Ravager’s Dart was equipped.
  • Fixed a bug where Heartseeker’s tooltip DPS still displayed as dealing physical damage when it was converted to cold or fire.
  • Fixed a bug where Ravager’s Dart’s ‘2 to 4 Throwing Damage with Heartseeker per 5 Dexterity’ was not being applied.
  • Fixed a bug where casting Reap just before Reaper Form expired could cause the player to get stuck in place until casting another ability.
  • Fixed a bug where minions attempting to target Ord Lorca with melee attacks would stop pathing and attempt to attack from far beyond their attack range.
  • Fixed an issue where players could not move their characters near to Zealot Adherents due to the size of the enemies’ collision.
  • Fixed a bug where the Void Nemesis was able to move sooner than intended after using Effusive Decay.
  • Made a number of fixes to the Draal Queen encounter:
    • Fixed Draal Nymphs having 350% more health than intended in most scenarios.
    • Fixed Draal Queen tentacles having a base level of 0, causing them to gain a massive minion health modifier, resulting in the Draal Nymphs they summoned having comparable health to the Draal Queen herself.
    • Fixed Draal Queen tentacles potentially being killable before the Draal Queen herself in edge cases.
    • Fixed Draal Lava Gatherers not scaling with level or monolith mods in the Draal Queen fight. Mods from other Echoes aside, they have about 30% more damage at level 100, similar damage at level 60, and about 50% less health at level 60.
    • Fixed Draal Lava Gatherers having about 25% less health than intended in other scenarios.
  • Fixed Monolith Green portal not moving players to the Echo after the Echo objective had been completed.
  • Fixed an issue with the entrances to Tombs in Forest Trails which could lead to players being stuck when exiting the Tomb.
  • Fixed rare cases where the Lagon fight in Echoes would not progress correctly.
  • Fixed a bug that allowed equipping blessings from other Timelines in the Fall of the Outcasts slot.
  • Fixed a bug in Online mode where some prophecies were always spawning as Humble Weaver Idol. The Minor Weaver Idol, Small Weaver Idol, Stout Weaver Idol, and one of the generic Idol prophecies should all now spawn properly in Online mode.
  • Fixed the highlight around equipped items lingering even after scrolling out of the inventory and onto equipped items.
  • Fixed a visual issue where item and gold labels would appear in the lower left corner for a split second.
  • Fixed a bug where the Amber Lantern ability gained while in Lightless Arbor was incorrectly alternating between Fire and Holy VFX.
  • Fixed several enemies missing hitflash, including Volcanic Shamans, Imprisoned Mages, Desert Serpents, and Nemesis Soldier Void.
  • Fixed a bug where cold converted Lightning Blast was playing an incorrect sound effect.
  • Fixed a display issue where Vessels of Memory and Woven Vessels of Memory did not state on their island description that Woven Echoes are unaffected.
  • Fixed a bug where trying to link Resonances in the chat would break the message.
  • Fixed an issue where Lagon’s barks would activate even when the player could not see him.
  • Fixed an issue with the French translation of Ward Retention, changing it from “Rétention de la salle” to "Rétention de protection”.
  • Fixed an exception which could contribute to issues with memory leaks.
  • Fixed issue where Harbinger MTX gloves would not show on the Rogue.
  • Fixed an issue where you sometimes could see a white background when previewing items in the MTX shop.

Improvements

  • Increased the drop rate of Resonances in parties by 60%. This change will mean that some players who have played together for an extended period of time previously may receive a Resonance shortly after playing together again.
  • Optimized loading times for procedurally generated side zones.
  • Opening the character sheet using a controller now also opens the inventory panel.
  • Improved search bars for the Skill trees, Passive trees, Weaver tree, and the Monolith Echo web. They will now be able to search for localized text.
  • The stash button on Woven Echo crafting panel now closes the stash when clicked if the stash is already open.
  • When using a controller and highlighting Keys or Charms in your Keys inventory, the tooltips now display all of the quick button options, including that the X button moves the key/charm to the Dungeon entrance panel.
  • Added a new controller targeting paradigm which predicts enemy’s movement for more accurate targeting, tailored for Meteor, Acid Flask, and Explosive Trap.
  • Shield Rush’s animation speed now scales with move speed, rather than attack speed. This is only a visual change.
  • Reduced jitter in the movement of Chaos Bolts in Online mode.
  • Reduced jitter in the movement of Static Orb in both Online and Offline mode.
  • Reduced the screen shake from the Sewer Dweller and Swamp Fiend enemies.
  • Fire Lich Cremorus’ dungeon boss fight has been given some visual polish. Projectiles and minions will now appear with visual effects, and projectiles end with a visual effect. Skull projectiles no longer face in odd directions.
  • Fire Lich Cremorus’ Fire Line attack will no longer go under or fly high above the arena. Ability visibility has been improved.
  • Imprisoned Mages have been adjusted to be slightly brighter and easier to spot visually.
  • Added a new visual model for the Tolmat’s History Of Eterra Unique catalyst.
  • Added a new visual model for the Aberroth’s Command Unique sceptre.
  • Updated Holy Paladin model for Mage, Primalist, and Rogue to include the kneepads on the boots, instead of on the body armor. The visuals of the set when equipped together are unchanged.
  • Updated the icons for the boots for Holy Paladin, Crescent Sage, Cosmic Weave with
    new versions to reflect the in-game visuals more accurately.
  • Updated VFX for Divine Essence on the Paladin passive tree.
  • Added missing localization entries for new Affixes.
  • Added a new Affix Count condition to the loot filter for matching how many non-sealed prefixes, non-sealed suffixes, or sealed affixes an item has:
    • Prefix count (Min, Max)
    • Suffix count (Min, Max)
    • Sealed (Any, Not Sealed, Sealed, Sealed Prefix, Sealed Suffix)
  • Added an error message that displays when trying to list items that are not allowed to be listed in the Bazaar.
  • There is now a new sound effect for picking up Memory Amber. Additionally, the sound is much clearer in the audio mix.
  • Improved the experience while suffering from moderate packet loss, which often manifested as desynching and disconnections.

Other Changes

  • The experience provided as a reward for completing Timelines no longer provides Favor or Reputation for Item Factions. In Season 2, we introduced two changes that created a situation where one could, in early stages of progression, create new characters just to complete these quests for gaining Favor and Reputation:

    • Monolith of Fate’s progression being shared between characters that share a stash
    • New mechanic that is able to provide a variable amount of experience from completing quests. We used this with Timeline completion quests to provide a much bigger experience reward (capped to a full character level or the experience value, whichever was the lowest amount of total experience).
  • Bone Scavenger mimics now emerge to attack players from a longer range, but are invincible before doing so.

  • Cursed Threads (from the Possessed Mod ability pool) now counts as a DoT effect. It can no longer stun or critically strike players.

  • Removed unnecessary voice lines from endgame Liath.

  • Resized Grael in multiple scenes to make his size consistent throughout the game.

  • Prevented a rare issue where players could load, delete, or create a character while the character list was loading.

Closing

Please be aware that our team is still working to correct more issues and improve many more areas of Last Epoch. To see a short, non-exhaustive list of what we are still working on, please check here on our Forum Known Bugs Lists or ask our Community Managers in Discord!

46 Likes

“Fixed an issue where Aerial Assault landed where you move instead of where you cast when the ‘Storm on the Horizon’ node was allocated.”
AYOOOOOOOOO

3 Likes

Thanks for the updates. I play with m+k on pc but also sometimes controller (Steam Deck!) and these are great little quality fixes. Also being able to filter sealed mods is fantastic.

Well done.

1 Like

Finally no more whinies about AA.

Lets go!!. Thaks for the update

Controller improvements and Draal Nymph fix.

2 Likes

WASD improvements. Let’s go!

Thank you for your job and great game!

1 Like
  • Added a new Affix Count condition to the loot filter for matching how many non-sealed prefixes, non-sealed suffixes, or sealed affixes an item has:
    • Prefix count (Min, Max)
    • Suffix count (Min, Max)
    • Sealed (Any, Not Sealed, Sealed, Sealed Prefix, Sealed Suffix)

YOOOOOOO finally. This is huge.

4 Likes

God bless

1 Like

Nice changes, appreciate your work!

Thanks! Keep on making LE even better!

Good work

Thanks for the hard work!

Thank you so much!!

Awesome fix.

1 Like

WASD improvements! YEAH!!!

Is pillagers gold bugged or not? The damage does no increase with chance of find potions and I lost 10 milion gold buying the legendaries for it.

“Fixed an issue where Aerial Assault landed where you move instead of where you cast when the ‘Storm on the Horizon’ node was allocated.”

Does this brick the Umbral Blades Falconer build?

No, why would it ? It actually fixes it, it was pretty annoying that aerial assault wasnt targeting where my mouse was and had to either hug bosses and use it on top of me or stop from moving to cast it to make sure it hits properly, now it should work normally.