Finally another very important step into the right direction. Cant wait to test it.
This is the core problem. Especially for MG. Favor prices should be reduced by 80%.
I have a 100 level, 90 level, and 2 other alts and Iām out of favor.
- I have to log in to farm favor instead of just playing the game. It really kills all excitement about finding great items and creating new builds or Alts.
If time wasting mechanics like Favor and Temporal Sanctum (with all itās bugs) arenāt removed. (just let us Unlock a Legendary Forge) I likely wonāt even bother checking out next cycle. Why? Because Iām exhuasted and donāt want to do pointless time-sink mechanics for 100ās of hours every cycle just because they exist. They arenāt fun and it reminds me of Activision Blizzard tactics.
With that said there are a lot of HUGE positive changes in this patch. Iād like Wengari and Spire maps to be outright removed since itās not a fun map mechanic. Wengari spires will kill a perfect Min/Max Sentinel instantly in low corruption so I think their damage was supposed to be nerfed by 210% not 21%.
Hopefully big patches continue to happen with fixes and can bring people back to the game that have already left due to bugs and other issues. This cycle had a lot of hype and itās been rough and draining instead.
Iād like to think this doesnāt come off the wrong way. I applaud positive fixes but we still got a lot of CORE big issues to solve ahead otherwise itās just not worthing trying the New content in the next cycle.
WOW! Love these changes so far! The DOTs were definitely causing some issues and it seems like they have been fixed! Kudos to you EHG, always one step ahead of how players are feeling.
It seems a great patch with a lot of qol changes. Thanks, letās play it!
Awwww, I actually enjoyed this oneā¦but I can see it getting repetitive.
I just liked how solid all of the hits were.
unce unce unce unce
The reality is that ādivergent gameplayā is what makes people engage in the game. Tuning in to a streamer mindlessly running 100 bland monotonous echoes one after the other with the occasional boss is already a meme. People using a mechanic that gimps part of your progression (no items) to accelerate the tedium of having to grind ranks means that favor gain is very badly balanced. Itās a downspiraling closed loop: Need favour for better chances at good gear ā Need to do higher corruption because favour takes forever to acquire at 100-200 corruption ā Canāt do higher corruption because you need good gear that is unlikely to drop or be bought for a reasonable price. Gating the dopamine behind 50+ hour time sunk with a S tier build is bad game design, cracking down on workarounds without fixing the underlying issue alienates players who want consistent progress towards their goals.
Glad thereās so many fixes, keep up keeping it up!
Please donāt forget this issue though
I dont actually disagree with the idea favor grind is booty.
But as far as I know this mechanic wasnt being used to actually grind ranks, it was being used to grind favor for prophecies on already maxed/high corruption players.
But they should still fix weird lame gameplay. Id much rather wait for them to fix favor and have people running the echos, then having people āfixā it themselves with cringe anti fun mechanics.
this is similar to when chests could spawn in arena echos, and the gameplay strat was āopen arena echo, open chests, leave echo and repeatā Even if it was ābalancedā around not having the best loot, we should just close dumb loopholes like that.
The corruption catch-up is great! I also love the death screen changes and glad to see the poison nemesis caught a nerf (itās killed me more than the rest of them lol).
Awesome stuff EHG!
Then I guess we can settle on this one - the underlying issue isnāt fixed and oneās view on the aftermath is subjective. Iām in the camp that despises getting the rug being pulled out from under them without the issue leading to this being addressed and itās a personal opinion. Iād much rather grind another game where I have better linear returns to my time invested starting tomorrow and not returning to LE seasons until this is addressed
Bingo!
I want to play Last Epoch I donāt want to play grind Favor simulator.
The fact that we are going too extremes to figure out the most Favor per hour and have to grind for endless hours wasting time instead of playing the game highlights the core issue that isnāt resolved.
Now we will fall back on the next best Favor per hour grind āIFā we want to attempt to keep playing. Since you canāt play the game until you grind favor everyday. Itās just as bad as all the Time-sink mechanics Activision uses in WoW to keep people logged in for longer.
We donāt need pointless time-sink mechanics.
Outstanding! Thank you very much for your hard work.
That corruption change is so nice. Might have to come back and finish Aberroth after Iām done with PoE league.
Still no evade bug fix for offline? Guess I have to wait another cycle to play again.
The whole ācompleting one single echo immediately leads to a Shade that brings your corruption right to corruption 300 ā Xā looked a bit jarring at first, but remembering that blessings are saved among accounts (which would have been the main reason to speedrun a timeline boss before reaching a preferred corruption level), the decision makes more sense.
What I do have to laugh at is people getting mad over EHG fixing exploits. Itās almost as if fixing exploits is easier and more time-efficient than completely redesigning a core game system from the ground up. Because when people purposely exploit the game for reasons they convince themselves itās okay, itās totally the gameās fault and has absolutely nothing to do with player perceptions. No, siree.
If people want to play 1,000 Corruption screen wide explosion simulator, they already have the perfect outlet for that. Itās called offline mode, and no, you will not convince me that having a 0.0001% LP3 Unique drop randomly for some other player and having that player sell that item to you is any more legitimate than just creating the item yourself (as long as the item is possible within the gameās boundaries). So why this hand-wringing over all the extra steps when you can play offline mode to test out that build you really want to play?
Ultimately, itās up to EHG to decide what they want to create a trading system for. I assume the favor system is in place to stop terminally online people from sitting in the market all day and playing the economy rather than playing the game. Is creating a market for people who want to play 8+ hours a day ābetterā in the long run than creating a market for people who simply like playing the game and putting their item in the market hoping theyāll get an extra boost for something they will want down the road? Nobody wants to feel time-gated, but at the same time, nobody wants an empty market with impossible to obtain items because miscreants spend all day playing the market. And not to mention the impact the gold dupes have left on the devās mind. I hope the devs who actively implement the market can share their thoughts in some sort of dev blog, Iād love to hear how they handle all these considerations.
Awesome QoL changes for corruption catch up, the fact that it carries over between characters is incredibly nice of ehg. Did I miss somewhere that Temporan Sanctum is locked until its fixed? Is there an armor slam npc somewhere so we can slam gear perhaps trade a key for a slam? Im kinda stuck on my character until i can slam, half my gears uniques with lp
āI like some of these changes so I should not give feedback on the parts I dont like or the things still not changed or fixedā
But it has nothing to do with cycle seeing a decline in number of concurrent players. I love LE but there is just nothing to do once you kill harbringers and abberoth and being constantly on monoliths is not a great fun either.
Donāt get me wrong I like the game and I support devs but there is a need for more variety of content before Iāll be sticking the whole cycle. I did what was available and now am not turning on the game as frequently as in first week. It is just the nature of the game + lack of content at this stage.
This is great well done on this patch