Please fix the flurry bug that is not applying anything of the node when channeled!
Fix AKA âZeusâ OP dps bug with explosive trap. Why did not fix this op bug after fixing OP warlock and Ballista bug?? Its not fair. Does EHG afraid of losing more ppl?
Fixed flame rush making you invisible, did not fix flame rush breaking upon use or on certain terrain/stairs/angles/meshes.
Did not fix or acknowledge the issues with networking, like logging into a character, transitioning, dungeons, campaigns, all have issues with random infinite load screens or disconnectsâŚ
Obvious things that people have brought up for over a year: Add shred armor and frailty chances to character stats window - Now also add them to bazaarâŚ
From 250k+ down to 15k players in 1 month, will we have any acknowledgment of client side networking issues or is this what to expect of EHG in the future?
you open both offline and online at the same time? sorry but im confused.
can you tell me how to do it?
Are there any plans for making Tempest Strike work with Twisted Heartâs ward generation?
Can we get a buff icon for Smite as well?
Tempest Strike - A melee combo attack
(5% to 8%) of Current Health converted to Ward when you directly cast a Necrotic Spell
(5% to 8%) of Current Health converted to Ward when you directly cast an Elemental Spell
notice the word Spell
adding attacks to a spell designed item makes it a every class item and endless ward generation for those classes.
This is not working. Chat is still a mixture of legacy and cycle.
Please please please fix this.
Disabling chat fixed it for me.
Can you provide statistical data backing that up ?. If not, then why are you speaking in such a definitive way like you know exactly what is going on ?.
There are many problems with translation
When will it be fixed?
Will it be fixed?
I think it is a necessary and essential part for deeper play.
From a Korean fan
Honestly, the current level is
Elementary school students can only list words without knowing grammar.
Homonyms or difficult words have no meaning at all.
Why on earth do you call a âwarlockâ a âcopyâ?
Iâm just curious where you requested the translation.
devs should make it more clear because tempest strike has spell tag.
itâs not just about korean. im pretty sure its ai generated. and just awful.
This seems to be the only gameplay/balance change in this patch.
I canât help but ask: this is where your head is, EHG? Did you have a boardroom meeting with a red marker and a whiteboard, and THAT was what stuck at the top? As the most glaring gameplay affecting balance issue to hotfix?
Not that community feedback is to be the ultimate source of balance priorities, but I canât say that the forum is swimming in âDesert Treasure too highâ threads. Neither did I notice an avalanche of YouTube shorts highlighting the game breaking 20k gold shower at Desert Treasure.
I wonder what inspired the notion that nerfing 18k gold out of Desert Treasure is the revolution that the game needs. Because, sarcasm aside, this does not inspire confidence in the future of this game.
those are mainly scaling tags for damage.
Tempest Strike
A melee combo attack that cycles through a cold strike, a physical strike, and a lightning strike that trigger elemental Tempest spells of the same damage type if the strikes hit at least one enemy.
in order to make it work without making it an attack item, would be making it like this
from:
(5% to 8%) of Current Health converted to Ward when you directly cast a Necrotic Spell
(5% to 8%) of Current Health converted to Ward when you directly cast an Elemental Spell
to
(5% to 8%) of Current Health converted to Ward when you hit with Necrotic Spell
(5% to 8%) of Current Health converted to Ward when you hit with Elemental Spell
but then again, once elemental is on hit, there is so many items that would work for any class that indirectly cast spells, which is why it specifically stats direct cast of spells.
Now most of the echoes that I run with âSeal the ___ Gateâ objectives cause massive lag spikes when summoning waves of enemies. Never was a problem for me before.
Selective reading I see, lets just ignore the rest of fixes in the patch just because. Has you may know there wonât be any balance changes between cycles, unless is caused by a bug.
Arenât you the clever one. âSelective reading ignoring the rest of the changesâ followed by âthere are no changes.â
No, sir. There are indeed balance changes in-cycle. One change, to be precise: Desert Treasure 18k gold nerf. If that doesnât sound the âWTFâ alarm, then I donât what will.
Tempest Strike is not a spell. It procs spells, but the Heart only works on direct spell casts. What Tempest Strike and other Primalist skills need is a massive buff to damage effectiveness and some buffs to here and there to various bonuses. Well, actually most skills need it. But that couldnât come before the Desert Treasure nerf now, could it?
Thanks , itâs good to see some bug fix, but did you plane anything about game balance before 1.1? iâm tired of waiting for something to happen, thereâs so many balance issue in this game i donât understand why you donât try to fix that first, i mean for guys like me who like rerolling and try build, the game is not in a good state.
Itâs really frustrating to try build with some good lp unique and so on and realize damage are crazy low.
So at this point i prefer leave, maybe iâll be back in one or two years, but actually the game isnt what i expected for 1.0.