Changes
Systems
- Added Camera Smoothing options to settings: Normal (default/current), Low, and Off
- Added functionality to Character Delete screen
- The screen will now display the character class/mastery/level
- When deleting a character, you are now required to enter the character name to confirm the deletion
Controller
- The “B” button on controller can now be used to close keybind prompts
- After binding a controller button, the cursor now re-focuses on the corresponding binding
Other
- Reduced gold turn-in reward for Desert Treasure from 20k to 2k
- Added Buff Icon for Bone Armor (Acolyte)
- Improved performance when picking up Shards
Bug Fixes
Animations
- Fixed an issue where the Mage would T-pose during some animations
- Fixed several cases of back-slot clipping and floating capes
- Fixed a bug where the Sentinel idle animation with a 2H weapon would behave as if a shield was equipped
Controller
- Fixed a bug where if a panel was opened with keyboard and mouse, further button presses via controller would activate the assigned skills through the panel
- Fixed a bug where when opening the bindings menu, or interacting with it, with a mouse, would result in the bindings disappearing
- Fixed a number of bugs with rebinding controller configuration
- Fixed a bug where players would continue to run in the direction of their last input if the game became unfocused while moving
UI
- Fixed a bug where player health bars were not appearing in offline
- Fixed a bug where Forged Weapons’ health bars could be displayed at top-of-screen instead of the boss’ health bar
- Fixed missing Localization in the Gifting panel for resonances
- Fixed a bug where Item Tooltips would get stuck when adding a new tab to the stash
- Chat channels are now specific to cycle/non-cycle
- Fixed a bug where Husk enemies would not have health bars
System
- Fixed a bug in offline where players would not have full health, mana, and potions after logging in or reviving
- Fixed a bug where invalid offhand items could be equipped from the forge (eg. catalyst with a bow)
- Fixed an issue where monolith quest progress would reset if you left the zone/server after starting, but before completing the quest chain.
Skills
- Fixed a bug where Bone Curse “Signet of Agony” node’s resulting aura would persist after de-speccing out of the skill
- Fixed a bug where Erasing Strike’s “Ravenous Void” node’s void beams wouldn’t move in online play
- Fixed a bug where Volcanic Orb could be cast in incorrect directions, such as flying up when the cursor was over top of a ridge line
- Fixed a bug where if you teleported back to the monolith hub or rest area while a companion was downed, the revive UI would continue to persist even after being revived.
- Fixed a bug where Manifest Armor was not benefiting from Increased Area for Area Skills stats on items the player is wearing that are applied to Manifest Armor, such as on gloves
- Fixed a bug where the Gathering Fury unique bow’s chance to repeat bow abilities was applying to non-bow abilities, and could kill the player if it repeated a Falcon ability
- Fixed a bug where Boardman’s Plan’s chance to summon a Storm Totem on hit with Tempest Strike was not working
- Fixed a bug where triggered instances of Tempest Strike were not benefiting from the Tempest Strike skill tree
- Fixed a bug where Bone Curse’s Marrow Thief node would not grant 10% less damage taken
- Fixed a bug where Death Seal’s Skeletal Sheath always granted Bone Armor for a fixed duration, ignoring the duration Death Seal was active
- Fixed a bug where Firebrand’s Galvanize node would disable Brand of Arcanus
- Fixed a bug where Flame Rush could cause the player to become invisible
The fix for Death’s Embrace mentioned on Friday wasn’t quite able to make the cut-off time for this patch, and is expected to be included with next week’s patch.