Lots of interesting stuff here! Several notes and questions:
- Can chapter 10 of campaign scale to your current maximum Corruption level if you already completed the campaign and started the endgame? This is especially relevant for Standard realm players who might want to continue the plot, but likely would not like just oneshotting everything on the way.
- I’m glad to finally see a fire / Ignite damage scaling unique, but Amulet slot would make fire builds lose access to things like Nihilis / Omnis and cause a massive loss because of that and either need to be compensated with (over)powerful effects to justify using new unique or would cause additional issues. Could it just be switched to other slot (for example ring) to address that?
- Primordial Exalts are interesting and their affixes are definitely stronger than usual (common Exalted Meteor affix provides +4 levels while primordial provides +6 levels etc), but I really hope that they can be migrated to Legendary items too, otherwise they will be just used as levelling items only. I doubt that exalts with slightly stronger affix(es) can really compete with 3-4 LP legendary items.
- Really glad to see extended filters for Merchants Guild. Searching for tens if not hundreds of pages for items with fitting thresholds was really exhausting. Hopefully these filters can apply not only to unique items.
- Since character appearing at the end is clearly a Spellblade is that a hint for his boost / improvements too? Even if not it clearly could use some boosts alongside Sorcerer and maybe even Mage in general.