Fixed an issue that could result in audio becoming degraded over long play sessions under certain circumstances. This would sometimes lead to degraded overall client performance as well.
Fixed a potential cause of Monolith Echo Complete portals not functioning in certain circumstances in offline.
Fixed an instance of an issue that would cause characters get stuck while using Dancing Strikes in online.
This may still happen due to a separate bug we are investigating, but should be less common.
New Features
Input: Added a dedicated setting for WASD to define whether Evade is directed by character movement or cursor. By default, it is set to character movement.
Note: We are aware that Shadow Rend targeting has been difficult for many players using the WASD control scheme. The above new setting allows players to treat Evade separately from typical ability targeting so that other movement abilities, like Shadow Rend, can be set to follow the cursor even if you want Evade to follow Character Movement. To do that, simply set the Keyboard Movement - Movement Abilities setting to āAll - FollowsCursorā.
The imprint nerfs hit a liiiiiittle hard IMO. Kinda having a hard time finding good upgrades for my weapons now that they have a couple good affixes. Most drops are a strict downgrade.
The teamās actually been looking for more info on this. The mention that itās both generated and placed is helpful. Is this including all natural cemeteries, or Woven Echo Cemetery maps such as Sepulchre of the Lost, and Cenotaph of Worlds?
What happens with shared resistances weaver suffixes on humble and stout idols? They are less than ordinary resistance suffixes. They are equal to 1x1 idol suffixes, looks like a mistake. I reread patchnotes and didnt find this change. Sorry if I misunderstood something.
Such a shame. It was perhaps my favorite bit of the last 3 seasons. Letting you tease out better items over time as you narrow in on what you want is genius.
Please fix Imprints. Itās truly proving impossible to transition to 2+LPs on CoF.
We could play for 100 more hours if we could continue developing our characters.
I had this thought to, especially now with Altars and limitations of having a certain number only of weaver idols. Couldnāt find any mention in the main Patch Release notes (though I could very easily have missed it.)
Donāt know if itās a bug or intentional at this point. If itās intentionally it kind of makes the 1x2, 2x1 kind of useless.