Ummm weres the mob scalling bug fix that was said would be in 1.3.1 patch
It was said it would be in this patch on reddit by a developer
Ummm weres the mob scalling bug fix that was said would be in 1.3.1 patch
It was said it would be in this patch on reddit by a developer
Where’s the mob scaling bug fix? That’s the thing that’ll drive the most people away to PoE 2 and you don’t seem to care about that? Already heard tons of people complaining about that and no fix, come on we don’t deserve such treatment
@PodajPiwo @oldschooldiablo its in the 1.3.1 hotfix which was released earlier today
This is the 1.3.1.1 hotfix
You and the guy above didn’t read patch notes for 1.3.1 lol. It was fixed, you just have to read
So there are these patch changes and I still dont see the bug fix for wildfire amulet being bad
Thank you soooo much.
Was it fixed? Then why my friend keeps saying he’s dying multiple times with 60% endurance + high threshold, capped resists and insane leech on 100 corruption on his lich? And not only he says that edit: while killing aberroth without any issues
Geforce NOW is continuously crashing when attempting to load the game for hours and it doesn’t appear that they have put the game into maintenance/update mode to rectify it.
I understand they probably have to make updates on their servers but it should be reported to the GFN team if not already.
Ya i saw it.
For some reason the post on reddit took me to the 1.3.1.1 post and not the 1.3.1 post which is a far bigger patch than what i read on the other much smaller one.
Happy to see the scalling dmg bug is fixed tho.
Legacy stash still remains, patch after patch. It continuously lags/freezes and locks the game out for a couple seconds after interacting with it.
Same thing is happening when encountering a Nemesis and using the stash option.
This is just unacceptable at this point, how many patches are u guys going to claim that is fixed yet it still remains??? Where is your usability testing department if any at all??!
Cannot play on Geforce Now.
they really should bring back player testing on test server before patches again. I know it meant the meta was mostly figured out in S2 launch, but we also didnt have ridiculous bugs, memory leaks, endless crashing, and a worse overall player experience like we have now. The trade off wasnt worth it
Dev said that EHG has nothing to do with GFN. It is GFN not doing anything for Last Epoch.
It was in the 1.3.1 patch, mobs are hitting like wet noodles now.
I am torn on this. I don’t really think the frequency was needed. With investment in the Weaver Tree it feels very good already and I think we do need incentives to put points into mechancis we like or want more of.
The reduced number of non-cave encoutners however is somethign I actually dislike. I really like the Torn Rifts, they are much much quicker and don’t interuprt the flow of doing echoes as much. The Mysterious Rifts take much much longer and interupt the flow so much mroe I was very happy that they don’t coem up too often.
It’s ever worse after the latest patch! They just fucking Ignore this or what? They should never have applied this season tbh! Just killing the game for a lot off people!
That would be this one:
and i thought i got good since i wasnt dying as much lol
The new Low Life Note “Corrupted Form” in Lich Passive Tree doesn’t Change the Low life Threshold in other Low Life interact notables like “Death’s Door” “Dance with Death”
I have lost aleast 180% inc dmg because of this issue.Please fix it
Fix the stuttering, it’s the most annoying issue.
Since version 1.3.1, there has been a problem with the loot filter. Some unique items are displayed despite having a rule that should hide them. The item will only be hidden if you remove it from the rule and add it back again.
And once again… Abomination’s life leech is not working.