Shield Throw is still bugged. On several of the new maps, the animation appears as if the shield is being thrown into a lower layer of the map. As a result, the projectile goes directly into the ground texture instead of flying toward enemies, making it impossible to hit them from range.
This issue occurs most frequently on new maps or in Monoliths, for example in Woven Echo with Primal Beasts. When standing close to enemies, the skill sometimes executes normally, but from range it often fails.
Where’s the mob scaling bug fix? That’s the thing that’ll drive the most people away to PoE 2 and you don’t seem to care about that? Already heard tons of people complaining about that and no fix, come on we don’t deserve such treatment
Was it fixed? Then why my friend keeps saying he’s dying multiple times with 60% endurance + high threshold, capped resists and insane leech on 100 corruption on his lich? And not only he says that edit: while killing aberroth without any issues
Geforce NOW is continuously crashing when attempting to load the game for hours and it doesn’t appear that they have put the game into maintenance/update mode to rectify it.
I understand they probably have to make updates on their servers but it should be reported to the GFN team if not already.
For some reason the post on reddit took me to the 1.3.1.1 post and not the 1.3.1 post which is a far bigger patch than what i read on the other much smaller one.
Legacy stash still remains, patch after patch. It continuously lags/freezes and locks the game out for a couple seconds after interacting with it.
Same thing is happening when encountering a Nemesis and using the stash option.
This is just unacceptable at this point, how many patches are u guys going to claim that is fixed yet it still remains??? Where is your usability testing department if any at all??!
they really should bring back player testing on test server before patches again. I know it meant the meta was mostly figured out in S2 launch, but we also didnt have ridiculous bugs, memory leaks, endless crashing, and a worse overall player experience like we have now. The trade off wasnt worth it
I am torn on this. I don’t really think the frequency was needed. With investment in the Weaver Tree it feels very good already and I think we do need incentives to put points into mechancis we like or want more of.
The reduced number of non-cave encoutners however is somethign I actually dislike. I really like the Torn Rifts, they are much much quicker and don’t interuprt the flow of doing echoes as much. The Mysterious Rifts take much much longer and interupt the flow so much mroe I was very happy that they don’t coem up too often.
It’s ever worse after the latest patch! They just fucking Ignore this or what? They should never have applied this season tbh! Just killing the game for a lot off people!