Avalanche’s base functionality has been reworked. It is no longer a channeled spell by default. It costs 50 mana and creates 1 larger boulder at the target location, followed by 10 smaller boulders around the target area over 2 seconds. It is now always targetable, and the boulders fall within a circle instead of an extended rectangle in front of the player. It has no cooldown.
The boulders have 400% added damage effectiveness (from 300%), a freeze rate of 80 (from 60), and the larger boulders additionally have 100% more damage and 100% more area of effect. Effects which create Avalanche boulders create smaller boulders unless stated otherwise.
Pummeling now requires Rockfall (from requiring Snow Storm). It now causes larger boulders to always create a Fissure (from requiring 5 boulder hits on a single enemy). The Fissure it creates now lasts 4 seconds (from 5 listed, 3 actual). It now has 200% added damage effectiveness per second with an equivalent base damage (from 25% listed, 36% actual). You are now limited to 1 Fissure from Avalanche at a time.
Elemental Bond’s effects have been changed. It now grants a 34% chance per point for large boulders to form into a Coldstone Elemental upon impact. You can have a maximum of 9 Coldstone Elementals. If another would be created beyond the max, it instead fully restores the health and refreshes the decay of the most decayed elemental.
Coldstone Elementals deal 50% more damage
Frost Touch now grants a 50% chance per point for larger boulders to create Frozen Ground (from 25% for any boulder). The maximum points has been reduced to 2. The radius of Frozen Ground has been increased by 47%, and its area is now also affected by all modifiers that affect the area of Avalanche’s boulders.
Shatter Shot now grants 10% more hit damage, doubled against frozen enemies (from only granting 20% more damage to frozen). It now requires Frost instead of Frost Touch.
Frosted Front now grants 25% increased area per point for Frozen Ground (from 40%), and also grants +50% frostbite chance per point to allies on frozen ground. Its maximum points has been increased to 2.
Mountain Peak now makes Avalanche a channeled ability (from making it targetable). It costs 28 mana per second to channel, and causes 1 larger boulder to fall every 1.5 seconds along with 5 smaller boulders every second.
Naturally Occurring now grants 15% mana efficiency per point (from 10%), and its maximum points has been reduced to 3 (from 4). It now requires Mountain Peak (from Wild Path).
Precision’s effects have been replaced. It now causes the smaller boulders to fall in a 15% reduced area per point for every second spent channeling, up to a max reduction of 60%. It has a maximum of 2 points.
Wild Path has been removed.
Unyielding Storm’s effects have been replaced. When you stop channeling Avalanche, it continues for a duration equal to how long you spent channeling, up to a maximum of 1.5 seconds per point. It now requires Naturally Occurring (from Wild Path).
Hailstorm’s effects have been changed. When you stop channeling Avalanche, the continued Avalanche occurs around you and follows your movement. The larger boulders will automatically target enemies within 6 meters.
Crater is a new node which requires Precision. Every third large boulder creates an Earthquake on impact, consuming 90% of Earthquake’s mana cost.
Dead of Winter now also grants 8% more cold damage per point
Storm Slide now grants added lightning spell damage instead of base damage. This is a buff, as added damage is affected by damage effectiveness.
Heavy Snow has been renamed to Excavation. It now grants 50% increased stun chance (from 25%), and now also grants larger boulders a 50% chance per point to cast Upheaval towards a nearby enemy upon impact, consuming 80% of its mana cost. Its maximum points has been reduced to 2.
Stormcaller is a new node which requires Harsh Winter. It grants Avalanche boulders that hit at least one enemy a 15% chance per point to grant a Storm Stack. It has a maximum of 3 points.
Winter Buildup now grants 2 reduced mana cost or channel cost (from 1). Its maximum points has been reduced to 4. It now requires Harsh Winter (from Heavy Snow).
Intensity’s effects have been replaced. It now grants small boulders a 5% chance per point to be replaced with a larger boulder.
Snow Storm now grants 1 additional small boulder dropped per point, or 7% increased frequency of small boulders per point if channeled. It now also adds 3 mana cost per point. Its maximum points has been reduced to 3.
Alpine Guide’s effects have been changed. It now grants 34% chance per point for large boulder critical strikes to drop a smaller boulder at the same location. These smaller boulders are allowed to critically strike. It now also grants +3% critical strike chance per point.
Absorption is a new node that requires Elemental Bond. When a Coldstone Elemental is hit by a boulder, they regain 100 health per point and gain frenzy and haste for 2 seconds per point. It has a maximum of 3 points.
(Bug Fix) Fixed a bug where Seismic Tide could consume mana while at negative mana. Now if you are at negative mana when one of the initial hits from Seismic Tide occurs, that hit will not consume mana, but any remaining subsequent hits will not occur.
(Bug Fix) Fixed a bug where Snowcrash could trigger while at negative mana
(Bug Fix) Fixed a bug where Gathering Fury’s chance to repeat bow abilities could also repeat channeled bow abilities, which could result in two channels occurring simultaneously for as long as the channel is maintained
Cyclone now grants you 1% global more physical damage per stack of Maelstrom on you (from 5% increased)
Violent Squall now grants 200% more damage, 200% increased duration and 200% increased healing from Healing Winds (from 100% more damage, 100% increased healing), you can still only have a maximum of 1 stack of Maelstrom
Sleet Footed now grants 3% increased dodge rating per point (from 12 added)
Gathering Storm has been renamed to Growing Storm. It now also grants a 2% chance on any hit to cast Maelstrom, using the same cooldown.
The Tempestuous idol affix now grants a chance to cast Maelstrom every 3 seconds (from every 5 seconds)
Essence of Debris now grants 8% global increased stun chance per stack (from 15%)
Serpent Venom now has a base damage of 400 over 3 seconds (from 300)
Slither now gives a buff granting 10% more dodge rating when you use Serpent Strike and hit at least one enemy. This buff’s maximum stacks are equivalent to points allocated, up to a maximum of 3. (previously gave an endlessly stacking buff for 4% more dodge rating per stack)
Shroud of Winter now causes Slither to also grant +1 dodge per 1% cold resistance (previously separate endlessly stacking buff that gave +4 dodge per 10% cold res)
Shattered Immunity now gives 1% more Serpent Venom per poison (from none), 1% more Serpent Venom damage per frostbite (from none), 1% more Serpent Venom damage per poison against high health enemies (from 2%), and 1% more Serpent Venom damage per frostbite against high health enemies (from 2%)
Storm Crows now have 200 base health (from 160), gain 10 health per attunement (from 8), gain 10 health per strength (from 8), and gain 10 health per level (from 8)
Avis now also grants Storm Crows 10% more health per point
Nimbleness now grants 80 dodge rating per point (from 40)
Press Your Advantage now gives 10% more critical strike chance against shocked enemies per point (from 6%)
Intensity now grants 8% increased mana cost (from 15%)
Frostbite now grants 40% chance to inflict frostbite each second (from 20%)
Fulgurite Core now also grants Storm Totem +1 spell lightning damage per 10% of your chance to shock attackers
Thunder Totem has been reworked. If you have at least 3 other totems, up to 5 are consumed to instead summon a Thunder Totem, which has 20% more damage, duration, size, and health per totem consumed. Does not consume Storm Totems or Thunder Totems.
Added a new node, Unmatched Storms. Storm Totem casts Storm Bolt instead of lightning strikes, but has 80% less cast speed. The Storm Bolts benefit from your Storm Totem tree and your Gathering Storm tree.
(Bug Fix) Fixed a bug where Blizzard did not convert all shock chance to chill chance
(Bug Fix) Fixed a bug where allocating Blizzard caused Exploit Weaknesses and Press Your Advantage to no longer provide their effects to the lightning storms
(Bug Fix) Fixed a bug where Stormrider was always only triggered by shocks, even when Blizzard was allocated
Pillars of Heorot now only requires 1 point in either Venom Tipped Thorns or Winterwood (from 3)
Impale now requires 2 points in Ancient Power (from 1)
Guided Thorns now require 3 points in Oaken Protection (from 4), and grants 20% reduced cast speed (from 25%)
Memories of Eterra now has 4 maximum points (from 3) and requires 2 points in either Totemic Wisdom or Forested Expanse, but grants 3 mana per point (from 4) when a Thorn Totem dies or is unsummoned
Characters with Thorn Totem specialized will get a free skill tree respec
Locust Master no longer adds a cooldown to Armblade Slash. It instead completely replaces Armblade Slash with Summon Locust. As a result, it also no longer grants a damage buff when hitting Locusts with Armblade Slash.
Known issue: Locust Master’s description still incorrectly mentions the damage buff. This text will be removed in a subsequent update.
Locust Master now requires Wasp Flight instead of Viper’s Call
Base cooldown is now 18 seconds (from 10). 20% of remaining cooldown is now recovered whenever you stun an enemy, including with Warcry itself. This effect can occur a maximum of two times a second.
Shallow Breath now sets the cooldown to 5 seconds (from reducing the 10 second cooldown by 50%).
Shallow Breath requires Staggering Roar or Eviscerating Howl (from only Eviscerating Howl)
Kinetic Scream requires the starting node (from requiring Hastily Advance or Staggering Roar)
Eviscerating Howl requires Kinetic Scream or Shallow Breath (from only Kinetic Scream)