Skill Changes
Skill Changes section contains Skill Bug Fixes as well, as some Changes are relevant to Bug Fixes to the same skill.
General Skill Changes
Channeled Skills
- Most channeled skills which prevented mana regeneration while channeling have been changed. They no longer prevent mana regeneration, but 8 mana has been added to their channel cost.
- Other modifiers to their mana costs have been adjusted where necessary to account for this change.
- The goal for this change is to reward characters that invest into mana regeneration, without negatively impacting those that do not.
Ailments
- Frostbite now deals 50 damage (from 36)
- Blind no longer causes enemies to aim erratically. It now makes enemies unable to critically strike (from halving critical strike chance)
- Withering now has a maximum of 10 stacks (from 20)
- The bleeds inflicted by Spirit Plague’s Hemorrhage and Laceration nodes now also respect ailment conversion
- Haste, Frenzy, and Immobilize can no longer be replaced by stacks with a lower remaining duration (e.g. a Haste effect with 4 seconds remaining cannot be replaced by a new one with a 2 second duration)
- Attempting to replace a long duration Haste stack with a lower duration one will still trigger Advent of the Erased’s effect
- (Bug Fix) Fixed several cases where self-inflicted ailments were not respecting ailment conversions, such as for Harvest’s Double Edged Scythe, Diothaen’s Bloody Nib, and Bleeding Heart
Bug Fixes
- Fixed a bug where abilities that were not supposed to be able to buffer themselves could buffer themselves in Online mode
- Fixed an issue where the Sentinel and Acolyte two-hand sword idle stance animation would stop looping after a short time
- Fixed lightning VFX on a large number of skills including Lightning Blast, Gathering Storm, Disintegrate.
- Fixed an issue where slots on the ability bar couldn’t be cleared in Online mode.
- Fixed an issue where ability VFX were offset in Offline mode.
Acolyte Skill Changes
Bone Curse
- Bone Prison now has 300 base health (from 500)
- Ossify now grants Bone Prison 15% less damage taken per point (from 500 added health per point), and its maximum points has been reduced to 4 (from 5)
- (Bug Fix) Fixed a bug where Bone Prison did not receive its listed health scaling from your level and intelligence
Chaos Bolts
- Devour the Damned now grants 5 health gain against cursed enemies per point (from 6) and requires 2 points in Doom’s Vindication (from 1)
- Call of Morditas now shows its base freeze rate of 20
Chthonic Fissure
- Chaotic Rupture now grants 13% chance per point to replace Spirits with Chaos Bolts (from 20%)
- Twisted Waves now grants 1% more Torment damage per 3% necrotic resistance per point (from 1% per 2%)
- (Bug Fix) Fixed Chthonic Fissure not showing a tooltip on the Warlock mastery side panel of the Passive Tree
Death Seal
- Death Seal no longer has a minimum mana cost of 1. This means mana cost modifiers are now able to reduce it to 0 cost.
Dread Shade
- Blind Fury no longer blinds the targeted minion, and instead grants them 50% less critical strike chance
- Infernal Dread can now only refresh Infernal Shades a maximum of 2 times (from unlimited)
Ghostflame
- No longer prevents mana regeneration while channeling. Channel cost is now 48 (from 40).
- Spectral Menace now grants -10% mana cost per point (from -14%)
- Spirit of Dread now grants 10% movespeed while channeling (from 20%)
- Doom Surge now grants 5% movespeed per point while channeling (from 10%)
- Disdain now grants 6% less damage taken per point from ignited, damned, or bleeding enemies while channeling Ghostflame (from 10%)
- Disdain requires 3 points in Dread Furnace (from 2)
- Disdain now adds +2 channel cost per point
- Enfeebled Prey no longer gives 10% less damage taken from cursed enemies per point. It now gives +50% chance per point to inflict Frailty every second.
- Spirit of Dread now increases the channel cost by 80% (from 50%)
- Wraith Form grants +1 dodge rating per intelligence while channeling per point (from +10)
Harvest
- Learned Weakness now grants 20% global increased critical strike chance per point if you have hit a cursed enemy with Harvest recently (from 10%). It now also grants global +5% critical strike multiplier if you have hit a cursed enemy with Harvest recently.
Profane Veil
- Scorn now grants 5% more damage to cursed enemies while in Profane Veil per point (from 10%)
- Vampiric Pool now grants 3% of minion health as ward (from 4%), and it now extends the duration of Profane Veil by 0.2s per minion consumed (from 0.5s)
- Seance now grants 1 ward per 15% uncapped necrotic resistance per point (from 1 per 5%) whenever a Spirit is revealed inside Profane Veil’s area.
- The Axe benefit of Profane Instruments now instantly kills enemies that are below 6% health per point (from 7%)
Reaper Form
- Death Comes Quickly has been removed. Rapid Destruction has been moved to its position.
- Rapid Destruction grants 8% increased attack and cast speed per point (from 10%), and now also grants 2% increased movement speed per point
- A new node, Bloodmoon Reaver, has been added at Rapid Destruction’s previous position. It converts Reap’s base damage to physical, grants 10% physical penetration while in Reaper Form, converts poison effects from the tree to bleed, and gives Reaper Form physical VFX.
- (Bug Fix) Fixed Lich mastery Reaper Form showing an old icon in the mastery side panel of the passive tree
Summon Skeleton
- Skeleton Rogues now have a baseline 20% chance to inflict poison on hit
- Skeletons now gain 8 health per level (from 5) and 8 health per intelligence (from 5)
- Bone Armor from all sources, including from Skeleton Warriors, now grants 8% less damage taken. Skeleton Warriors’ Bone Armor cooldown has been reduced to 4s (from 10)
- Impatience has been removed
- Bone Share no longer has reduced effect on non-minions
Summon Skeletal Mage
- Skeletal Mages now gain 8 health per level (from 5) and 8 health per intelligence (from 5)
Transplant
- Bone Armor now just gives the Bone Armor buff, which grants 8% less damage taken (previously scaled effect with points allocated). Maximum points has been reduced to 1.
- Plated Bone has been removed
Wandering Spirits
- Infusing Souls has a 15% chance to grant 4 mana per point whenever a Spirit expires (from 6 mana)