Last Epoch: Harbingers of Ruin Patch Notes

Skill Changes

Skill Changes section contains Skill Bug Fixes as well, as some Changes are relevant to Bug Fixes to the same skill.

General Skill Changes

Channeled Skills

  • Most channeled skills which prevented mana regeneration while channeling have been changed. They no longer prevent mana regeneration, but 8 mana has been added to their channel cost.
  • Other modifiers to their mana costs have been adjusted where necessary to account for this change.
  • The goal for this change is to reward characters that invest into mana regeneration, without negatively impacting those that do not.

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Ailments

  • Frostbite now deals 50 damage (from 36)
  • Blind no longer causes enemies to aim erratically. It now makes enemies unable to critically strike (from halving critical strike chance)
  • Withering now has a maximum of 10 stacks (from 20)
  • The bleeds inflicted by Spirit Plague’s Hemorrhage and Laceration nodes now also respect ailment conversion
  • Haste, Frenzy, and Immobilize can no longer be replaced by stacks with a lower remaining duration (e.g. a Haste effect with 4 seconds remaining cannot be replaced by a new one with a 2 second duration)
  • Attempting to replace a long duration Haste stack with a lower duration one will still trigger Advent of the Erased’s effect
    • (Bug Fix) Fixed several cases where self-inflicted ailments were not respecting ailment conversions, such as for Harvest’s Double Edged Scythe, Diothaen’s Bloody Nib, and Bleeding Heart

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Bug Fixes

  • Fixed a bug where abilities that were not supposed to be able to buffer themselves could buffer themselves in Online mode
  • Fixed an issue where the Sentinel and Acolyte two-hand sword idle stance animation would stop looping after a short time
  • Fixed lightning VFX on a large number of skills including Lightning Blast, Gathering Storm, Disintegrate.
  • Fixed an issue where slots on the ability bar couldn’t be cleared in Online mode.
  • Fixed an issue where ability VFX were offset in Offline mode.

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Acolyte Skill Changes

Bone Curse

  • Bone Prison now has 300 base health (from 500)
  • Ossify now grants Bone Prison 15% less damage taken per point (from 500 added health per point), and its maximum points has been reduced to 4 (from 5)
  • (Bug Fix) Fixed a bug where Bone Prison did not receive its listed health scaling from your level and intelligence

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Chaos Bolts

  • Devour the Damned now grants 5 health gain against cursed enemies per point (from 6) and requires 2 points in Doom’s Vindication (from 1)
  • Call of Morditas now shows its base freeze rate of 20

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Chthonic Fissure

  • Chaotic Rupture now grants 13% chance per point to replace Spirits with Chaos Bolts (from 20%)
  • Twisted Waves now grants 1% more Torment damage per 3% necrotic resistance per point (from 1% per 2%)
  • (Bug Fix) Fixed Chthonic Fissure not showing a tooltip on the Warlock mastery side panel of the Passive Tree

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Death Seal

  • Death Seal no longer has a minimum mana cost of 1. This means mana cost modifiers are now able to reduce it to 0 cost.

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Dread Shade

  • Blind Fury no longer blinds the targeted minion, and instead grants them 50% less critical strike chance
  • Infernal Dread can now only refresh Infernal Shades a maximum of 2 times (from unlimited)

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Ghostflame

  • No longer prevents mana regeneration while channeling. Channel cost is now 48 (from 40).
  • Spectral Menace now grants -10% mana cost per point (from -14%)
  • Spirit of Dread now grants 10% movespeed while channeling (from 20%)
  • Doom Surge now grants 5% movespeed per point while channeling (from 10%)
  • Disdain now grants 6% less damage taken per point from ignited, damned, or bleeding enemies while channeling Ghostflame (from 10%)
  • Disdain requires 3 points in Dread Furnace (from 2)
  • Disdain now adds +2 channel cost per point
  • Enfeebled Prey no longer gives 10% less damage taken from cursed enemies per point. It now gives +50% chance per point to inflict Frailty every second.
  • Spirit of Dread now increases the channel cost by 80% (from 50%)
  • Wraith Form grants +1 dodge rating per intelligence while channeling per point (from +10)

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Harvest

  • Learned Weakness now grants 20% global increased critical strike chance per point if you have hit a cursed enemy with Harvest recently (from 10%). It now also grants global +5% critical strike multiplier if you have hit a cursed enemy with Harvest recently.

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Profane Veil

  • Scorn now grants 5% more damage to cursed enemies while in Profane Veil per point (from 10%)
  • Vampiric Pool now grants 3% of minion health as ward (from 4%), and it now extends the duration of Profane Veil by 0.2s per minion consumed (from 0.5s)
  • Seance now grants 1 ward per 15% uncapped necrotic resistance per point (from 1 per 5%) whenever a Spirit is revealed inside Profane Veil’s area.
  • The Axe benefit of Profane Instruments now instantly kills enemies that are below 6% health per point (from 7%)

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Reaper Form

  • Death Comes Quickly has been removed. Rapid Destruction has been moved to its position.
  • Rapid Destruction grants 8% increased attack and cast speed per point (from 10%), and now also grants 2% increased movement speed per point
  • A new node, Bloodmoon Reaver, has been added at Rapid Destruction’s previous position. It converts Reap’s base damage to physical, grants 10% physical penetration while in Reaper Form, converts poison effects from the tree to bleed, and gives Reaper Form physical VFX.
  • (Bug Fix) Fixed Lich mastery Reaper Form showing an old icon in the mastery side panel of the passive tree

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Summon Skeleton

  • Skeleton Rogues now have a baseline 20% chance to inflict poison on hit
  • Skeletons now gain 8 health per level (from 5) and 8 health per intelligence (from 5)
  • Bone Armor from all sources, including from Skeleton Warriors, now grants 8% less damage taken. Skeleton Warriors’ Bone Armor cooldown has been reduced to 4s (from 10)
  • Impatience has been removed
  • Bone Share no longer has reduced effect on non-minions

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Summon Skeletal Mage

  • Skeletal Mages now gain 8 health per level (from 5) and 8 health per intelligence (from 5)

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Transplant

  • Bone Armor now just gives the Bone Armor buff, which grants 8% less damage taken (previously scaled effect with points allocated). Maximum points has been reduced to 1.
  • Plated Bone has been removed

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Wandering Spirits

  • Infusing Souls has a 15% chance to grant 4 mana per point whenever a Spirit expires (from 6 mana)

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