Gameplay and Mechanics
Note: On first launch after updating to 1.1, all keybinds will be reset to default. This only happens once, further launches should keep any custom keybind changes.
Boss Defenses
Boss Ward
- Bosses no longer have a variable amount of damage reduction based on how quickly they have been taking damage. Instead bosses have a number of ward breakpoints.
- When their health is reduced to a breakpoint, they gain ward based on their maximum health. Any extra damage beyond the breakpoint passes through to the ward they gain.
- Their ward decays over time, but with a different formula to player ward. Instead of the decay scaling with the amount of ward, it scales with how much time has passed since the boss gained it.
- More significant bosses, such as Chapter Bosses, Timeline Bosses, and Dungeon Bosses, have more breakpoints. Most other bosses have two breakpoints.
Other Boss Changes
- Bosses have 50% more effective health against stun and freeze
- Added modifiers for effective boss health against stun and freeze and changed freeze chance to take ward into account.
Ward Decay
Changed the player ward decay formula:
- Old:
0.4 x current ward / (1 + 0.5 x ward retention) - New:
(0.2 x current ward + 0.00005 x (current ward^2)) / (1 + 0.5 x ward retention) - More details on the ward balancing process in our Quality of Life & More post
Glyph of Envy
- Added a new crafting item, Glyph of Envy.
- Glyph of Envy destabilizes an item, unpredictably changing all properties other than the affix being upgraded. This stability is siphoned to the most recent Monolith Timeline you entered, greatly increasing its stability.
- The Forging Potential of the item is not changed beyond the normal reduction, and the changes cannot result in affixes above tier 5. Existing sealed affixes cannot be changed. Grants far more stability if you have never completed the Timeline before.
- As it adds much more stability to Timelines that you have not yet completed, it’s particularly useful for going through Non-Empowered Timelines quickly on alt characters.
- Which Timeline will gain stability is indicated on the Forge button before you use the glyph.
- The glyph cannot be used by characters that have never started a Monolith Echo.
- Glyphs of Envy drop in Empowered Timelines and have a similar drop chance to Dungeon keys.
Mechanical Changes
Experience Changes
- Experience requirement and XP tome changes
- Increased XP requirements of levels 98, 99, and 100 by around 20%, 40%, and 60% respectively.
- The XP from XP tomes now scales up less drastically above level 60. This effect is most noticeable above level 85.
- XP tome rewards from echoes further from the center of the web now contain more XP tomes, up to a maximum of 7 tomes (from all XP tome rewards granting 3 tomes).
- Reduced XP tome Echo reward occurrence rate by 29%-42% (larger values for lower Corruption and lower distance from the center of the echo web).
- Minimum skill level changes (character level thresholds for minimum skill levels)
- 2 at level 8 (from 10)
- 3 at level 12 (from 15)
- 4 at level 17 (from 20)
- 5 at level 24 (from 30)
- 6 at level 32 (from 40)
- 7 at level 40 (from 50)
- 8 at level 50 (from 60)
- 9 at level 60 (from 70)
- 10 at level 70 (from 80)
- Reduced experience scaling from Corruption at high Corruption values.
- Effective Corruption for calculating experience bonus increases at 25% speed after 300 Corruption (i.e. every 100 Corruption above 300 now is like 25 Corruption above 300 before).
- Effective Corruption for calculating experience bonus increases at 5% speed after 1000 Corruption (i.e. every 100 Corruption above 1000 now is like 5 Corruption above 1000 before).
- This is primarily intended to avoid reaching very high Corruption feeling necessary for effectively farming favor.
Gameplay
- Changed the town scene characters load into. Now, characters will not always load into End Of Time after reaching it, but instead will load the last visited town scene.
- Reduced item sell costs, especially early on.
- Added option to only display enemy health bars once damaged
- Improved ability responsiveness in Online
- Added the ability to equip a 2 Handed weapon while dual wielding and place those items into your inventory
- Added a waypoint to Sanctum of the Architect so that if you die, quit, or disconnect during the Liath or Lagon fights you don’t have to rerun the whole Temple of Lagon and Temple Depths zones.
Loot filter improvements
- You can now add multiple affix conditions under the same rule
- You can now filter for Unique items with specific Legendary Potential or Weaver’s Will values
- All rules are now numbered top to bottom, the lower the number the higher the rule’s priority
- You can now toggle a checkbox to highlight which rule in your loot filter caused an item to show up on the ground
- Added an information to show if an affix cannot drop based off your other conditions under that rule.
- Added an option in Gameplay settings which allows you to toggle your current loot filter by clicking the button instead of holding it.
Controls
- Changed the default controller inputs to include Evade:
- Minion Attack is now right stick directional (and uses the right stick direction)
- Ability bar 2 moved to Y (Xbox) and Triangle (Playstation)
- Dodge moved to B (Xbox) and Circle (Playstation)
- Pressing Ctrl + Alt + LMB on game guide pages and internal links now creates a shortcut in the chat.
- Updated the Support Window to use gamepad controls
UI
- The ESC Menu should now always be usable on loading screens and on character select
- Deleting characters now requires the user to type in their character name before they are allowed to click the delete button.
- Updated the Dungeon error message to be explicit that you cannot re-join the run if you have left or died while in that run.
- Updated and added new pages to the Game Guide
- Separated Factions to Item Factions and Endgame Factions
- Endgame Factions
- Forgotten Knights
- Combat Mechanics
- Damage Taken From Mana Before Health
- Evade
- Health and Health Regeneration
- Mana and Mana Regeneration
- Boss Ward
- Monolith of Fate
- Gaze of Orobyss
- Harbingers
- Other
- Exiled Mages
- Nemesis
- World Map
- Experience
- World Map
- Separated Factions to Item Factions and Endgame Factions
Character Stats menu improvements:
- Added additional stats for each category
- Added vertical scrollbars to stats categories
- Added ability to navigate on stats using controller
Localization
- Added Japanese language
- Translated unlocalized strings
- Fixed string overlap issues
- Updated a number of translations for common terms to be more accurate based off player feedback.
- We will be working to continue to improve localization quality for more aspects of the game in future patches
Other
- MTX Pets now match the player’s speed
- Potion drop changes
- Adjusted the shape and size of the area in which a potion is considered close to a potential drop location and reduces the chance of another potion dropping there. It’s now a 16 radius circle, rather than a 30x30 square. The total area is similar, 804 compared to 900.
- Reduced the chance of a potion dropping if it’s considered close to enough existing ground potions to bring you to full potions. This chance is now 15% (from 20%)
- Added a chance for a potion not to drop if it’s considered close to just one existing ground potion. This chance is 12%.
Systems
Monolith of Fate
- The Forged Soldier Monolith ambush now includes only 1 Forged Soldier (from 2), and additionally has 1-2 Armored Phoenixes.
- Increased gold Echo reward occurrence rate by 2-8% (larger values for lower Corruption and lower distance from the centre of the echo web).
- Increased shard Echo reward occurrence rate by 7-20% (larger values for lower Corruption and lower distance from the centre of the echo web.)
- Increased rune Echo reward occurrence rate by 10%
- Increased glyph Echo reward occurrence rate by 17%
- Increased Timeline specific Echo rewards (such as Unique or Set Relic) occurrence rate by 6%
- Gold drop changes
- Reduced gold scaling from Corruption above 500.
- Increased gold drops from enemies by 5% globally. Most players will now receive more gold than before from slaying enemies.
- Changed Necropolis Streets to be less linear, contain more of The Upper Necropolis’s areas, and have more different spawn points for players and random encounters.
- Enforced more swarming and rare enemies in each Monolith Echo to help ensure a feeling of minimum monster density and avoid echoes that feel too unrewarding due to a lack of rare enemies.
- Added a search box to the Timeline map with buttons for common reward searches. This creates a quick way to filter and search for desired Echo types and rewards, with matching modes highlighted on the map.
Gaze of Orobyss
- Each Gaze of Orobyss grants 12 Corruption (from a varying amount, up to 10).
- Only 4 Gaze of Orobyss can be consumed at once, the rest carries over to the next echo web (from all being consumed).
- Only 1 Gaze of Orobyss is lost when you die fighting a Shade of Orobyss (from losing all Gaze of Orobyss).
- Guests also gain Gaze of Orobyss when they are offered a Blessing in an Empowered Timeline, if they have an equivalent Empowered run in the same Timeline.
Blessing Stash and Swapping
- Blessings are now stored on your character and can be swapped around via a respec vendor NPC in the End of Time for a small gold fee.
- Defeating a Timeline Boss and unlocking a new Blessing now adds ALL the current rolled values to your list of available Blessings (if higher than previously earned versions), including the Blessings you do not select upon unlock.
- For alts, Blessings earned on other characters that share a stash will be usable at their minimum roll values until a better roll is unlocked on the alt character.
- Alt characters must still defeat the Timeline Boss and earn a Blessing from that Timeline in order to use the minimum roll ones from other characters. This will also unlock access to Grand Blessings if they have been previously discovered by a different character.
- Check out the Quality of Life blog post for more details.
Ladder
- Added Cycles dropdown menu
- Previous Cycles can be viewed as a historic record of when that cycle ended
- Only Cycle characters can now place on the Ladders
- Legacy characters cannot add new entries to Ladders
- Added Level Ladders
- Ranks characters by total experience points
- Displays timestamp for characters that have hit level 100
- Skull icon indicates when a Hardcore characters that have died
- Previous Hardcore characters are able to then place in the Normal Ladders.
Item Factions
Check out our Quality of Life blog post for more details
General Changes
- Reduced the total Reputation needed to reach the highest Rank. Now requires 3.1 million, down from 3.3 million.
- Each Rank in Item Factions also now provides +5% increased Favor gain. At maximum Rank of 12, you will have +60% increased Favor gain.
- Experience now scales less with Corruption, as Favor gain is tied to this, you will now earn more Favor at lower Corruption and less Favor at extremely high Corruption.
- Adjusted Ranks 1-10 and added 2 new Ranks to the Merchant’s Guild and Circle of Fortune.
Merchant’s Guild
- Rank 1: You can sell all items, and you can buy Normal, Magic and Rare items in the Bazaar or directly from other players. (Unchanged)
- Rank 2: You can buy Set items in the Bazaar or directly from other players. (Unchanged)
- Rank 3: You can buy Unique items with no Legendary Potential in the Bazaar or directly from other players. (Unchanged)
- Rank 4: You can buy Idols in the Bazaar or directly from other players. (Unchanged)
- Rank 5: You can buy Exalted Weapons and Offhands in the Bazaar or directly from other players. (Unchanged)
- Rank 6: You can buy Exalted Armor in the Bazaar or directly from other players - Boots, Gloves, Helm, Body Armor (Split from previous Rank 7)
- Rank 7: You can buy Unique Weapons and Offhands with Legendary Potential in the Bazaar or directly from other players. (Previously Rank 6)
- Rank 8: You can buy all Exalted items in the Bazaar or directly from other players. (Previously Rank 7)
- Rank 9: You can buy all Unique items, including those with Legendary Potential, in the Bazaar or directly from other Players. (Previously Rank 8)
- Rank 10: You can buy Legendary Weapons and Offhands in the Bazaar or directly from other players. (Previously Rank 9)
- Rank 11: You can buy Legendary Armor in the Bazaar or directly from other players. - Boots, Gloves, Helm, Body Armor (Split from previous Rank 10)
- Rank 12: You can buy all Legendary items in the Bazaar or directly from other players. (Previously Rank 10)
Circle of Fortune
- Rank 1: Enemies have 35% chance of dropping twice as many items (Unchanged)
- Rank 2: 45% chance for Runes of Ascendance to be preserved when used on an item that requires at least Circle of Fortune Rank 1 (Unchanged)
- Rank 3: Whenever an Idol Drops, there is a 25% chance for two more to drop at the same time (Unchanged)
- Rank 4: When a Set item would drop, the whole set drops instead (Previously Rank 9)
- Rank 5: 35% chance for double item rewards from Monolith Echoes (Unchanged)
- Rank 6: Affixes are 50% more likely to be Exalted (Previously Rank 4)
- Rank 7: Exiled Mages drop twice as many experimental items (New)
- Rank 8: Uniques are twice as likely to have Legendary Potential (Previously Rank 6)
- Rank 9: T7 Affixes are twice as common (Previously Rank 7)
- Rank 10: Bosses have 150% increased drop rate for any specific rewards they have (New)
- ‘Specific Rewards’ refers to any items dropped by that Boss, for example Ravenous Void dropped by The Husk of Elder Gaspar
- ‘Bosses’ applies to all unique enemies that display a boss health bar.
- Rank 11: Items that would drop as Rare have 25% chance of becoming Exalted (Previously Rank 8)
- Rank 12: Prophecies grant twice as many items (Previously Rank 10 - Changed, formerly “Items from Prophecies are duplicated”)
- No longer duplicates the actual granted reward, but instead considers as if you had the prophecy itself duplicated, meaning it can roll different Uniques, for example.




