Last Epoch could be the first MMOARPG

D4 already went the MMOARPG route. EHG doesn’t want to do that. They don’t want any content where you need to party with others to accomplish. Which actually makes sense considering you have an offline client that they said will be able to do all content.

To those saying that d4, and other games like it was an mmorpg…

I do not agree. While it accomplished the population for it, it did not have intention or mechanics that made it into an actual mmo. When i am talking about LE being an actual mmoarpg, I am talking about the actual mechanics as well (raiding, pvp etc).

As far as i know, no arpg has done all of that.

When he stated how he hated signature and ults I just said I liked them /shrug. His wife agreed after reading my statement.

While it’s not my favorite game of all time, I did put about 1500 hours into it and really missed it once it was gone. The launch was really rough but once doomsaw arrived and added the splinter system and many other things, the game improved drastically.

I assume you are aware that there is a slowly progressing emulator for Marvel Heroes?

Marvel Heroes had open worlds, raids, raid currencies, dailies, weeklies, no ladders and no hardcore. Lost Ark is absolutely a MMOARPG as well. If you haven’t played either you may want to look into them to see that there indeed have been MMOARPGs already.

I cna’t tell you how much time I have in the game exactly, because it was only on steam for the later half of its lifetime. But it needs to be something between 7 and 8k hours.

I did make a comparisons in the past from Doomsaw and Sarno (former Community Manager of EHG). They both were my personal favorite communtiy managers ever.

I actually don’t feel free to dm me about that.
I only know that MH rights were bought by Trion Worlds (Rift and Archeage and many more). Then Trion Worlds was bought by Gamigo (german mobile and cashgrab company). So I onyl assuemd that if MH will ever get revived it will be a shitshow of a cashgrab xD

D4 has pvp (LE will eventually as well) but that has nothing to do with being an MMO. D2 also had pvp and it certainly wasn’t one.
However, D4 has world bosses and world events. Those are meant to be done with several other players as well. How is that not an MMOARPG?

Ye,if they will open gates to rmt with group content i will delete game and never open again. I like social contact via chat with people in game but i dont want to be addicted on make groups and do something like raids etc. I like my chill solo play. And i think this is how everyone have it

No, i dont consider d4 an mmoarpg. It had the concepts of pvp, or bosses but pvp is done by less than a faction of a faction of the playerbase. Its so small that i purposed the idea that pvp could help save d4 and it was instantly responded to by “nope, not a chance. not even interested in the idea of talking about it”.

Bosses in d4 are 1 shot, they are anything but a “boss” or “raid content”. d4 is a arpg, with concepts that are hybrid mmo-arpg, but are not actually arpg.

on the flip side in le, bosses actually feel like bosses. We just need to add lots of more people to it :wink: maybe encourage a tank build, add a healer, a sink, and the house cat. bobs your uncle.

Which is very baffling… especially since it is an ARPG… just with the MMO aspect added + extra mechanics usually not seen in a looter-based isometric one.

Also the equipment system being derived from korean style games rather then the affix system we know out of Diablo 2.

Ok, so lets clear it up what the terminology actually means.

MMO = Massive Multiplayer Online
That means it has enforced area-sharing between people + is an always-online solution.

RPG = Role Playing Game
Means nothing else then you personally switching into the role of a character, shaping that character along the way.
It stands in stark contrast to Adventure games where you play out a pre-set story progression which has fixated upgrades and not much variance… but the lines blur there.

The ‘A’ in 'A’RPG = Action.
This only and solely describes real-time control. Nothing more, nothing less.

Hence that’s why so many discussions follow around the genre specification.
Dark Souls is an ARPG
New Zelda games are ARPGs
Diablo is an ARPG
The majority of RPG MMOs are ARPGs as well.

That’s why ‘sub-genres’ exist.

Dark Souls is in the sub-genre of ‘Souls-likes’ which have specific defining qualities to them.
Diablo like games are in the sub-genre of ‘Isometric loot-based games’ for example. This is the category LE falls into. It also describes Lost Ark as well since the main focus is on looting.
The new Zelda games have the sub-genre of ‘third-person open-world’ added.

That’s the distinction.

Diablo 4 by design is actually an MMOARPG, a shoddy one, a really really shoddy one… but it is one.

I dunno… did you miss all the people standing around giving you quests during the campaign as well as the traders?

How did you play the game until now?

Describe the distinct mechanics needed to achieve an ‘actual’ MMORPG then, because it’s such a wide-spread and by now utterly distorted term that it means nothing at all for many people outside of a vague feeling with their own experience.

First to clear it up:
Yes, D4 is an MMOARPG.

No, MMOARPGs don’t need world bosses or world events.
An example of one old MMORPG: Tibia.
No world bosses, no world events (well… maybe by now there might be some)
Still an MMO.

PvP is no relevant part of being an MMO
There’s pure PvE-related MMOs out as well.

Raid content is also no describing factor of an MMO.
Once again providing ‘Tibia’ as an example of an early one which had none of that, and probably still has none of that to date.

It’s just become common to implement those.

One example of how a single game did it, is not the standard, rather the exception. Most mmos have raids/pvp.

Doesn’t make it a ‘genre defining feature’

If it is then the example wouldn’t fall into the category.
It does nonetheless.
Hence it’s not a defining quality.

Sure, many have it and it’s an indicator, not a necessity.

The first?.. LMAO

Hellgate London could have been cool if they didnt run out of money. LOL

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HGL was cool, then it’s corpse got bought up & reanimated (appropriately enough at least) & felt a bit shit.

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I played the alpha of it for a while back in the day. Basically, they wanted people to pay 10 bucks a month to get the full experience. The quality of life was amazing, lol. It was so ahead of its time. Graphics were tight, gameplay super fun. Then I think NCsoft bought them after they ran out of money. Bill Roper (remember him?) was the man over there. it got a LOT of traffic too, big shame they werent able to pull it off.

Hanbitsoft bought HGL & Mythos.

yeah, it was pretty cut-rate. they gutted all the features that made it good.

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