Last Epoch: Beneath Ancient Skies Patch Notes

Mage

Skills

Runic Invocations

  • Antipode of Mesembria has 180 base damage and 900% effectiveness of added damage (from 160 and 800%).
  • Dragons’ Breath has 60 base damage and 300% effectiveness of added damage (from 40 and 200%).
  • Igneous Rain creates 12 projectiles over its duration (from 10).
  • Il’kir’s Storm Star’s impact has 80 base damage and 400% effectiveness of added damage (from 50 and 250%), and the sparks have 20 base damage every 0.4s and 250% effectiveness of added damage per second (from 14 and 175%).
  • Lightning Web has 50 base damage and 250% effectiveness of added damage (from 30 and 150%).
  • Reowyn’s Doomfrost has 80 base damage and 400% effectiveness of added damage (from 50 and 250%).
  • Rime Spiral has 40 base damage and 200% effectiveness of added damage (from 35 and 175%).

Top of Page

Primalist

Aspect Changes

  • Aspect of the Boar grants 15% reduced damage taken and 30% increased bleed duration (previously did not grant bleed duration).
  • Aspect of the Shark grants 15% more melee damage (from 75% increased melee damage) and 10% increased melee attack speed.
  • Aspect of the Viper grants +100% chance to poison on hit and 20% more damage over time (from 100% increased damage over time).
  • Aspect of the Lynx grants +5% critical strike chance (from 100% increased critical strike chance) and 100% increased stun chance.

Top of Page

Passives

Beastmaster Passive Tree

  • Savagery grants 7% increased minion damage per point (from increased minion melee damage).
  • Lamprey Teeth grants 1.5% minion damage leeched as health (from 1.5% minion melee damage leeched as health).
  • Boar Heart has been reworked. +2% endurance per point. When you use a traversal skill or evade, you gain Aspect of the Boar for 1 second per point. Max 5 points.
  • Tusk Warrior grants Aspect of the Boar +8% bleed chance per point and +15% physical penetration with bleed per point (from 5% increased physical damage and +5% bleed chance).
  • The Chase now has a 5 point threshold bonus: after being revived, your companions cannot be damaged for 4 seconds.
  • Deep Wounds has been replaced with Predator. +1 dexterity per point and 1% increased movement speed per point. Max 8 points. 5 point threshold bonus: you and your minions have +1% critical strike multiplier per 2 points of your dexterity.
  • Hunters of the Deep has been replaced with Weathered Elements. 7% increased companion damage per point and +2% shared elemental resistance per point. Max 5 points. 3 point threshold bonus: your companions gain +1 spell damage per 3 points of your strength.
  • Life in the Wilderness’s “your endurance and endurance threshold apply to your companions” effect has been moved to a 5 point threshold bonus.
  • Nature’s Embrace has been moved to require 25 points in Beastmaster (from 35).
  • Natural Bond has been moved to require 30 points in Beastmaster (from 35).
  • Dragon Slayer has been removed.
  • The Circle of Life now also grants Dragon Slayer’s effect (5% chance per point to gain Aspect of the Shark on hitting a boss or rare enemy).
  • Added a new node in Natural Bond’s old position, Embodiment. 10% increased Aspect duration per point and +6 health per point. Max 5 points. 3 point threshold bonus: whenever you would gain Aspect of the Shark or Aspect of the Boar, your minions gain it as well.
  • Hawk Wings has been moved to Nature’s Embrace’s old position.
  • Critical Bite has been removed.
  • Serrated Claws now has a 4 point threshold bonus: Aspect of the Lynx also grants 3% of critical damage leeched as health.
  • Feeding Frenzy allows Aspect of the Shark to stack up to 5 times (from 10).
  • Ancient Might has been reworked. Grants 3% reduced bonus damage taken from critical strikes per point for you and your minions, +10 health per point, and 10% increased minion health per point. Max 10 points. 5 point threshold bonus: +1 to level of minion skills.
  • Added a new node in Critical Bite’s old position, Exemplar. +2 strength per point and +2 dexterity per point. Max 5 points. 3 point threshold bonus: +1 max companions with at least 100 combined strength and dexterity.
  • Primal Aspects has been reworked. 8% increased effect of Aspects on companions per point, and 1% of damage redirected to your highest health minion per point. Max 10 points.

Top of Page

Skills

Gathering Storm

  • Excited Bolts now has a maximum damage bonus of 300%.

Top of Page

Earthquake

  • The Harder They Fall grants 15% more initial slam hit damage againstbosses and rare enemies per point (from 20%).
  • Rupture grants 12% more initial slam damage per point (from 15%).
  • Potency grants 15% more initial slam damage per point (from 20%).

Top of Page

Serpent Strike

  • Frostwyrm’s Fury node in Serpent Strike no longer loses the Poison tag.
  • Shattered Immunity grants 1% more Serpent Venom damage per poison per point, up to 100% more per point, and 1% more Serpent Venom damage per frostbite per point, up to 100% more per point (previously had no limit on both). These effects are also no longer doubled against enemies at high health.

Top of Page

Summon Bear

  • The Bear’s Roar ability now heals it for 25% of its maximum health on use (from 50 per enemy hit).
  • Bellowing Roar has been moved to be connected to the root node and grants the Roar 10% increased area per point (from 30%) and 30% increased healing effectiveness per point (from 50%). It has a maximum of 3 points (from 1).
  • Added a new node connected to Bellowing Roar, Mother Bear. Your bear’s Roar also grants itself and your minions within range 10% less damage taken per point for 6 seconds. Max 4 points.
  • Added a new node connected to Bellowing Roar, Frighten. Your bear’s Roar inflicts 1 stack of Frailty on enemies per point. Max 3 points.
  • Added a new node connected to Frighten, Guardian. Your bear’s Roar also grants you 5% of damage taken redirected to your highest health minion per point for 6 seconds. Max 2 points.
  • Added a new node connected to Lacerate, Bestial Fury. 8% increased attack speed per point. Max 4 points.
  • Retaliatory Thorns, Tearing Thorns, and Winged Thorns have been removed.
  • Thorn Bear and its related nodes have been reworked. These are the new nodes for Thorn Bear:
    • Thorn Bear: your bear’s basic attacks and Swipes release a Thorn Burst, a spell dealing physical damage in an area around the bear. Max 1 point.
    • Thorned Fur: your bear also releases a Thorn Burst when hit, up to 2 times per point per 4 seconds. Max 3 points.
    • Barbed Thorns: Thorn Burst deals 10% more damage per point and has +25% bleed chance per point. Max 4 points.
    • Toxic Growths: Your bear deals 10% more poison damage per point, and Thorn Burst has +25% poison chance per point. Max 4 points.
    • Shredding Thorns: Thorn Burst has +34% armor shred chance per point. Max 3 points.
  • Added a new node connected to Ursine Dominion, Groundshaking Might. Your bear can cast Earthquake, with a 6 second cooldown. When cast this way, Earthquake uses your bear’s stats but your Earthquake tree. Earthquakes cast by your bear deal 50% less damage. Max 1 point.
  • Added a new node connected to Groundshaking Might, Thorn Eruption. Your bear has a 12% chance per point to cast Thorn Burst from each enemy hit by Earthquake. This chance is tripled against bosses and rare enemies. Max 3 points.
  • Added a new node connected to Groundshaking Might, Renewed Force. Your bear gains an additional charge for Earthquake.When you directly cast Warcry or enter Werebear Form, your bear’s Earthquake cooldown is reset.
  • Added a new node connected to Thick Hide, Unflinching. Your bear has 12% more health regeneration per point, and while you have an active bear companion you have 1% more health regeneration per point. Max 5 points.
  • Added a new node connected to Endless Rampage, Storm Beast. Your bear gains +100% shock chance and their attacks have their base physical damage converted to lightning. Your bear also gains the ability to teleport towards enemies with an 8 second cooldown.

Top of Page

Summon Raptor

  • Now also has dexterity scaling, granting +12 health and 4% increased damage per point.
  • Rampage grants 40% more damage (from 40% increased damage), and its duration is now 4 seconds (from 5).
  • Vicious Rampage grants 20% increased Rampage effect (from 25%).
  • Menacing Aura has been reworked. While rampaging, your raptor’s hits instantly kill enemies below 6% current health per point. Max 2 points.
  • Primal Rage has been reworked. Rampage grants your raptor 20% less damage taken for the duration. Max 1 point.
  • Predator grants +3% critical strike chance per point (from 40% increased critical strike chance).
  • Added a new node connected to Predator, Brutal Shredding. +15% critical strike multiplier per point and +25% armor shred chance per point. Max 4 points.
  • Challenger now sets Rampage’s cooldown to 50% of its normal cooldown when used, and must be off cooldown to trigger.
  • Cornered grants 1% more damage per point per 1% missing health, up to 50% per point (from 1% per 1%, no limit). Max 3 points (from 2).
  • Broken Tooth grants 10% increased attack speed (from 20%), and your raptor loses 5% of current health on melee attack while above 50% health (from 10% chance to lose 10% current health, no health condition).
  • Tear Flesh grants +40% bleed chance per point (from +40% melee bleed chance).
  • Acidic Bile has been reworked. Grants +25% blind chance, +25% poison chance, and +25% slow chance per point. Max 4 points.
  • Infected Wounds has been removed.
  • Scent of Blood grants 10% more melee damage per point (from 10% more damage to bleeding targets). Max 4 points (from 5).
  • In for the Kill has been reworked. When a bleeding enemy dies, your raptor has a 1% chance per stack of bleed on that enemy to gain haste for 3 seconds. Max 1 point.
  • Ravage has been reworked. Grants 1% more melee damage per bleed on the enemy, up to 25% per point. Max 3 points.
  • Razor Wings grants 8% more damage per point and 10% increased area of effect per point (from only granting +5 melee physical damage per point). Max 4 points (from 5).
  • Taste for Flesh has been reworked. Your raptor has 6% increased attack speed per point, doubled if it has killed recently. Max 3 points (from 1).
  • Added a new node connected to Razor Wings, Volcanic Adaptation. Your raptor becomes a Dragon Raptor. The base physical damage of its melee attacks is converted to fire, and bleed chance from all sources is converted to ignite chance for your raptor. Your raptor gains the Fire Breath ability, dealing spell fire damage over time with an 8 second cooldown. Effects in the tree related to bleed instead depend on ignite. Max 1 point.
  • Added a new node connected to Volcanic Adaptation, Molten Lungs. Your raptor’s Fire Breath cooldown is reduced by 0.5 seconds per point, and Fire Breath deals 10% more damage per point. Max 4 points.
  • Added a new node connected to Molten Lungs, Hot Streak. Rampage resets the cooldown of Fire Breath. Max 1 point.
  • Iridescent Plumage grants +12% elemental resistance per point (from +8%), and +100 dodge rating per point (from +80). Max 4 points (from 5).
  • Brilliant Display is now affected by cooldown modifiers, meaning it will trigger more often if your raptor has increased cooldown recovery speed.
  • Screech now has an 8 second cooldown (from 10), and now also hits enemies, dealing 20 base physical damage with 100% damage effectiveness.
  • Earsplitting Roar now also reduces the cooldown of Screech by 0.5 seconds per point. Max 4 points (from 3).
  • Added a new node connected to Screech and Volcanic Adaptation, Clever Girl. Your raptor has 15% increased cooldown recovery speed per point. Max 4 points.

Top of Page

Summon Sabertooth

  • Now also has dexterity scaling, granting +12 health and 4% increased damage per point.
  • Sabertooth’s basic attack now has 15 base damage and 75% damage effectiveness (from 18 and 100%).
  • Now has 36% more attack speed.
  • Prowling Juggernaut grants 15% more health per point (from 10%). Max 4 points (from 5).
  • Frozen Fur grants +25% cold resistance per point (from +20%), and now also grants 8% more health per point.
  • Snow Stalker has been removed.
  • Constitution has been replaced with Ferocity. 4% increased attack speed per point and 10% more Flurry Swipes damage per point. Max 5 points.
  • Cornered Beast has been moved, and now connects to Ferocity.
  • Pounce has been replaced with Destructive Power. Your sabertooth’s attacks have a 5% chance per point to trigger Upheaval. Upheaval cast in this way uses your sabertooth’s stats but your Upheaval tree. This chance is halved if Upheaval creates multiple fault lines. Max 4 points.
  • Added a new node in Cornered Beast’s old position, Earthshaking Entrance. When your sabertooth leaps, it uses Upheaval when it lands.
  • Savage Catalyst grants 6% chance per point (from 5%) to use Flurry Swipes when it directly uses a melee attack and hits at least one enemy. Max 4 points (from 5).
  • Sabermaw grants 8% more melee damage per point (from 6%) and 15% increased melee area per point (from 10%). Max 4 points (from 5).
  • Heavy Paws grants 8% more melee damage (from 40%).
  • Keen Senses grants +3% critical strike chance per point (from 30% increased critical strike chance).
  • Opportunistic Hunter grants +25% critical strike multiplier per point (from +25%).
  • Gouging Claws now also grants +34% armor shred chance per point. Max points 3 (from 1).
  • Agile and Deadly grants 8% increased attack speed per point (from 6%) and 6% increased movement speed per point (from 4%). Max points 4 (from 5).
  • The Frenzy node has been reworked, and now grants your sabertooth frenzy for 2 seconds after using Flurry Swipes.
  • Frost Fang grants +5 cold damage per point (from 4).
  • Ancestral Hunter now has “this effect can trigger up to 10 times per 5 seconds” (from no limit).
  • Added a new node connected to Ancestral Hunter, Ancestral Favor. Your ancestral sabertooths have 4% increased duration per point of your attunement. Max 1 point.
  • Ice Tiger now also converts bleed chance from all sources to frostbite chance for your sabertooth.
  • Ice Bringer has been reworked. Your sabertooth has +34% frostbite chance per point and +10% chill chance per point. Max 3 points.
  • Rhyme Heart has been reworked. Your sabertooth deals 8% more melee damage per point per stack of chill on the target. Max 3 points.
  • Northwind has been reworked. Your sabertooth gains +1 cold melee damage per 2 points of your dexterity. Max 1 point.

Top of Page

Summon Scorpion

  • Now also has dexterity scaling, granting +12 health and 4% increased damage per point.
  • Steel Carapace no longer grants 8% increased size per point. It now grants 8% more health per point. Max 4 points (from 5).
  • Venomous Maw grants +25% poison chance per point (from +15%).
  • Envenomed Prey’s required ailment can now be converted by cold conversion or lightning conversion. If lightning converted, it grants 3% more hit damage per stack of shock (instead of the typical 1% per stack).
  • Pinches and Pokes no longer grants 10% increased size per point. It now grants 4% increased attack speed per point.
  • Maternal Instincts now summons baby scorpions every 5 seconds (from every 10 seconds).
  • Fertility Rites has been replaced with Small Target, which grants baby scorpions 50% more dodge rating per point. Max 2 points.
  • Chromatic Carapace grants +15% elemental resistance per point (from +10%), and it now also grants 15% increased area of effect for the scorpion’s abilities per point. Max 4 points (from 5).
  • Added a new node connected to Chromatic Carapace and Steel Carapace, Reverberating Strike. Your scorpion’s tail strikes cause a large Avalanche boulder to fall on the target. Avalanche boulders cast this way use your scorpion’s stats but your Avalanche tree.
  • Ice Sting grants 10% more cold damage per point (from 6%) and +75% freeze rate multiplier per point (from +60%). Max 4 points (from 5).
  • Get Over Here has been replaced with Frozen Winds. Your scorpion has a 25% chance per point to cast Maelstrom whenever you do. Maelstroms cast by your scorpion in this way use your scorpion’s stats, but your Maelstrom tree. Max 4 points.
  • Rest for the Wicked no longer connects to Noxious Carapace, and it now also grants +3% critical strike chance per point.
  • Thunder Stinger now also converts poison chance from all sources to shock chance for your scorpion. The Shock Nova ability now has 80 base damage and 400% effectiveness (from 60 and 300%).
  • Shock and Claw grants +15% shock chance per point (from +12%).
  • Added a new node connected to Thunder Stinger, Storm Conduit. Your Storm Bolts will target your scorpion, granting it a stack of Charged, up to a maximum of 20 stacks. Your scorpion’s Shock Nova consumes all stacks of Charged to deal 20% more damage per stack. Max 1 point.
  • Deeper Puddle now leaves behind a Poison Pool for 4 seconds (from 1 second per point). Max 1 point (from 4).

Top of Page

Summon Spriggan

  • Added a new node connected to Aura of Loyalty, Aura of Hordes. Your spriggan’s Healing Aura grants additional effects based on your number of active companions. For each wolf, it grants 3% increased attack speed per point. For each storm crow, it grants 12% increased mana regeneration per point. For each raptor, it grants +6% critical strike multiplier per point. Max 2 points.
  • Added a new node connected to Aura of Loyalty, Aura of Voracity. Your spriggan’s Healing Aura grants additional effects based on your active companions. With a bear, it grants 3% of maximum health gained as endurance threshold per point. With a sabertooth, it grants 15% increased dodge rating per point. With a scorpion, it grants 15% increased area of effect per point. Max 3 points.
  • Fixed a bug where Aura of Loyalty was not affecting the healing granted to minions.

Top of Page

Summon Storm Crows

  • Crowstorm gains 30% more damage per active crow (from 50%).
  • Thunderous Blast grants 10% more damage per active crow (from 15%).

Top of Page

Summon Wolf

  • Pack Hunters has been replaced with Permanent Bond. You have an additional wolf companion at all times. This wolf does not count towards your companion limit.

Top of Page

Swipe

  • Primal Resonance: When this effect triggers a companion ability, that ability will now target the enemy that was hit instead of your cursor position. This is intended to make it more intuitive and useful for abilities like Crowstorm.

Top of Page

4 Likes