Wrest grants 85% more ward against bosses and rares (from 50%)
Deals 25% more damage
Each Soul fragment grants 3 ward (from 5)
Added a new node, Bones of the Accursed, which grants 3% more hit damage and 5% more ward gained per curse on the target. It requires 1 point in Soul Seeker or 1 point in Grim Affliction, and can have up to 5 points allocated.
Added a new node, Original Sin, which, if the number of cursed enemies within 20 metres is below a threshold shortly after you cast Soul Feast, causes a number of enemies within that range to be Marked for Death to reach that threshold of cursed enemies. It is attached to the root node.
Added a new node, Queen of Flies, which spreads all your stacks of poison from the target hit to other nearby enemies. It requires one point in Diseased Soul.
Added a new node, Another Strife, which spreads the curses, Spirit Plague, Decrepify, Marked for Death, and Penance from the target hit to other nearby enemies. It only spreads curses that the target is actually afflicted by. It requires 2 points in Soul Seeker.
Replaced Gravetouch (Chill on Hit) with a new node, Withering Maw, which applies 1 stack of Withering per point, and can have up to 3 points allocated. Withering is a stacking ailment which increases curse damage taken by 5% (2% against players and bosses).
Removed the Soul Bastion node (increased ward gained, less damage) - this is unrelated to the Soul Bastion unique shield and the Soulfire Bastion dungeon.
Engorged now occupies Soul Bastion’s old position, can have 3 points allocated (from 1), and grants -3 mana cost per point, 30% increased ward gained from Greater Soul Fragments per point, and a non-scaling 1% chance for Greater Soul Fragments per 10 current mana (from giving a 10% chance per point for Greater Soul Fragments that always gave 100% more ward).
Removed the A New Master node (chance to summon a Soul Wisp on kill) - This will be turned into a unique instead with a more generic trigger
Wrest now requires one point in Engorged (from two points in Soul Seeker)
The ward granted by Usurp is now affected by modifiers to ward gained from this tree.
Soul Seeker now also grants 1 additional ward per 25 intelligence
Diseased Soul now grants 15% global poison chance per point (from 10%), but no longer stacks
Poisoned Husks now requires 1 point in Hunger (from being attached to the root node)
Thought Corrosion now requires 2 points in Diseased Soul (from 3 points in Poisoned Husks). It now grants 40% increased armor shred effect (from 30%) causes Diseased Soul to apply a stack of Armor Shred to you on cast instead of a stack of Poison.
Toxic Craving grants 1% more armor per stack (from 6% increased armor) and 6% poison resistance (from 15%) you can now only have up to 60 stacks at a time.
Hell Mind requires 1 point in Poisoned Husks (from 3 points in Hunger)
Sharpened Influence can now also be accessed by putting 3 points in Bones of the Accursed
Renewed Feast requires 1 point in Grim Affliction (from 3)
No Rest for the Wicked requires 1 point in Waning Life (from 1 point in Hellmind)
Waning Life requires 1 point in Hellmind (from 2)
Grim Affliction grants 35% more damage (from 30%), but reduces ward gained by 35% (from 20%) it can now have 1 point allocated (from 4) and requires 2 points in Original Sin or 1 point in Bones of the Accursed
Blood Feast requires 1 point in Soul Seeker (from 2)
Incision now also grants 1% more physical ailment damage per 100 missing health
Replaced Renewed Feast (random recasts and higher mana cost) with Infernal Hunger, which if you go one second without directly casting Soul Feast, grants you a stack of Infernal Hunger, up to a maximum of 1 per point. When you next cast Soul Feast directly, all stacks of Infernal Hunger are consumed to cast Soul Feast an additional time per stack. It can have 3 points allocated.
No Rest for the Wicked grants 13% Frenzy Chance (from 8%), but can have 2 points allocated (from 3).
Fixed a bug where Rest for the Wicked did not require the enemy to be Damned.
Blood Tethers, buffed chance to create a Blood Tether to 7% (from 5%) but reduced max points to 3 (from 4)
Blood from Souls, buffed Blood Splatter chance to 12% (from 5%), but reduced max points to 2 (from 4)
Poisoned Husks, buffed poison chance to 25% (from 15%)
Diseased Soul, buffed global poison chance to 15% (from 10%)
Acolytes with Soul Feast specialised will receive a free automatic respec for its tree
The nodes that previously allowed Skeletal Mages to cast Sacrifice, now allow them to cast Profane Oblation, a similar skill that deals 75% more damage and deals necrotic damage rather than physical.
Multishot now also grants 8% more bow damage per point to Skeletons.
Skeleton Rogue’s Shift can be used from 25% further away
Skeleton Rogue’s Shift now puts them closer to their target, so they do not need to walk into melee range after using it
Skeleton Rogue’s Acid Flask now deals 30 base damage (from 20) and has 150% added damage effectiveness (from 100%)
Skeleton Rogue’s Acid Flask cast time reduced by 33%
Skeleton Rogue’s Shurikens now deal 30 base damage (from 16) and have 150% added damage effectiveness (from 100%)
Skeleton Rogue’s Shurikens now have a 20 degree angle between projectiles (from 15), and pierce all targets
Summon Skeleton Rogues melee attack changed to be a double hit, matching their animation. This means they get 2 hits off in the same time they got 1 hit off previously.
Summon Skeleton Rogue’s melee hits now have 15 base damage (from 18) and 75% added damage effectiveness (from 100%)
Sequel of Avarice grants 30% melee area (from 25%), 60% more damage (from 40%) and now also grants 30% more health.
Dreadful Horde and Giant Zombie now only have a 10% chance to trigger their effects on indirect casts (from always triggering), such as via Awakening Presence
Giant Zombie gives 120% increased mana cost (from 300%)
Decrepify is a curse that causes enemies to take more damage over time (multiplicative with other modifiers) and deals physical damage over time based on your flat missing health
Torment is a curse that deals necrotic damage over time, and reduces movement speed by 12%
Acid Skin is a curse that deals poison damage over time and adds a +25% chance to be critically hit
Penance is a curse which causes enemies to take fire damage when they hit a target. Additionally, Penance deals more damage per 1% of Damage Reflected (multiplicative with other modifiers)
Anguish is a curse that reduces damage over time dealt by enemies. When you kill any enemy, enemies cursed by Anguish take necrotic damage
Curses have a new visual indicator on top of enemies to help improve moment to moment gameplay
Slow Breathing grants 12% reduced mana drain (from 10%)
Cosmic Insight grants 15% increased cooldown recovery speed (from 10%), but is no longer multiplicative with other sources of increased cooldown recovery speed (this is a buff unless you had more than 50% increased cooldown recovery speed from other sources)
Previously, the hitbox for all Elemental Nova versions were slightly plus shaped. This has been fixed so they are spherical. This results in a slight buff as the novas will more reliably hit.
Adjusted the vfx of the default and lightning novas to more closely match their hitboxes.
Crystals of Protection now grants 20 ward on passthrough (from 30)
Protection of the Apostate now grants 5 ward on enemy passthrough (from 10)
Chilled Touch now has up to 2 points (from 1) and it grants 7% more damage to chilled enemies while you have a Frost Wall per point (from 5%)
The Prepared Wards node on the Frost Wall tree no longer causes 250% of Flame Ward’s mana to be consumed, but now gives Frost Wall a 12 second cooldown which is shared with Flame Ward.
Now 20% of its remaining cooldown is recovered whenever you freeze an enemy, including with Snap Freeze itself. This effect can occur a maximum of two times each second.
Changed the Flash Freeze node to now have 1 point allocable (from 3 points)
Fury of the Elements has new functionality: no longer creates a lightning storm. Now expends 5 Storm Stacks per point over 0.5 seconds. Storm Bolts triggered this way deal 15% more damage per point.
The Summon Vines from Rise now show more info such as duration and base health of Vines.
Violent Upheaval now properly shows ability tooltip for Upheaval when holding alt.
Lagon’s Wrath, Storm Bringer, and Rejuvenating Storms now mention and use Storm Bolt instead of a lightning subskill exclusive to Fury Leap
Storm Bringer has been clarified to state it modifies the frequency of Storm Bolt, not the projectile speed
Rejuvenating Storms no longer gives lightning penetration. Instead, it gives added spell damage per 2 Attunement while leaping.
Fury Leap has a slightly lower delay before jumping. Reduced from 0.2 seconds to 0.1 seconds. This should help it feel more responsive in combination with the new animations
Howl grants 25% more melee damage (from 50% increased damage)
Legendary Bite now has 1 points (from 5) but grants +40% more melee damage, 40% more stun chance, +5% added crit chance but also 10% less attack speed (from +15% more melee damage, +15% more stun chance and 15% more crit chance).
On the Hunt grants 8% increased attack speed per point (from 10%) and 12% increased movement speed per point (from 10%)
Wolfen Recovery now grants 80% increased health regen and +4 flat health regen
Storm Caller’s Reprisal now mentions it triggers your Storm Bolt instead of its own lightning ability
Stormborn now mentions it triggers your Storm Bolt instead of its own lightning ability
Stormborn also has a chance to trigger when the wolf hits an enemy
Wolves and Squirrels deal 10% more damage
Removed an unintentional 15% more melee damage modifier on Squirrels
Squirrels from Herald of the Scurry now have a 35% less damage dealt modifier (from 45% stated on Herald of the Scurry’s tooltip, 0% in reality)
As a result of these three changes, Wolves deal 10% more melee damage than they did in 0.9.2, while Squirrels deal 38% less melee damage than they did in 0.9.2.
Adjusted the ability timing to better match the animation
Use duration changed to 0.8 (from 0.75) - this corresponds to around 6% less attack speed
Added damage effectiveness changed to 135% (from 120%) - this corresponds to around 12% more hit damage
This change is expected to be a slight buff to most upheaval builds.
The attack speed change does not apply to Upheaval Totems, so they benefit more from this change.
Shockwaves from the Sundering Strike node on the Upheaval tree are also affected by the added damage effectiveness change in order to maintain damage parity with Upheaval
Shared Enhancement, buffed to 25% damage sharing (from 15%)
Contaminating Shots, buffed to 25% ailment sharing (from 15%)
Its turn speed now scales with increases to minion attack speed, making it feel better in combat
Added a new node, Agile Engineering, which grants 1% increased placement speed per Dexterity and 1% increased attack speed per 5 Dexterity. It is attached to the root node, and the Efficient Construction and Rapid Fire nodes now require 1 point in it instead of being attached to the root node themselves.
Flaming Shots now requires 1 point in Agile Engineering (from 1 point in Rapid Fire).
Rapid Fire can have 4 points allocated (from 5)
Shields Up requires 1 point in Shared Enhancements (from 1 point in Heavy Bolts)
Sturdy Foundation grants 15% increased duration (from 10%)
Quickload requires 2 points in Sturdy Foundation (from 3)
Rogues with Ballista specialized will receive an automatic free respec for its skill tree
Removed the Opportunist node (more crit chance against ignited enemies)
Added a new node, Scrap Metal: whenever you would summon a Forged Weapon, causes you to gain a stack of a Scrap Metal buff instead. Each stack grants 3% more armor and 3% more Rive Damage, and lasts 10 seconds. The duration can be modified by modifiers to Forged Weapon duration. It requires 1 point Foe Cleaver.
Rive hitbox shape optimized. (this is a very slight buff)
Berserker grants 15% more melee damage (from 20%) and 4% less damage taken (from 5%) at low health.
Lagonian Wrath now grants +1 Melee Damage and Spell Damage per point. With 4 points allocated, you have a 25% chance to cast Storm Bolt when hit
Lagon’s Answer now grants 8% chance to cast Storm Bolt on Spell Cast and a 20% chance to cast Storm Bolt while channeling per point
Thunder Strike now grants 10% chance to cast Storm Bolt on hit. With 4 points allocated, you gain an additional 10% Attack Speed
Conflux now grants 3% increased area for area skills and 1% less damage taken from shocked enemies per point. With 5 points allocated, your indirect Storm Bolt casts have a 20% cast again after 0.25 seconds