Bug Fixes
General Skill Bugfixes
- Fixed an overarching problem with how skills are used in online play which should address a number of bugs:
- Fixed players getting stuck in place after using a skill they didn’t meet requirements for
- Fixed players casting a skill and doing nothing for a skill they didn’t meet requirements for
- Fixed some behaviors with channeling skills
- Fixed several visual bugs with minion vfx and animations
- Fixed a bug where Marked For Death was applying -50% resistances instead of the listed -25%
- Ignite now correctly just says “Ignite” rather than “An Ignite”, in line with other ailments
- Fixed a number of skills VFX not playing correctly because they were not pooled
- Fixed a bug where some skills which can be turned into Traversal skills allowed you to bypass walls normal Traversal skills won’t:
- Smite now behaves the same as Lunge, but can bypass obstacles
- Focus now goes to the furthest accessible point like Teleport
- Void Cleave now works the same as Shift
- Fixed a bug where sources of elemental penetration, such as Runic Invocation’s Elemental Lore, provided seven times more penetration than intended
- Fixed bugs as a result of quickly tapping channeled skills
Acolyte Skill Bugfixes
Bone Curse
- Sigil of Mortality node in Bone Curse now clarifies that it overwrites Mark for Death’s normal duration
Dread Shade
- Symbiotic Apparition node now clearly states that you are only affected by beneficial buffs from the tree.
Harvest
- Fixed a bug where Harvest’s physical conversion did not change its vfx
Infernal Shade
- Fixed a bug where Infernal Shade’s Combustion did not convert to physical damage when Blood Shade was also allocated
- Fixed a bug where Infernal Shade’s Combustion did not benefit from increases to Infernal Shade’s area within its tree (previously it was only affected by Fiery Conclusion)
- Fixed a bug where Infernal Shade had both the physical and fire tags while Blood Shade and Combustion were allocated. It will now only display the physical tag in that case
Hungering Souls
- Fixed Vengeful Souls in Hungering Souls not granting the appropriate chance to only have 1 soul of 70% (from 60% actually) and fixed the description saying 60% when the statline correctly said 70% (had to check old patch notes from Discord to get the correct values that said 70%)
Rip Blood
- The Carrion Hunger no longer incorrectly shows the Blood Splatter tooltip when holding alt
- Fixed a bug where the when-hit vfx and on-hit vfx were going the wrong direction on Rip Blood
Summon Skeleton
- Fixed a bug where Skeleton Rogue’s Shurikens would be destroyed when colliding with a target that had already been hit by a Shuriken from this cast. They will now pass through the target and be able to hit other enemies.
Summon Volatile Zombie
- Fixed a bug where Volatile Zombies’s Grand Sacrifice and Effigy of Combustion could trigger while on negative mana
Mage Skill Bugfixes
Black Hole
- Fixed a bug where Black Hole with Cascade Fracture and Armageddon could indefinitely attempt to consume mana to cast Meteors after it had ended
Elemental Nova
- Spark Charges node in Elemental Nova now states the correct duration of 1 second for Spark Charges applied by it
Frost Claw
- Fixed it so the “Age of Vengeance” node in the Frost Claw tree works again
Meteor
- Fixed a bug where Meteor’s indicator would fly up high if you took the area nodes in the tree
Runebolt
- Fixed a bug where Echomancy could forget your Runebolt combo based on your last Runic Invocation when moving between zones in online play
- Runebolt’s Efficient Experiment node now correctly states that it requires Glyph of Chaos and not Rune of Chaos
- Fixed a bug where Enigma couldn’t be allocated even if you had points in Adept Runescribing
Runic Invocation
- Clarified the Attuned Approach node in Runic Invocation only refunds mana on direct casts
Runic Invocations
- Fixed a bug that caused some Runic Invocations to not apply ailments on their first hit
- Fixed a bug where the Unbridled Ruin invocation did not gain bonus damage per rune consumed
- Fixed a bug where Runic Invocation could fail to cast in some situations when Interlude or Prologue are allocated
- Fixed a bug where Revik’s Blizzard had a freeze rate 17% lower than intended
Primalist Skill Bugfixes
Avalanche
- Fixed a bug where the Coldstone Elementals from Elemental Bond did not receive the attribute scaling listed on their ability tooltip
Eterra’s Blessing
- Ancestral Renewal now shows the Summon Healing Totems tooltip.
- Caustic Renewal now shows the Summon Scorpion tooltip.
- Soul Bound now shows the Summon Spriggan tooltip.
Fury Leap
- The Summon Vines from Rise now show more info such as duration and base health of Vines.
- Violent Upheaval now properly shows ability tooltip for Upheaval when holding alt.
Maelstrom
- Grip of Chaos now correctly say that Twisters deal physical damage and not cold damage
- Grip of Chaos now shows the Twister ability tooltip when holding alt
Spriggan Form
- Fixed a bug where Spirit Thorns visuals would linger longer than intended after hitting an enemy.
- Fixed a bug that prevented Spriggan Form’s Summon Vines resetting it’s cooldown correctly
Summon Thorn Totem
- Clarified Winterwood to say that Thorn Totem deals additional spell cold damage including its own thorns.
- Fixed a few spelling errors.
- Clarified if a node modifier affects the whole skill or just the thorns.
Swipe
- Claw Totems have more info such as about health and duration
- Fixed Primal Resonance saying Companion rather than Companion when holding alt
Upheaval
- Fixed a spelling mistake on Master of the Totem
- Stonethorn Pillars now shows the Thorn Totem tooltip when holding alt
Warcry
- Toxic Companions now shows the Summon Wolf tooltip.
- Whirlpool now shows the Maelstrom tooltip.
Rogue Skill Bugfixes
Flurry & Detonating Arrow
- Fixed a bug where multiple skills such as Flurry or Detonating Arrow would miss a target that it shouldn’t
Acid Flask
- Acid Flask Description now clearly states its initial explosion deals physical damage.
Dancing Strikes
- Trickling Cuts now clearly states that it’s a global damage over time modifier, rather than a local one to the tree
Puncture
- Fixed a bug where Bleeding Fury would display its name as Firebrand
Shurikens
- Fixed a bug where Shurikens could fail to cast if you transitioned to a new zone while Blade Shield was active in offline
- Fixed a bug where shurikens miss nearby targets
- Alt text now states that added damage applies at 100% effectiveness
Sentinel Skill Bugfixes
Devouring Orb
- Devouring Orb - Cataclysm now shows the Void Eruption tooltip.
Erasing Strike
- The Void Beams in the tree now have clearer descriptions.
Forge Strike
- Now shows the Summon Weapon tooltip.
- Clarified Spear Forge to say it deals damage in a smaller area.
Holy Aura
- Base description now more clearly states it grants additional elemental resistance.
Hammer Throw
- Fixed Iron Spiral not showing the added mana cost as red.
Javelin
- Capture the Flag Javelin node effect looks better when moving
Judgement
- Skill description now highlights Consecrated Ground
- Anointed now shows the Consecrated Ground tooltip
- Holy Eruption now shows the Holy Eruption tooltip
- Righteous Decree now shows the Smite tooltip
Lunge
- Fixed spelling mistake in Ambuscade.
- Lead the Charge explains the effect happens at the end.
- Voidbringer shows the correct Time Rot info.
- Rough Cuts clarifies that it only affects the hits along the path, not the final hit
Manifest Armor
- Fixed spellings of “Armor”.
- Blast Forge now shows the Forge Breath tooltip.
- Whirlwind now shows the Whirlwind attack tooltip.
- Dash Boots now shows the Charge tooltip.
Multistrike
- Armaments is highlighted in the main description
- Armament stacks now show more info such as max default stacks and duration.
- Echoed Warfare now clarifies what Echoes are.
Rebuke
- Fixed the increased cooldown recovery speed from Mystic Aegis being multiplicative with other modifiers.
- Fixed a bug where the buffs from Protective Legacy always had a base duration of 2 seconds, instead of being based on channel duration
- Wildfire Shell has more info about Spreading Flames.
Ring of Shields
- Collateral Damage now shows the Shrapnel tooltip.
- Clarified Displacement wording to say “target location”.
Rive
- Massacre now provides the correct subskill tooltip for the detonation
- Indomitable provides a subskill tooltip for Energy Wave
- Removed incorrect alt text from Foe Cleaver
Sigils of Hope
- Enduring Hope and Healing Rites now clearly states duration with “seconds”.
- Divine Flare now shows the Divine Flare tooltip.
Shield Bash
- Breadth clarifies that it increases the length of the area.
Shield Rush
- The Void Beams in the tree now have clearer descriptions.
Shield Throw
- Eruption now shows the Lava Burst tooltip.
- Manifest Inspiration now shows the Manifest Armor tooltip.
Smelter’s Wrath
- Fixed spellings of “Armor”
- Clarified Blacksmith’s Breadth to say it charges up faster
- Detonation clarified the nova happens around you
- Crucible area clarification
- Axe Volley now shows the Axe Volley tooltip
- Furnace now shows the Furnace tooltip
- Fixed a bug where the bright decal would be hiding behind the dark one on smelter’s wrath’s windup
Smite
- All nodes link to the proper Fissure skill tooltip and Fissure itself is better explained.
- Fixed a bug where Fissure damage wasn’t being increased by Sacrifice node
Warpath
- Juggernaut Stance explains in the alt text that you can block without needing a shield.
- Reckless Spin explains that you can mitigate the elemental resistance reduction with gear and passives.
- Forgemaster’s Stance link to Forged Weapons, rather than Forge Strike.
System Bugfixes
Arena
- Fixed a bug so minions will now travel with you into arenas correctly
- Fixed a bug where dummies break in Arena after transitioning scenes
- Fixed a bug to synchronize necrotic traps in Rustlands Arena
- Fixed a bug to give the Wengari in the lobby a visible weapon
Controller
- Fixed several issues with misplaced button highlights
- Fixed a bug that made certain menus disallow Players from moving on controller
- Fixed occasionally buy/sell prompt can be visible on dropped items
- Fixed switching Vendor tabs with RB/LB not working
- Fixed controller d-pad input is not working on party death screen
- Fixed controller d-pad selection breaking in inventory menu
- Fixed a bug where too much loot drops so that Controller’s D-Pad scroll cannot reach all of the items
- Fixed a bug where item tooltip behavior when pressing ALT+CTRL differs depending on which is pressed first
- Fixed a bug where you can not target soul repositories in Welryn Undercity
- Fixed a bug where controller pointer velocity setting does not persist between sessions
- Fixed a bug that made interior doors in The Great College annoying to using controller
- Fixed a bug where Warpath ends but character stuck in channeling state (no animation or mana regen)
Dungeons
- Fixed a bug that would cause dungeon boss doors to open in solo play before they pressed ready
- Fixed a bug that would cause jarring transitions inside Temporal Sanctum
- Fixed a bug that caused the 3 chests in The Sanctum Archive to not drop any loot in online
Monolith of Fate
- Fixed damage value on damage and crit chance monolith mod
- Fixed a bug where players couldn’t enter an echo if the host leaves it first
- Fixed a bug where “Portaling” notification would remain on screen after portaling in echoes
- Fixed a bug where all monoliths waypoints were displaying level 25
- Fixed a bug where a user could no longer open menus via hotkeys after a different user opened a monolith echo.
- Fixed a bug where echoes would fail to load and display “already in progress” after finishing a quest echo
- Fixed a bug where echoes would appear to load without a floor
- Fixed a bug where the reward rock and chest in Echo of a World scale their rarity based on the active echo, instead of the echo that was just completed to get those rewards
- Fixed a bug where using a return Portal From Echo of a World puts you back in your last Echo
Online Gameplay
- Addressed multiple issues that could cause critical matchmaking failures that result in errors such as infinite loading screens, disconnects, and the inability to login
- Server latency is now accurately reflected on login by pinging available servers
- Fixed a number of bugs that caused Infinite loading screen for online and offline Monolith
- Fix for bug that caused crash / login disconnects for stashes with over 4000 items
- Fixed problems with many different skills so using them should feel more responsive and align better with hit timings
- Fixed problems with many visuals of player skills or enemy skills being invisible
- Fixed problems that caused enemies or players to be invisible
- Fixed enemies in Arena and Monolith not properly animating after spawning
- Overhauled the Social system in order to improve reliability and speed for creating and playing with parties
- Addressed a number of problems that were specific to players portaling to each other
- Fixed a number of bugs that caused animations to play at a different time than the attack for a number of skills such as Smelter’s Wrath
- Fixed some cases where using movement skills would result in rubberbanding effects
- Fixed bugs that caused players to see themselves or other players with no equipment
- Fixed a bug that allowed new players being able to connect to a server that’s shutting down
- Fixed a bug with the chest not being clickable and some of the animations going missing
- Fixed a bug that caused infinite loading by rapidly clicking during the loading screen of a transition
- Fixed a bug where rejecting party invites from someone on the same scene, triggers the party rejected notification for everyone on the scene
- Fixed an issue where quest echo objectives were breaking / not displaying correctly in a party
- Fixed an issue where quest list objectives would disappear when returning to Echo of a World while your party member were still in the echo
- Fixed a bug where players become invisible while playing in a party during monoliths
- Fixed a bug where using player portal back to town doesn’t put you near your portal
- Fixed online character list regeneration after deleting an offline character
- Fixed a bug causing top left party frames UI to not update on disband
- Fixed a bug that caused some minimap quest pings not to function in online mode
- Fixed a bug that caused a portal to open immediately upon joining a party in End of Time
Quests
- Fixed a bug where the portal to the Council Chambers would appear too early
- Fixed several world map bugs:
- Side quests in your current chapter are now correctly prioritized in the quest tracker HUD
- World map can be opened and used while dead
- Quest scrolling can break using controller with 40+ completed quests
- Completed quests tab on world map was not switching correctly using mouse
- Show/Hide quests action on world map changed to inputs instead of UI buttons
- EoT “The Immortal Empire” main quest
- Fixed a bug where after talking to Gaspar for the first time after choosing Mastery, the player would then be portaled to The Outcast Camp instead of The Council Chambers
- The Crossroads “Harton’s Idol” sidequest
- Fixed a bug where nothing would happen after placing the idol and the quest can’t progress
- Maj’Elka Slums ‘Scalebane” / “Desert Treasure” sidequest
- Fixed a bug where if the player completed the Scalebane quest without also completing the Desert Treasure sidequest the minimap pulse for finding the Scalebane Fence would no longer appear
- Fixed a bug causing some minimap quest icons to display as white boxes
- Fixes the issue that you cannot close the The Council Chambers Idol Tutorial quest popup
- Fixed several soft progression blockers that could occur in online parties:
- In “The Crumbling Ruins” when you complete the “Inspect the shard of the Epoch” objective
- In “The Desert Waystation” fixed an issue where the door would sometimes not open
- In “The End of Ruin” when you complete the “Form the Epoch and enter the Time Rift.” objective
- Completing the “Use the Artificial Waypoint” objective when traveling from “The Maj’elka Waystation” to “The Desert Waystation”
- Completing the “Survive the Immortal Emperor!” objective when traveling from “The Immortal Citadel” to “The Gates of Solarum”
Visual Sound, & UI Bugfixes
Localization
- Fixed a lot of bugs with the implementation of localization as well as continued to fix and address mistranslations or typos
- Fixed a bug that caused text distortions with localized text
- Many UI areas that would not display some characters in other languages have been fixed
Sound
- Fixed a bug where the volume on the sound sliders in settings seem inconsistent. If you halve the value on sound effects, the perceived loudness was WAY too low, when comparing the same value change to the Music slider.
- Also fixed a bug wherein if you turned down the SFX, the sound of the sfx could be heard in the scene reverb. It would also duck volume of things in the mix that should only be ducked if the sounds can be heard.
- Fixed an issue where Potion use sounds had no attenuation and were playing at full volume for all party members regardless of who was using the potion
- Fixed an issue where the majority of player voice lines were not playing in online
- Fixed an issue where Soul Warden’s aggro vocals weren’t playing
- Fixed an issue where The Ancient Forest Stomp Plant enemy was using rogue’s acid flask sounds
- Fixed an issue where some enemy types played an old hit sound when receiving damage
- Fixed an issue where The Outcast Camp had no/broken footstep sounds
- Fixed an issue where Void Horror’s explosions sfx weren’t playing in online
- Fixed an issue where some of the sfx in The Keeper Vaults roof sequence were playing twice in online
- Removed firebrand sfx that were playing for fire-converted Earthquake aftershock
- Fixed an issue where Scalebane Rogue’s and Casters were using player sounds
- Fixed an issue where Crystal Elementals were using player sounds
- Solar Ascendant, Embermage and Ascendant Raiders all have the new osprix vocal sets now
- Removed Abomination vocals that were incorrectly playing for Shade of Orobyss
- Fixed an issue where enemies in Temporal Sanctum were playing Shade of Orobyss’s teleport sound at super high volumes
- Fixed an issue where Rogue’s jog animation was throwing an error relating to footstep triggers
- Fixed an issue where some Osprix Fire Wave was using player sounds
- Fixed an issue where some swamp fiend enemies were playing the water emerge sfx when they weren’t emerging from water
- Fixed an issue where the impact sound for Necromancer Crows necrotic cast wasn’t playing in online
- Fixed an issue where Imperial Era Enemy 03’s emerge sfx weren’t playing for the base version and miniboss version
- Fixed an issue where Sabertooth’s Flurry Swipes were playing the wrong sound and also wasn’t playing any sound in online
- Fixed an issue where the Death sound effect could play more than one instance of the sound at once
- Fixed an issue where the explosion sound for the Last Imperial Death in B33 was missing
- Fixed an issue where some of Stormthrower Zael’s skills weren’t playing sfx in online
- Fixed an issue where Sentinel’s footsteps still weren’t working after the recent footstep fix was merged in for all player characters
- Removed Vine Crawler sounds that were incorrectly implemented on the Corrupted Void Cultist enemies
- Fixed an issue where the spawn sound effect for Assemble Abomination sometimes wasn’t playing
- Fixed an issue where Bone Golem’s maul and slam skills were playing the wrong sounds and/or were playing two of the same sound simultaneously
- Fixed an issue where interactable drawbridge sound effects were playing twice
- Fixed an issue where Mirrored Ice Elemental Boss was constantly playing the Twinned monster mod sfx
- Fixed an issue where Fire Soul Cage and Fire Soul Cage for Dungeon weren’t playing all of the updates sounds for the new soul cage enemies
- Fixed an issue where the Chain ability indicator sfx for Immortal Emperor weren’t playing every time
- Fixed an issue where Decoy’s emerge sound was only playing at 0,0,0 in the scene
- Fixed an issue where Upheaval Totem was incorrectly playing warcry sound effects
- Spawn Upheaval totem now uses the same begin use and use sound effects as all other totems skills
- Fixed issue where Fire Tornado was playing fireball and volcanic orb sounds on top of the intended sound effects
- Fixed issue where Void Penance’s orb explosions weren’t playing its sound effects properly
- Fixed an issue where Thrall Rush was using the player version impact sound from Shield Rush
- Fixed an issue where the zombie vocal sound for the vomiting skill wasn’t playing in MP
- Removed incorrectly implemented one shot and loop sound from Vol Zombie’s puke necrotic vfx
- Fixed an issue where the slam sound effect for the Stone Titan Boss wasn’t playing
- Fixed an issue where the spawn sound effects on Stone Titan Boss’s Root Enemies weren’t playing
- Fixed an issue where Rime Giant’s avalanche skill was far too loud and was incorrectly routed in the game mix
- Fixed an issue where Defiled Nova was far too loud, and wasn’t correctly playing in 2D for local player
- Fixed an issue where the Ring of Shield sound effect wasn’t playing in MP
- Fixed an issue where Void Cultist Leader was using the player version of the fireball sound effects for the projectile
- Fixed issue where various skill sounds on Sapphire Nagasa weren’t playing in MP
- Fixed an issue where Primal Storm Crows, Necromancer Crows and Drowned Ravens weren’t playing the correct vocal sfx
- Fixed an issue where Skullen Shaman was using player version of Lightning Blast SFX (they were crazy loud)
- Fixed an issue where Swamp Fiend Undead and Swamp Fiend Void’s vocal and ability sounds weren’t clear enough in the mix
- Fixed an issue where Spirit Plague was spamming client logs with 2DMix audio errors
- Fixed an issue where The Maj’Elka Waystation was playing old atmos sfx as well as having missing sfx for the moving gears in the scene
- Reviewed and repaired various Shade of Orobyss boss fight audio issues
- Fixed a bug where all players in a party would hear the local player stun SFX
- Fixed a bug where Monolith Bosses did not trigger their voice lines until dying
User Interface
- Fixed a bug that caused the visual infill for the ward globe wouldn’t appear in many situations
- Fixed a bug that caused players to go to the wrong zone when waypointing from the map due to erroneous inputs
- Removed an erroneous “Test” word that was left on the mastery panel
- Fixed the ability to doubleclick on a dialogue box on a single click input
- Fixed Move To and Move To + Actions flyout on action bar not displaying tooltips properly
- Death screen in arena will no longer show timer in the background
- Large damage numbers will now display without breaking on skill tooltips
- Fixed a bug where you could open the inventory while in a loading screen
- Fixed idol tutorial tooltip not showing online
- Gambling for an item now delivers that item to your cursor, which addresses problems when players gamble when they have a full inventory
- Fixed an issue where an item label would get stuck on your screen when entering The Lower Temple
- Fixed walking away from stashes not closing them automagically
- Fixed several Game Guide bugs:
- Fixed collapsing and search to prevent subsection visual errors
- Added support for external links, links in the community page now bring you to the mentioned website
- Changing active page no longer causes the article to flicker weirdly
Visuals
- Fixed a bug that caused enemy health bars to persist after death
- Fixed a bug where Shade of Orobyss entrance animation wasn’t playing.
- Fixed a bug where there was a slight stutter in the rogue walk animation with the bow. Also Adjusted Summon Ballista animation with the bow.
- Fixed issues with many enemy health bars
- Fixed a bug that caused cinematic camera angles to persist in between zone transitions
- Fixed a bug that caused fireballs cast by Skeletal Mage Pyromancers to be offset visually
- Fixed outlines on non-destructible objects
- Fixed a bug where the Heorot Boss Fight version of Grael didn’t animate
- Fixed a bug where shadows would not be set to the correct resolution
- Fixed issue where Ground Decals/Textures seemed to be in incorrect places and persisting through zones
- Fixed the Shake Screen On Hit component not working
- Fixed various skill projectiles jittering including:
- Shield Throw
- Javelin
- Shuriken
- Hammer Throw
- Fixed animation timing bugs for skills with delayed extra projectiles including:
- Acid Flask
- Dagger Throw
- Flurry
- Hungering Souls
- Multishot
- Fixed a bug where Acolyte would briefly T pose before transforming to reaper form
- Fixed Nagasa Boss Cutscene cloth clipping
- Fixed a bug that prevented the splash screen from displaying on game launch
- Fixed waypoints visuals not being enabled correctly in certain cases
- Fixed a bug so that Transplant decal scales with area increases now
Other Bugfixes
Enemies
- Fixed a bug where players and minions can push larger enemies/bosses
- Fixed issues with many enemy and boss skills, attacks, or indicators being invisible
- Fixed issues which could cause enemies to have missing or broken textures
- Fixed enemy above head healthbars being inappropriate scales
- Fixed a bug that caused Majasa’s death animation to play twice
- Fixed a bug that caused Resurrecting enemies to revive immediately
- Fixed a bug that caused Bell Brother Bartholomew’s bell swing attack to do no damage
Items
- Fixed a bug where the self-inflicted bleeds from Bleeding Heart received penetration from zone level similar to enemy attacks
- Fixed the affixes from Death Rattle stacking
- Fixed a bug that would cause bosses who were teleporting to drop double the loot
- One of the requirements for adding a tier of a crafted experimental affix (must have a T7 prefix) was not working
- The combined affix tiers used for deciding which experimental gloves affix to add used the internal 0-6 tiers rather than the displayed 1-7 tiers, making it less intuitive and causing t1 affixes to have no affect on it.
- Fixed the Glyph of Insight drop rate being lower than intended (it depends on combined tiers and was also using 0-6 rather than 1-7)
- Fixed being able to get shards of experimental affixes, which cannot normally exist and display incorrectly, by using Runes of Removal to remove all regular affixes and then using a Rune of Shattering to get an experimental affix as its one guaranteed affix shard.
- Fixed a bug where Paranoia Helmet unique won’t allow using Lunge freely in Online
- Fixed the Death Screen always saying that Calamity killed you if you had it equipped
Zones
- Fixed erroneous reflection probe in The Armoury
- Fixed an issue with unlocking the waypoint in the Keepers Kamp
- Fixed a bug that let players skip the wave fight in the Keeper’s Vault
- Fixed a number of issues with missing or broken textures on different elements of the zones
- Fixed issues where quests would not correctly advance in Yulia’s Haven
- Fixed a bug that would cause the player to transition to the Ice Caverns from the Ice Caverns
- Fixed a bug where your movement speed rate would reset on transition and not be updated automatically
- Fixed the minimap in Yulia’s Haven
- Fixed the incorrect respawn position in the Frozen Roots
- Fixed the respawn point for the Sturiax fight
- Fixed a bug in The Lower District that resulted in invisible colliders blocking projectiles
- Fixed the missing bridge to the chest in The Northern Stream