about 200 hours in-game, i’d like to say thanks to you for all the love and effort you put in LE - it’s an amazing game and gives many of us gamers out there a good time.
I do have a suggestion concerning the “Last Bear”-Set, especially the visuals, as i have the full set equipped on my level 77 druid:
The equipment-icons in the char-tab clearly show a bear’s head, bear-pelt over the bresat-plate and bear’s claws. The in-game visual of my druid (having equipped the whole set) instead shows a horned raptor-skull-helmet and a chitin-like armor.
This totally doesn’t fit and, honestly, looks disusting to me.
I know that, after 1.0 release, there sure is a lot of work to do - but i’d like to suggest to make the “Last Bear”-Set appear as shown in the icons in character-screen: more bearish,. less chitin-ish. After all, the set is named “Last Bear”, not “Last Locust”, right?
May 19th - no reply yet from LE-Team. That’s a pity… Would like to hear from you and other gamers about their opinion regarding the visual matter with Last Bear.
They’ve done a lot of work on the visuals for the weapons and have in the past stated that the armor will be done as well eventually, so it’s just a matter of time before they get to it.
Thanks, @LLama8. Good to know it is being worked on. Though i do admit, that now, at game-version 1.1.x, i would have expected that almost all visuals would have been implemented.
People aren’t usually aware of how hard it is to create assets and their animations.
If they had devoted their efforts only on this, maybe they could have been done by now, but it would be a waste of most devs’ time to make render stuff.
Mike has said on his stream a few times that gendered models are on their “todo” list (somewhere after 1.4, probably longer) so they first need to finish the existing ones.
Currently they’re focusing more on gameplay and content than the visual aspect of things or MTX.
Well, people aren’t usually aware of how hard it is to have satsified cutomers, if you’re a salesman. Or how hard it is to make brain surgery. Or how hard ist ist to … whatever. Meaning: people don’t need to be aware of that - people can expect other people do do their job proper. No more, no less.
And honestly, that isn’t the point. Point is: there were (and probably are) only a few sets in LE. And giving these a unique look (as they are UNIQUE sets and most, if not all, uniques also do have a UNIQUE look!) would have cost time - but would have saved a now legitimate point to complain about, besides making playerd happy.
If the devs had done so the moment they had implemented each set - what would we have “missed” in the actual game? What, on the other hand, would we (and EHG!) have gained - playing a char that visually truely stands out?
THAT would have been a thing many people would have given kudos for!
There is a big difference here: a salesman is working 1 on 1 with someone else. He’s the sole person responsible for the sale.
But people treat all parts of a game as a whole. When the reality is that you have a team where some people do bug fixing, some do model rendering, some do server architecture, etc. You have specializations in a team of developers.
Also, where the analogy also fails:
You expect a salesman to talk to the person and do the sale in short time. You also expect the brain surgeon to be done with the surgery in the same day.
But if you ask a contractor to come tear down your bathroom and replace it, you don’t expect it to be done in a day.
So EHG is “doing their job proper”. It’s just not something you can do in “a day” and it’s unreasonable to expect it.
They did. Most of the set stuff has models/animations. However, you might have missed a point:
So most slots have models/animations both for uniques and sets, armour is still behind for both uniques and sets.
“There is a big difference here: a salesman is working 1 on 1 with someone else.”
Well, as i AM a salesman: sorry, but that’s simply wrong. There are - as in the gaming industry - manys “shades of s, i colud list this way longerales” in that - B2B, B2C, B2G, simple products or those with salescycles covering 12+ months …
But it is okay if others don’t know the difference - they don’t need to. What others can and should rely on is a job done right. And no more or less i’d like to expect from EHG.
And, honestly, having a “Last Bears Rainment”-set in the game, that looks like a friggin’ chitin-dino in-game is a job simply done wrong!
So, to end this discussion that wasn’t indented by me: take it or leave it - but as we are talking bout a RELEASED game: seeing these nonsuitable graphics, i must call it a bug, as there seems to be no will to render the sets proper.
Well, since you are a salesman, you would probably also feel the need to point that out to someone that simply said “why haven’t you made a sale today” for sales that are expected to take longer.
They can. And EHG does. However, they think it’s easy to do (lots of threads with mentions of “this would only take 1h tops”, which are just ridiculous) and demand that stuff gets done quicker.
To use a better analogy: EHG is building a car. They’re working on the motor and people are demanging “Why isn’t my car painted yet?”.
Well, since I am a salesman,… forget it. Obviously, you can not or want not see the point I am making.
Conidering your analogy: Last Epoch is OFFICIALLY released, meaning the game is in a stat the developers see as “mostly finished” - at öleast, that is waht most people do expect from a released game - being mostly finished!
Now, if EHG “is working on the motor” - why have they released LE?