This because the Developer that was creating these Enemies didnt care about anything real at all…
They just create enemies and add defense and stuff to them as they like to…
If a Dinosaur or Elephant has 95% dodge or a little Bird with infinite HP and mitigation blocks 90% doesnt seem to bother anyone anymore in the game industry,
If a 20 meter Crab has 90% dodge which would need like 60 meter space in diameter is something these game creators dont care about obviously.
I was the Chief Creator of such a game i would not allow such senseless mechanics.
Don’t be salty about these things. Maybe there are bigger issues in the development of a video game than defensive mechanics that don’t fit the real life physics.
You can also complain about where the Sentinel gets all those hammers, that he’s throwing. There should not be an inventory because no char is even wearing a backpack.
Jerle, you onviously spent $1.000 for this computer game, which would give many poor people alot food or quality of life, but thats another thing, and now you just reply to every negative Feedback or criticism with.
I think this is the only thread I wrote this comment. If you don’t mind, kindly point me to all the other threads where I defend the game with this same reply
Rare mobs pull random abilities. If you really wanted to rationalize it, maybe the hit box for the meaty bits is very tiny on that Giant Crab and your character just sucks at hitting that.
Wolcen hat bats that accidentally were hard to hit. Very realistic. But people did not like it.
Also I forgot to mention:
If You go to www.le-crabs.com/plain you can read about the lore of the crabs. This is a special species that can create illusions. In reality these crabs are very tiny. But they create the illusion of being giant crabs to fool the player. That’s the reason they are hard to hit. In 50% of the attacks your just hitting thin air. You can only damage them if you hit their real body that is cloaked.