Lagon in leveling has killed the game for me

I thought the conversation already referenced that Lagon was a god & that you fight Liath because she doesn’t want you to talk to him 'cause he’s a bit of a dick at times.

It’s not a large and unexpected difficulty spike. It’s really just a hoax people keep spreading around to justify their bad builds.
Refer to video above that showcases you can stand AFK and literally take everything campaign Lagon throws at you.

If you want a comparison, go stand inside the Tremor/Avalanche used by The Frostroot Warden boss in the previous chapter.

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My honest opinion the campaign in LE feels to long- even as someone who plays grimdawn /TQ and does the entire acts from normal to legendery. Making the campaign 3 acts longer to me already seems mental.

I am going to try to explain why:

Key missing pillars

The campaign having small maps makes it feel claustrophobic, where you are pushed in a linear manner with no real deviation. You dont get rewarded for exploring the maps {adding RNG shrines for mastery points randomly for each player, and each character would lesson this}. Also adding guranteed rewards for exploring via OP chests. Current world chests are garbage.

This feeling of go, go, go with no exploration just feels bad. Especially since the world drops are terrible. We need to have something in between gold and blues. Maybe add relics you can attach as extra affixes on gear bellow exalted. So that pre lvl 20, does not make players quit. I had hundreds of people tell me they quit at lvl 5, due to gear being boring.

pillar two

Campaign is missing mini bosses, and proper bosses, and the chapter bosses with exception of lagon are to easy. Mini bosses should drop set items, and they should be easy drops. Each boss should drop the MONOLITH DROPS, BUT CAPPED AT 1LP. YOU SHOULD BE ENCOURAGED TO FARM THE BOSSES FOR LARGE XP.

The fact you plow panion, harusepex, etc means you dont remember them. When you run into haruspex he should be KOing you in one hit. And then sending you back in time, letting you learn about the epoch, and go through a gauntlet to earn your classes starter set.

Each of the bosses should be memorable.

Its kind of weird… People complain about Lagon but it may be the only Boss they remember besides Aberroth and Shade of Orobyss… Mabe you are right… The Bosses are too easy, even for non Alts…

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Just because it’s not the case for you and other people (who might or might not be a vocal minority), doesn’t mean it’s not a thing for any others. While I didn’t get completely “stuck” on Lagon the first time I had to deal with him, he definitely required several more attempts for me than I was expecting.

Just because it’s doable, doesn’t mean it’s feasible for new players. You can claim that their builds suck but if so many people experience such frustrations then it’s clearly worth considering improving the situation in some way.

Just because you (or a certain vocal minority) needed “several more attempts” to beat Lagon during your first time doesn’t mean there is a difficulty spike.

Also I think you’re missing the point here.
I’m not saying “I beat lagon on the first try, so you can too”.
I’m saying “Anyone can easily tank everything Lagon throws at you”.

You can do this by visiting the vendors that are in every town and buying gear from those vendors. That’s literally how I did it in the video, I removed alt gear that gave me ~370 Ward per Second and I equipped gear I bought from vendors in town.

But it is feasible for new players.
If you think new players cannot feasibly buy items from the vendors in towns, feel free to elaborate on your reasoning.

See, your “so many people” is the vocal minority here :smiley:
How many posters about Lagon difficulty can you find, a thousand? Guess what, LE sold over million copies (source). That’s 0,1% of the playerbase who think Lagon is a difficulty spike. Clearly not worth improving anything.

edit: I shouldn’t do math before my morning coffee :sweat_smile:

Then call it a perceived difficulty spike. There is clearly something that’s tripping up players significantly more often than other encounters/problems in the game.

Then feasible isn’t the right word. It’s obviously possible, but seemingly too difficult to figure out

Most people don’t voice their issues and instead just leave (if they can’t overcome them obviously). So that just seems like a bad faith argument.
It’s very much possible that it’s a “worth ignoring” small enough group of people but I guess only EHG would know.

I strongly disagree. It’s probably not be worth doing something major like rebalancing the entire campaign (or maybe even only the Lagon fight) but my suggestions should be fairly low effort to implement so even if they only benefit a small number of people, they could still very well be worth it.
Though my main intent was just to try to nudge the discussion about Lagon in the direction of framing/expectation because the difficulty of the fight itself has been discussed plenty already. And I’m sure my suggestions could be significantly improved upon.

Tbh, the boss I have more difficulty with when rushing is usually Majasa.

But maybe that’s because she is actually a bigger gear check. Lagon is a telegraph recognition check.

It’s easy to see where any of Majasa’s attacks are gonna land (maybe that blue shard drop one surprises you when it spews lines, but the that’s about it) while Lagon’s attacks just aren’t as recognizable for new players.

So sure, Lagon could do with a revamp, especially the distinction between his 2 “red eye” attacks, or where waves are coming from, but none of that is actually a gear difficulty or a complete campaign issue.

Knowing that my most watched video for LE is how to beat lagon, i know a lot of people cant beat him. I have less then 62subs with 0 being for LE. Fact i managed to get 1.2K views with less then 1% of the traffick means at least 100K people at some point where looking how to beat lagon. Thats what? 10% of the entire playerbase?

That is significant, i dont know how many where filtered, but i think the number is very high

How do you figure that 1.2k views mean that 100k people have watched your video?
As soon as someone watches your video for 30 seconds it counts as a view. If the same person watches your video 100 times you have 100 views.

So you have 1.2k people watching at most. Or maybe just 120 people watching 10 times each.

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That’s exactly why nobody will act on your suggestions. You can’t even describe what this “something” is. If there is this difficulty that previously wasn’t there, you should be able to point out what is different from before, right?

I’d say it’s called skill issue.

Or maybe most people don’t voice any issue, because there isn’t any :wink:

Well, it clearly wasn’t discussed enough, because we still get people like you who think the fight is difficult.
If you want to see something actually difficult, try some Legion Raids in Lost Ark for example.

Not really. The solution is the same as for Lagon (and I have a video facetanking everything from Majasa too :smiley:).

:clown_face:
WeAreViledNation, if you wanna be a clown, there’s an off-topic section on the forum, you can most some trolling or memes there. We’re trying to have a discussion here.

But just in case you were actually serious…
No, 1.2k views does not equal 100k opinions. When a person watches a video, it doesn’t say anything about their opinions.

Yes, the ‘solution’ is the same, which is gearing … which I did say I was her biggest check, right?

She does fire, lightning, poison & phys on top of armor shred, you need some baseline or she’ll one-shot you. Lagon only really needs cold & lightning res.

To me, Lagon is designed to teach a new players about telegraphed attacks, he just doesn’t do it as well as it should. Majasa is the one teaching you spreading defensive stats around. (Yrun’s is to not stand in the fire, even if it’s blue :wink: )

Yes, one of the solutions to bosses is better gearing.

You said Majasa is a bigger gear check than Lagon, which isn’t true. You said it yourself - it’s easy to see where any of Majasa’s attacks are gonna land. When it’s easy to see, it’s easy to avoid. Not a gear check if you can just avoid it, right? :smiley:

During all Lagon phases you are constantly under attack. Meanwhile Majasa constantly gives you free time - during the stone gaze, during the burrowing, during her regeneration, and sometimes she attacks but her attacks won’t even target you (the poison stalactites that leave poison pools). Majasa is definitely more of a freekill than Lagon.

For Majasa, you really only need Physical. For Lagon, you only really need Physical and Cold. IIRC Majasa’s melee hits in P2 and Lagon’s Waves in P2/3 are the only things you can’t avoid. Everything else is avoidable.

Here’s an example Majasa from the internet. He shows screen at the end, he has phys and fire, but 0% poison, 30% lightning, and his DPS is weak so the fight lasts for 6 minutes. A gear check boss should delete him, but the player wins. HP/Ward sustain ftw.

Well, that’s an opinion. In my opinion, they don’t teach anything. If the name of this topic is anything to go by… :rofl:

They may have been challenging mechanical bossfights 2+ years ago in v0.8, which is where I would think this “Lagon hard” thing actually surfaced.
But today “Lagon hard” is a meme. You only need enough hp to not get instakilled, then you can just heal through any damage you take and call it a day. HP is interchangeable with resistances and DR% in this case, and if you have more than just one thing (aka build properly), you can facetank everything like I did.

providing you numbers is trolling? These numbers are from my YouTube Analytics. But I suppose you can believe me or not, that is your call.