Lack of unique/set items. Many duplicates in 30 hours

I’m not sure how many unique & set items are in the game but after leveling from 1 to 75, approximately 30 hours of exploring, i’ve found that I end up with many many copies of the same items. It feels pretty bad to spend a lot of time creating a build, leveling up & completing a hard task to be rewarded with duplicates of the same items over & over again. Here is an example; After finally killing the boss of The Black Sun timeline I recieve my prophecy reward of 3x set items…every one is The Last Bear’s Scron body armor… I will attach a screenshot, but i’ve also found many other set & unique duplicates in my short playtime. They aren’t even upgrades either lol, most affixes seem to be best on the first drop & all duplicates end up getting sold…lackluster to say the least. Please consider creating new loot or adding more drop variation.

edit: Another relic prophecy game me 3x soulfire relics, screenshot attached. Is this actually normal for prophecy rewards or am i getting really unlucky?

Get used to it.

Welcome to how ARPGs work with common versus rare uniques.

Many are common, some are rare, some are really hard to get. Duplicates give you a chance of LP for uniques so each one has possible value for you… sets are… well… sets. They exist. Can’t say better things about them sadly :stuck_out_tongue:

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Lack of uniques, REALLY?

All I can say is that I have literally tens of thousands of hours between d2,d3,d4 & poe yet I don’t see this level of item repetition in those games at this stage of the game. Either the drop rates are too high, the drop variation is too low or there aren’t enough of each specific type of set and unique items in this game. I have stash tabs full of duplicate sets and uniques yet i’m only lvl 75.

  1. Random distributions mean this kind of thing will happen.
  2. Just vendor uniques and sets you will never use, especially L0 uniques.

There’s not that many uniques to begin with, about 300… Unique Items

Maybe future cycles will add more.

I dunno, for me !personally! so far Last Epoch have besides Grim Dawn; and if you go back to the old days obv. Diablo 2 though nowdays maybe not as much anymore, (and !maybe! Path of Exiles as well, but i didn’t play it long enough to confidently judge itemization there… ) one of the best itemization so far.

Diablo 3 as example ended up pretty fastly to be so overly focused on Legendaries and Sets, that there was a lack of variations. Diablo 4 ‘legendary’ system of extracting and pushing aspects on items was a cool idea / concept because it finally got some value back to yellow items as well, but falls flat when you see how uninspired and boring but esp. unneccessary bloated stats are in that game and the gearprogression in the second half of the game is just awfull. Some of the Uniques which you can drop are nice though, but some are also quite dissapointing.

Last Epoch however have quite some strong points about it. Yellow can be for quite some time be a very strong part of your gear progression because how well done and engaging crafting is. It wouldn’t surprise me if there are also players who pick up blue for that reason and try their luck to build more openly on that. Exalted is when - after the yellows the real gearing up happens thanks to the T6&T7 Mechanic, and still maintain a level of customization if you have some stuff on it you don’t like, except you’re lucky to get a double/tripple/quadro t6/t7 exalted.

And than you’ve Uniques which especially shines when you get some with LP’s which also adds another layer of value to exalted because you can slap thanks to them your affixes into Uniques making them Legendaries. Which itself already offers more variation to uniques then most other ARPG’s i’ve ever played. And then they also added this weavers will mechanic as well this one sword which can consume the affixes of a shattered weapon to add another fun layer to unique/legendary. Not sure how ‘strong’ these WW Items and Sword is for total endgame builds, the mechanic itself is still fun / unique. Sets are - as far i can tell right now, maybe some LE Nerds with much higher and much more playtime on the game then me can confirm / deny this… rather on a tough spot and really would need some love. I guess the devs geniunly feared that we would end up at another Situation where Sets dominate the game… but yeah…
And about the droprates/distribution i’m quite fine with it, it makes sense to have some which are easier to obtainable and some you need to work more for it.

So yeah i dunno, i really like it, it reminds me of mentioned grim dawn whre i also liked that gearprogression isn’t so super linear/streamlined to the point you mostly focus on the last available rarity, but have a much more varied approach with green/mi’s potentially can outperform epics /legendary/set by raw stats/numbers, meanwhile legendary and sets are the stuff which gives you more to play with - change / alter a skill, defines spefic builds more or have more synergies to follow one, and epic is the gapcloser for niche stuff.
And that’s how it feels for me here as well with the exalted and uniques.

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Drop rates are a mess. If you’re looking for a smooth progression experience, this game isn’t for you. You constantly get stuck for dozens of hours at the same power level without a single upgrade.

I switched to MG and have been grinding for 15 hours now. I dropped maybe 2 or 3 items that that went for up to 20k. In 15 hours, I made less than 100k from trade. While okay items start at 10-50 mil because they never drop for anyone.

Don’t get me started on CoF where you basically gain nothing from playing, not even the slow progression of gathering gold for trade, and almost all the gear you get gets tainted so you can’t use it unless you’re in CoF. I deleted 4 stash tabs that were useless after quitting. You can’t even use it at Julra’s, which I found the hard way, wasting a 2LP Bleeding Heart.

They made a significant buff to MI droprates and affix synergies at some point and meta shifted drastically. MI were tough to get but you never actually needed them if you built wisely. For almost two years meta was “no green” and even speedrunners frowned at the greens. The infusion of greens did boost the power level but all that drastically. It made buildcrafting much easier, though, with the flexibility of stats.

But GD had an innovative loot philosophy where your choices mattered more than your luck. While LE is a D2 clone. In GD, you could clear almost anything in the game in a well crafted all-purple/blue build, and effectively farm some endgame in faction gear. In LE, good luck trying to farm beyond 300 corruption without T20s and rare uniques with LP bullseyes on a druid or some other disadvantaged class. And below 300, these things drop like once a week if you play full-time like a job.

So, first of all, that’s a personal request.
Please please please work a bit on your formatting. I know it’s something which I’ve been told often as well before working extensively on it… and it irks someone to hear it. But please do, it’s very hard to read your post and that’s a shame because it has some interesting notions in it.

Absolutely agreed! It’s one of the best systems on the market to date. Only Path of Exile is a competitor in that area still, nothing else comes close currently.

The sword is amazing if you shatter the right item.
Weavers can also be but are very very heavy RNG and need a lot of time investment to re-do it over and over until a proper outcome happens finally.

After reaching empowered monoliths that should be a given, you’re in end-game, you’ll need to realize that the amount of decent drops for you will fall off inherently as more and more of the loot pool will become not a upgrade.

That’s the case in every single ARPG of that type.

If it happens before you’re doing something wrong simply, because it doesn’t happen there.

Which is also a vast disparity from my experience. Currently playing up a new character, hence my drops happen in 100-250 corruption, so nothing major.

I make around 400-700k gold per hour.

Wrong expectations basis here.
300 corruption is expected to be the end for most classes, not the start.

If you want to push beyond then… obviously you’ll need fantastic gear.

Could I trouble you for a quick elaboration? I usually look up the lowest prices, compare the stats, and price my item somewhere there to make sure it gets sold and I don’t waste the favor. 99% stuff I drop that I consider worth checking out is priced at 0.

How do you manage a mil in two hours at 200 corruption? Are people actually that stupid that they don’t order the lists from the cheapest but buy what pops up first so your can overcharge?

That is to say players should not expect to get stronger past level 75?

Also, you quite contradict yourself here…

…calling 250 corruption a thing for a new character. If 250 is new, then when is the actual endgame? And how to get there if it’s so inaccessible with the drop rates being what they are?

It depends of you’re cycle or legacy. In cycle the prices are a lot lower since people have used the system more, also the people flower over from PoE (which are a lot) are used to playing leagues and simply choose them. So the market is fairly saturated.

What I can recommend is simply putting up idols in that case rather then actual gear, it’s cheap, you can get them swiftly and just slap them in in bulk at 20k a piece. After a day of farming you get a few hundred listings this way… someone always buys something sooner or later.

In legacy it’s worth it to go for specific T7 exalteds, if none is listed then especially nice! Those can go for a few 100k per piece. If you got leftover favor and no items are there to list for any sort of actual value… idols once more, 25k a piece this time since the market is less flodded.

Also… yes, they are that stupid at times. Some. So even if you’re not the cheapest you’ll start to sell items nonetheless.

It depends on what you want to go for exactly but the LE market is a bit ‘odd’ because of how EHG set it up. The missing sorting functions - especially sub-sorting - makes it hard to find the right item, that’s something one can play into to sell even ones which aren’t inherently expensive.

Sure they do. First off you’ll gain power through the last 25 levels you’re missing, which is after all a decent chunk of enhancement still untapped.

Also itemization itself. First off getting the ‘right’ affixes on your items for your build to get the best out of it, that’s decently easy… then getting it on the right base or branching into exalteds which provide overall better stats.
Experimental item affixes are also really powerful and a bit more rare but achievable, same as common uniques with 1-2 LP.
And well… then it slows down heavily. Finding the right exalted items is rare, getting really strong, high LP items or rare uniques with LP are hard to acquire. Getting the right affix on them even more so.

But overall I would say for the first 50-75 hours you’ll see progress regularly for a character before it’s 20-30 hours for a single upgrade and beyond.

How so?

I have established characters, so I get gear from those.
Context matters in such cases.

As a completely new player obviously 100-200 corruption will be a while. Depending on build that’s what you’re playing nearly the whole time or a section you’ll breeze through. But that’s entirely on what you’ve chosen to play.

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