Lack of Mana Solution

This season i’m playing more acolyte and primalist, and i’m felling a lack of way to build mana regen, i can build a lot of % mana regen but even if a take a lot of tier 7 affix for mana regeneration and some - mana cost, it still feel like some skills like Ghostflame, Chthonic Fissure, Earthquake, Tornado etc, are too costly while others seems too cheap(almost free). Can we have some -% mana cost or a +x mana regen affixes?

Those are the skills you should be using to regain mana on use or while you’re waiting for your mana to regen. Every class has several ways to deal with this.

That’s the mana efficiency nodes in the more expensive skills.

Most of the trees are setup with a variant on the theme of “power generator” skills vs “power sink” skills…

The most obvious example of this is Mage, with Mana-strike to produce mana, and then a set of higher damage options to dump mana… Then as you reach lategame, mana regen from passive points and efficiency can remove the need for the power generator.

ONe good tip, don’t build any attack-speed or cast-speed early, because it exacerbates mana problems.

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These are generally in the skill trees.

Chthonic Fissure has a -X Mana Cost + X% mana refundedon use if a nearby rare/boss is cursed.
Ghostflame has 50% less channel cost in the skill tree as well.

But on top of that there are Uniques and Set Items that can additionally help with that.
The Isadora’s 3 Set Piece gives 30% Mana Efficiency for necrotic spells.
Then there are Uniques like Foot of the Mountain which can give up to -6 mana cost.

Also a lot of skills can generate a lot of mana e.g. Chaos Bolts, Rip Blood or Harvest.

I don’t know your Warlock build specifics, but Warlock has plenty of ways to make mana a lot better, liek all the other classes, you just need to combine multiple thigns together.

Mana is something you need to “solve”, its part of making a powerful build. It can’t be trivialized for the most part. (Hopefully Time and Faith will get changed soon xD)