Lack of difficulty

I aint asking for much, it doesnt need to be very difficult but LE in its current state is as stimulating as playing cookie clicker.

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Zizaran was 100% honest about the game. This game is absolutely amazing, especially for the price. Are there some issues? Well duh, it is early access, you knew that before purchasing. Also complaining saying “6 hours is quite a lot of time wasted for people who actually has a job and don’t live on welfare”. 90% of people here are probably working full time with families, 6 hours is nothing when it comes to gaming. Name me one GOOD game that can be completed in less than 20 hours? Gaming itself is a time investment just like anything else in this world. Have you even made it to the end game? You keep talking about how “brain dead” the game is. The early game is like a tutorial, it is meant to be easier to learn the mechanics and how the game functions, and yes even then they will eventually go over and up difficulties. In it’s current form Last Epoch is on par with Path of Exile as far as overall difficulty and gameplay, and it is still in early access from a small company.

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This thread about being braindead after 18 hours of gameplay
Another thread is braindead after 6 hours of gameplay

lolwut

takes deep breath

What Remains of Edith Finch,
Portal,
Portal 2,
Firewatch,
The Stanley Parable,
Brothers: A Tale of Two Sons
Outer Wilds,
MGS
MGS2
MGS3
Uncharted- all of them
Last of us 1 (think 2 is probably a bit over?)
RE4
Timesplitters- all of them

I could go on.

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But is that speedrunning through them or taking the time to enjoy them?

I wonder how “modern gamers” would react/cope with everything we dealt with back in the day. At least games were usually complete and didn’t need patching (especially “day zero” patches).

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LE is at best a mediocre game, it is not particularly good at anything, most things are half assed implemented and it is more expensive than most early access games.

The only thing that could be considered “difficult” are the empowered monoliths but even they are honestly braindead as long as your build isnt horrible. Being forced to waste so much time playing a game which is as engaging as watching paint dry before getting to the actual difficult part is not what I would call “amazing”.

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Playthrough with “one character” to complete story and side quests:

The Outer Worlds - 65h
Divinity: Original Sin - 67h
Horizon Zero Dawn - 80h
Pillars of Eternity - 89h
Pillars of Eternity 2 - 84h
Ascent - 36h - near end

This is list of games I played last five years.

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I have literally no idea what this has to do with anything.

That’s the average time to finish them. Are people actually unaware that a lot of games are designed to not take over 15-20 hours? The largest demographic playing video games (ignoring mobile games here) are people playing less than 10 hours a week. The reason games that focus on short, high quality, content can do very very well, is because they sell themselves not to people like us who play 5 hours a night after doing real life stuff, but because they sell themselves to people who can paly 1-2 hours max a night, and dont play every night.

This isn’t some new thing. This is a thing that’s existed for a long time now. Actually baffling if ya’ll are suprised by any of this. Next people will be saying mobile games aren’t the dominant force in the market.

And the point of all this, is 1) to just counter the argument trying to pretend games that only have under 20 hours of content dont exist, but also to again emphasise the point that if a game hasnt shown off its gameplay loop and what it has to offer in 18 hours, it’s going to put off some part of an audience.

Personally I think Last Epoch does do this, but my take on difficulty is that it simply doesn’t appear at any point, but I’m not really bothered about arguing that as I know it’s not a very useful point, and I know the majority of people disagree with me. So I’m just settling for pointing out how wild it is to tell people that they ‘only’ played 18 hours. When for a lot of people that would legit be like, 1-2 weeks of playing the game.

Also to add on to the bit about games being designed around being short for that part of the market, it’s also why a lot of longer games focusing on gameplay loops that hit certain amounts of time. Skyrim as an example is real good here, game might be quite long to 100%, but the gameplay loop in it is real short, you can do it 1-3 times in an average persons session for example. Football Manager has crafted itself to be the perfect ‘i can only play for 1-2 hours, but rarely I’ll get to play for 4-5 hours’ game. Just want to add this before someone responds ignoring any of my actual points, and goes ‘well why isn’t every successful game under 210 hours’ or something wierd like that

Hows this for a left field take on the OP and others like it:

People just wanna flex their ARPG prowess to the world.

To those I say go play:

https://crawl.develz.org/

and come back humbled.

I don’t care that much about other people in regards to what I do, what I want to do is flex my skills to myself, and get a sense of accomplishment and satisfaction out of learning something and getting good at it.

This is normal behavior, it’s how an awful lot of things in life work, not even just video games.

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Exactly, I dont understand how people fail to comprehend this. The entire point of playing ARPGs is to see your character become stronger, wtf is the point in becoming stronger if it doesnt even matter? It is probably possible to finish the game without even equipping a single item.

LE is a flawed game and unless the devs address these CORE issues before 1.0, the game will die.

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I don’t think this line of thought will get us anywhere. Chess or Go or Shogi are good games. They are also video games. I can complete a round of those games in under 20 hours. I can also learn those games in under 20 hours and complete a few rounds. I can also play them for thousand of hours in a quest to be the best without ever fully solving the game thus never completing it.

Same goes for Dota/LoL/Fighting Games (those may even have SP content and these are short most of the time) or any other game with a competitive component. Hell, even Tetris.

There are good roguelikes that take an hour or so per run. I can play a few rounds till like I feel I’ve seen everything and be done with the game while also having fun. Or I love that game so much I play hundreds of hours just to see every single interaction the game has to offer and haven’t “completed” it till I have done so.

And then there are people that are achievement hunters that only “complete” a game when steams says that they have a 100%.

And then there are people (the vast majority actually) that just enjoys dragging their finger across a handy screen while playing Pokemon Go/insert mobile game here without ever thinking about actually “completing” these games.

There is no definitive answer to what a “good” game, much less a “GOOD” game is or what “complete” means.
It all depends on preference and perspective.

Game devs need to decide which preferences and perspectives they want to cater to and design according to their target group.

This brings me to my previous post. Act 1 in LE is in a good place and pretty much the most recent realization of the devs vision concerning difficulty in the campaign. I think it is in a good place, the other acts not so much. They need to rework those like they did with the first act.

Doesn’t really matter I would say. People enjoy games because of different reasons.

There are people that absolutely love speedrunning new games blind (with timer and all) that would otherwise enjoy the game less. Of course this an extreme and not the case for most of the player base but then again the biggest target group there is are “mobile gamers”. Compared to them we already are a niche within a niche.

Thats probably why I have never seen you post something like this OP.

You may say its too easy but I dont recall you going into a diatribe about it.

I feel exactly the same as the OP on the easiness of the initial part of LE but it doesnt need moaning about it and saying you refuse to play anymore… that benefits no one.

Everyone does, its just how people express themselves in the greater scheme of things - its a game for petes sake, not your real life career. If its too easy, you just say its easy and would like it harder please. Thats it.

Yes, it has actually been done already to illustrate a different point that skills are too powerful vs item power. I cannot recall the dudes name but he did a test.

We ALL know its really easy in the campaign and early monoliths - its not new, the devs know this but there is no need to go apesh!t about it all.

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No one is going apeshit about it, I have no idea what you are talking about. People are allowed to complain about games, even if they didnt spend any money on it.

I bought LE after seeing many youtubers promote it but the current state is simply not enjoyable which is why I will uninstall until they improve it (if they ever will). If you dont like people giving feedback why are you in this forum???

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I have zero problem with people giving feedback - I have been here a long time now and hopefully contributed something meaningful in that time to the game and have had many many constructive discussions with strangers about the game.

What I have a problem with is people providing a rant about something they subjectively dont like and then say things like “the game is dead” , “going to uninstall immediately”, “people lied about how fun the game was” or “its broken I want my money back”.

It is a total waste of time to for everyone involved - including the poster of the rant - when this kind of attitude is used.

There are a hundred other ways to approach the issue in a constructive, useful manner but it seems to me that its just easier for people to moan about things to feel better about themselves.

Its a sad world.

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This is not a subjective issue. The game is objectively mind numbingly boring

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Of course its subjective - being bored is a feeling. Some people find Chess or Golf or Football or pruning Bonsais boring, others dont and both groups would fight to the death to prove their opinion, but its still subjective.

If you feel that the game is boring, then thats 100% fine.

If you want to elaborate on what you think would improve this in a constructive way with points and suggested “improvements” then fine and probably incredibly helpful to the devs who read these posts.

But to just jump onto the forum and say its “Too easy and a waste of my time and money” and “I am uninstalling until…” is just childish and serves no purpose.

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Watching paint dry is objectively boring, stop claiming that everything is subjective to win arguments, its cringe as fuck.

It is not my job to figure out how to make the game more difficult, I am simply a customer that is giving feedback

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Stop arguing with someone who is too lazy to look up the definitions of objective and subjective. In my subjective opinion this topic is boring and has devolved into a useless waste of time.

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