I like the idea of kill streak rewards, but only if they’re not game changing. If the main objective becomes maintaining a streak in order to detonate at a moment, I don’t like it. But I guess a small advantage could be welcome. I don’t know which, though. A movement speed buff would be nice, but it would become a huge buff for Warpath heroes.
Honestly… I have found that this is not much of an incentive… the chest at the end is very meh to me… and I have tested this plenty of times… Drops in the Mof always seem far better to me than the drops from the chest - especially on boss Mof runs (not end of Mof bosses)
Sure… I am also not keen on changing character power - hence the more creative suggestions like cow levels…
Sure… as Heavy mentions… after a little extra thought, I tend to agree with something that is not a buff to the character specifically but some other benefit…
Yip… something beneficial but not a normal player bonus already addressed by something else in the game…
On low echo count i would agree, that the difference does not feel very noticable, but as soon as you are in echo 15,20,25+ clearing alot vs. clearing almost nothing is MASSIVE.
I am talking about chests that literally needs 5-6 seconds to drop all it’s content.
This really feels super rewarding, as it’s a LOOTSPLOSION
Little off topic… Sure… I have experienced the LOOTSPLSION… and yes, there is plenty more loot from the chest at higher Mof levels (not sure what count, but lets say over 200% bonus levels) if you clear but unfortunately, for me at least, the loot tends to be lots of junk compared to the drops from mobs in the Mof itself.
I understand it should be the same quality as the Mof, and perhaps this is a factor of something else, but most of the time its not worth more than a few seconds to check loot filter highlighted items.
I am not a particular fan of shrines yes.
I only like the ones that give gold, idols and increased experience.
Altough the idols shrine could need some more love.
But shrines are very different, since they offer a very temporary bonus over a given time.
Kill streaks, that run out are an absolute no-go for me, because it’s jsut artifically makes you want to go as fast as possible through the echo. I don’t want that.
If they would character power tied to the amount of mobs you cleared in the echo, that isn’t time based, that would be a little bit better, but still something i personally would not enjoy.
Especially if it would also affect the net echo/boss fight.
I just want exlorpation/clear to give indirect power in form of loot, exp, gold.
I would like to see something in a last epoch version of diablo 3’s Nephalem Glory so that not all echoes are just the same boring run through and some of them will spice things up.
Having a certain endgame mode, be more “fast paced” and rewarding fast/rush playstyles would be fine, as long as it’s just a certain game mode.
I never want LE to become a game, where it’s all about making the most fast paced build.
Making fast paced builds should be a player choice, not osmething the game dictates to the player.
So maybe we can have this discussion another time, when we have more endgame modes available.
But for the time being, i hope nothing close to this will make it into the game at this point.
Most aspects of this game already benefit players that have fast paced builds.
Want to farm bosses? well the fastest way is to speed run echoes with fast characters. Does this mean its MADATORY? No.
Dont want to be in arena all day? Get a higher DPS more zoom zoom build. Is this mandatory? No.
Nephalem Glory has nothing to do with making the game more fast paced AND it defintely wasnt MANDATORY.
It simply shakes things up and breaks up monotony. It was simply a short lived boost of power, slightly different than shrines since you could “Level” it up by getting more drops of it.
There’s been about 15 different suggestions and all of them interrated on, i do find it confusing why instead of saying this you wouldnt find it more appropriate to give a suggestion you would be more approving of in a suggestion thread.
Do you find the MoF Perfect as is no need for new suggestions to be made?
Building a “fast” build in LE does requrie some heavy investments and does not necessarily makes your build stronger.
Espeically with the new empowered MoF, having a very strong but steady build capable of doing high echoes is probably better for farming gear.
Of course blessings and boss specific unqiues are more easily/fast farmable if you have a “fast” build.
I don’t think this is how arena works.
That is simply not true. It’s temporary and runs out eventually, if you don’t kill stuff in short successions.
That is the apex of making artifically fast paced gameplay.
Which is fine for certain games/genres/game modes.
It does literally does not make gameplay more diverse, it just artifically speeds it up without changing it.
Yes i know and i am pretty sure i commented on various different threads voicing my opinion.
And there are alot of great suggestions out there i totally support.
In fact i personally just made 3 big thread suggesting stuff for the MoF System, because i don’t find it to be perfect.
Anyway, im heading out at this point, since i don’t want to drive your thread into the ground.
I already voiced my opinion on your specific OP suggestion.
Personally I’m not against killstreaks. Things like this could spice up combat. And if the timer is not too short it’s also not that bad.
Could be cool with unique effects. May be there could mastery specific killstreaks. Like Voidknight could get a purple void cloud aura that has a chance of 5% per second that enemies that are within the aura get mad and attack a random target.
Beastmaster could get a buff that every 4th hit he breaks the bones of his enemies, slowing them and reducing attack speed.
There could also be a specific modifier like “enables killstreaks”, so the player could choose if he wanna use it or not.
The killstreak could be a kind of experience bar, that charges while killing enemies. When reaching a certain threshold you get the killstreak buff. Maybe add 3 tiers of that buff, increasing the effect or granting additional effects.
Chaosbane has a similar mechanic, where enemies leave kind of power ups on the ground that you can fill a bar with. Upon activation you get a short time super ability.
Wolcen also has that kind of ultimate.
These killstreak or ultimate powers could also just be modifiers of the monolith. So after choosing an echo you get the opportunity to roll 3 killstreak mods you can choose from for a gold price. Maybe also add drawbacks like “if you die, the timeline is reset to 0”
I’m all in for modifiers to the actual monolith. It’s not because I think the current mono is boring or tedious. Just playing the game as it is right now is a lot of fun. But theres just so much really cool stuff you can add to the mono to make it more interesting.
Personally I cannot stand any game with kill streaks / combo streaks that require you to get a kill or hit within so much time of the last one. It absolutely ruins the fun of a game for me. Now if you wanted something that didnt drop off from a monolith until the boss is killed then that is okay. maybe you get a buff at 50 kills, 100 kills, and 200 kills so that you can take on the boss with those buffs or just rush there and take it on without them, BUT PLEASE OH PLEASE don’t add time gated streaks.
Edit: I could see this being an interesting monolith modifier too
EDIT: Only things i could imagine Kill Streaks on Last Epoch being any good is for “non combat stuff” like increased magic find, increased gold find etc… but only on low amouts of them.
Your thought here is exactly what was on my mind when I was reading this thread. Glad I’m not the only one concerned about this issue with kill streaks.
That being said, I don’t think kill streaks should be automatically dismissed because of this one concern. There’s probably a way to have them and make it still work for the majority, I just don’t have the idea to for that.