I wont put in what I think is good about the game. If people are silent, they are probably happy Overall, I like the game a lot and see very real potential. I care enough that I wanted to join the Alpha and provide feedback. I will update this thread and bump as I find things that I believe could use change/tuning.
- Specialization re-speccing. I hit level 30 and realized I had a couple points that I wanted to move. I figured if I despecialized, the exp loss stated in the description would be toward the next point. Not ALL my exp completely resetting my points to zero thus making me regrind all of that exp and leaving me very gimped in the arena. I suggest making specialization respecs lose only current point XP. We should be encouraged to try new build routes, not feel married to a tree we arent happy with because starting over is too painful.
-General Speccing - as soon as you click a passive/specialization point, it is done. You took that point. Misclicks happen. I suggest that we receive an “accept” button to permanently allocate points
-Equipping with right click. I had an unfortunate incident where I accidentally shattered an item I was crafting because I right clicked the item I wanted to shatter, thus equipping it, and then dragged my previously equipped item to the crafting interface. I suggest making equipping either drag and drop only, or at least a ctrl+right click
-Damage calculation. Maybe it exists in game already and I just havent found it, but I would like to be able to tell my practical DPS, and even better my contextual DPS. I.e., I am playing warpath with time rot, and the node beneath time rot that gives more damage if enemy is affected by time rot. So i.e., I would like to see my base DPS, DPS of time rot, and DPS against enemies affected by time rot. In my fantasy “I wish” my mind, I see a DPS screen where you drag/select a skill, your character data is read and you can see all the different aspects of damage you can produce: Front loaded on hit phys/void damage, bleed, poison, time rot, enemies affected by time rot etc. No game has ever had an in depth analysis like this in game. Path of exile relies on path of building etc. I think that an in game analytical tool would really set you apart and be lauded by community and critics.
Skill Specialization cap (20 pts) - I hit level 40 doing arena and then level 42 and no skill points. I assume there is a cap at 20? Will this be increased with content? If level cap is 100, and end game starts at say 65 or 70, it will #FeelsBadMan for skill specializations to stop at level 40. I want to take my primary skill further. Suggestion: Primary skill (the one in the first square) can go to 35 points. The rest cap at 20. Or hopefully there is simply an increase in points once more content comes out
More to come! I love this game and really hopeful for its outcome.