Yes, and that would mean said character identity is completely gone.
Is my character now a meteor build or a static ball build? That’s quite the difference in terms of how the skill is presented… feels… and works. Makes it an entirely different character!
But, I can see those types of changes happening if the amount of people which don’t care about build identity overtaking vastly those in numbers which do care about it. Then we would simply need to wait another 5-10 years for a game to come out which caters exactly to those that waited since D2 for that, PoE being a bit hit-and-miss there.
Oh… wait!
That actually sounds like LE is exactly that!
Now would you look at that! What a sudden surprise!
It’s exactly the game which those people have waited for, which make up the core audience since before release and which have followed the game despite being in a far far less complete state then it’s now.
I guess that means EHG did something right there, wouldn’t you say so too? So I’ll once again argue: Build identity matters.
Not to you probably, not to a lot of other people maybe… but it’s what’s important to the dev and plainly spoken… even if 80% of the playerbase wants it changed then they don’t need to give a single shit about what anyone of them thinks. Why? Because this is the game they wanted to make and also the philosophies they’ve chosen to adhere to.
So unless they find a better way which they find fitting while not adhering to their philosophies it simply won’t change, simple as that. Take it or leave, those are literally your only 2 choices there.
And that’s fine! Personal interpretation has nothing to do with it after all, it’s how the devs described it and what they’re following that matters for the topic of it. In every game you have things that are hit and miss… some love your misses… others hate your hits.
Why? It’s the ‘choices matter’ approach. Which means while they provided options to respec they still intend to keep the limitations around it up. They could’ve also gone and made a D2 like respec system… which means none if we go by the original. Would’ve been viable too, but too limiting to pull a playerbase in with the otherwise available options on the market nowadays.
It’s something many people of the genre want given that D3 showed how the other end looks like and are hence entirely fine with it. Others (like you for example) simply want the other side of the coin. Why should the devs adhere to any sort of changes there even if the playerbase is split heavily in-between? Or even if there’s more not wanting it? You’re here despite that since it’s good enough. And those which are here because of it get exactly the game which they wanted.
It was a long time ago. If anyone has a link to it I would be happy to put it into my bookmarks as well… but there had been fairly extensive talks about it years ago already which led to easing the respec mechanics up a bit to what they’re now. I don’t know when exactly it was and a quick search didn’t produce the right results (but other interesting ones) so I’ll have to leave it at ‘just trust me!’ which is a bad answer but I also don’t have several hours of time free to search for it, sorry