Update: Hey folks, I’m re-wording my original post to make it more friendly to other perspectives. And remember: if you like this idea, please vote for it!
I feel like the respec system is extremely generous, especially compared to others in the genre, and I really like it. And also I think it could be improved! I know there are a LOT of topics about this and I have searched them already, but this suggestion seems unique, hence the post. This comes in two parts: the passive system and the skill system.
Passives
Suggestion: remove the gold cost
Bonus: remove the need to use an NPC
Why:
The current “penalty” for respecing passives is that you have to do it in-town, and it costs gold. In my opinion, the in-town penalty is perfect: it keeps you from respecing on the fly or during a battle (if that were possible!). But the gold part of the penalty feels like it isn’t hitting the mark for me: during the leveling process, gold is still scarce, but late-game (monolith+), it isn’t. This means the majority of the “penalty” comes during the leveling process, when I feel like players need the most freedom in switching builds around and experimenting. Entire builds could be built and rebuilt to encourage experimenting and diversity. Conversely, costing gold - or anything, other than your spot in the map - means there’s enough friction that, for players like me, I’d rather just look up a guide than to risk doing it “wrong.”
I know one big idea on this board is that “choices should matter.” In my opinion, I feel like the gold cost actually takes away my choice: friction means I don’t have a choice, because I’m just going to follow a build instead of experimenting like I would do if it were free. I realize not everyone shares this view.
But regardless, my point is that the gold cost means nothing to late-game players but it definitely means something to leveling players, when I feel like build choices should be the most open. So it’d be great to remove it!
And as a bonus, this would eliminate the need to use an NPC for adjusting passives, which could be replaced with a “Respec” button that functions like the skills one does now. Importantly: this button would still only be available in “town” areas!
Skills
Suggestion: if you respec in a Town area, you do not need to use experience to re-level a skill, but can reassign points freely up to double the current respec limit (which is based on your current level)
Why:
This one is trickier because it’s already balanced very well. I get that people don’t want to be able to swap max-powered skills left and right (or worse - feel like you needed to on the fly), but the problem in my opinion is that re-leveling a skill still makes skill swapping punishing enough that I wouldn’t want to do it without knowing that what I’m about to do will work… but I can’t know without a guide. So once again I feel like it discourages experimentation. At the same time, I feel like “going back to town” is still the best possible penalty, because that means it can’t possibly help you during a fight.
So why don’t we keep it like it is, except that in a town you can re-level without pressure or worrying about losing so much that you can’t clear content before you get the XP back? The one tricky part is explaining this in the UI, but I think people could understand. At the same time, I don’t want to remove how the skill system works now (for example: say you can only respec in town), as some builds literally depend on it.
Conclusion
Constructive feedback is welcome! And if this needs to be two separate suggestions, let me know and I can do that. But most of all if you like it, vote for it!
Thanks for reading!