First of all,i’m really looking forward for 8.2 patch. These end game changes seem like a step in the right direction.
So here are a couple suggestions.
1: Ward visibility.
It would be nice to add a visible effect when our ward is dropping. Right now one has to look at the number on the hp sphere,or at the hp bar hovering over the character which at most cases is not even full.
I died many times,or came really close to,without even seeing i was taking damage with low life builds.
2.Click on portals and Npc.
I might got used to other games,but this “walk to talk” system is sometimes problematic.
I’ve accidentaly went through the portal and exited the timeline just by walking towards the portal to collect items. Same with Npc,i just want to walk past him to open my stash,and the dialogue menu pops up.
It would be nice to be click only.
3.Menu overlapping.
For example i look at my passives and then i click on the Npc without moving. The passive menu remains on top and the Npc menu opens under it. It would be nice for whatever menu we click,to always come on top without having to close the already opened menus.
4.Inventory closing when opening stash.
When selling gear at the vendor at the end of time with inventory tab open and clicking at the stash,the character moves to stash,stash tab opens but inventory tab closes.
That’s all,nothing game breaking or in urgent need of fixing,just some minor tweaks you could do to make the game feel a bit smoother.