And the people playing wolcen thought Heimlock was hard…
Phase 2 Majasa did break my heart many times, but I managed to kill her at 58.
If you are having problems take more health and phys resist. Phase 2 is a piece of cake with 850 HP and 75 phys resist. Just change your idols, and even remove elemental resists, because you can evade that damage with skills/teleport.
The story feels messed up. I wonder why I had to play 27 Hours through that. Can’t Imagine doing it again with an alt. Please add an option to skip it - i.e. adventure mode from D3.
Most items found were crap. I thought I would enjoy item drops and itemization in this game - unfortunately that is not the case, not even 10%. Reduce drops by 90% and make that 10% better. All uniques I found felt useless.
The game needs at least 2-3 more years worth of work. So many things seem off - the list is too big to write here.
Major issue with story maps: Keep mobs from respawning and keep the parts I explored, explored. Resetting everything when I goto town to sell the junk is aggrevating.
This does in fact exist as of this patch! Once you get to the temporal sanctum you can give an alt a key and completing tier one of the dungeon skips the rest of story, 27 hours seems exaggerated though
Itemization is highly geared towards crafting, you’re new to the game so how to craft/scale your abilities may not have been readily apparent, uniques tend to be very niche and build dependant
If you have a specific list of improvements you’d like to see there is a feedback section on the forums if you feel like there’s something that would improve the game
Your first playthrough will always take forever, once you are good at running the story it takes a few hours even at a casual pace. You can also start to do end game as soon as you finish chapter 3. Your mileage may vary at how easy this is to do, if possible at all.
items during the story suck, as they should frankly, the story is just the tutorial.
uhhh okay
They plan to add this feature at some point, but something to consider, selling stuff in this game is basically pointless, you wouldnt know it on the first playthrough, but golds sole purpose is to gamble from the gambler, which has been nerfed and is somewhat useless, items sell for so little gold anyways its better to just keep moving and pick up gold piles.
There is a loot filter in-game you can set up, although I am still working out small kinks on how to do it properly figuring out why certain items for me still show up.
I find in current patch all whites/blues are worthless (except maybe while lvl up) so I have the filter to hide all those, which might be a good start for you.
Exalted items roll with a T6 affix and later in endgame you can find some with a T7. Legendaries we craft has the potential to xfer the T6 mod to the unique as well.
Not sure the intention is to craft quad-T6 mods right off the bat; if that were the case then the whole itemization would have to change I imagine.
FP increases on higher lvl items, and exalted items have more of it.