Found the game via Diablo 2 reddit. Website is beautiful. Hardcore RPG’r.
This is based of screenshots and the kickstarter video. Nothing is meant to be taking shots and just my opinions and questions on things. Lots of questions! I also understand this is still in development and I’m asking a lot of “later down the line” questions and I think that’s more than valid as an answer.
- Running animation looks awkward? Usually wouldn’t bother me at all but it stood out enough to be noticeable, especially as an animation you see a lot.
- Is the hover over item pop-up always on or key bound or toggle? I feel like that’s something d3 actually does very well in that it doesn’t popup everything you mouse over without a prompt.
- Having an animal companion bar at the top when not mousing over a mob seems unnecessary.
- Do elite minions not take some affixs from there leader and/or are they not displayed for a reason?
- How does damage reduction work? There were a few items shown off with +armor or +element protection. Is it flat reduce is it scaling vs monster level? Does armor work like D2 where it’s effectively dodge or some other variant?
- Is there an option/binding to show/hide minions? Early D2 had this problem and having a bind/option for it worked wonders.
- What is the little 0 about the HP number? Assume it’s a shield like PoE?
- How does occlusion work in this game? About 26seconds into the video you can see foliage taking up camera space in maybe a less than unwanted way.
- are potions consumables or timed resources?
- Is there a goal for how many players a multiplayer game can have at once?
- How do skills work? Bound to items PoE, Skill tree D2 or Pick what you like D3?
- Item trading? Bind on drop? Trading forum page? Instanced drops? RMAH(plz no)?
- Are items going to reflect final stats? So using a shown off example the “Titan Heart” chest piece displays 35 armor yet has a “adds 50 armour” modifier on it, not reflecting that in the main armor stat of the item. Is this yet to be implemented or as intended? I guess with that question is this the same for all items, ie swords show there base damage instead of there modified damage? While this question is already long do players need to spreadsheet things for min-maxing things like weapon bases dps or is introducing a dps display similar to d3 weapons have?
- Is there any kind of late game planned at this point or is it more of a D2 it is what you make it?
- Do items have any stat requirements?
- The shattering system looks awesome and I don’t want it to be fully spoiled for me but, items in the system are split between prefix and suffix. However there is no distinction between this when just reading the item in the inventory or on the ground. Are there plans to put a distinction in so more experienced players can just mouse over it on the ground to see if it’s what their looking for?
- Are there plans to ever ad FoW to the mini map or other map options like opacity?
- Is there a reason the exp bar has a quarter length bar at the start lol?
- Hardest question. What game does this feel like the most? I see a lot of influences from all over the place, even dungeon siege one with those beams of light on elite monsters.