First of all: a game running this well during PRE-ALPHA is refreshing. Can’t wait for the Kickstarter launch.
So, I’ll just add some things I thought while playing the Demo:
The game is challenging from the beginning. Please don’t change this.
Please don’t nerf (too much) Leap’s range. It’s so satisfying!
Zones a little too small for a aRPG. I’m not sure if the zones themselves are going to change too much, but they are very small in area. Casually exploring around, it took under 5 minutes to fully clear most areas (besides the final ones, as those are a lot harder than the other ones). That being said, I love the theme of the map.
Ahuizotl’s (Underground Lake’s aqua-wolves) sound when spawning is too loud. It actually left my ears ringing because of how out of sync with the rest of the volume level it is.
Maybe reduce the droprate of the shattering stones and upping the crafting chance? Not sure what to do here, but my inventory got (through 2 different playthroughs) completely filled with these.
Well I have a lot more to say (mostly positive feedback, because I’m actually amazed about how little bugs/problems I have experienced during a pre-alpha build), but I’ll keep playing the game to get a better understanding before talking about them.
Can’t wait for the new classes!