June Development Update: The road to 0.9.0

Nice!

The update I’ve been waiting for! Simply can’t wait to play this at a solid 60+ fps. Hopefully my play times will last longer than a few days.

Oh and the multiplayer stuff is good, I guess. :stuck_out_tongue: Nah, it sounds amazing, I can’t wait to test it out as well.

Good luck team!

Me likey free fps cookies… yum yum…

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In addition to these improvements, combat feel can be impacted by not only “how” you fight, but “what” you fight.
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This is correct! And if I may expand on it: combat feel can be impacted by not only “how” you fight, but “WHERE” you fight “what”.

It is important that monsters don’t fell out of place and that they have a reason to be there, because it breaks immersion otherwise. I really struggle with cave bears for example. They don’t feel right.

Excited for multiplayer and curious for your plans regarding trading.

Nice…it’s mean that during all summer(minimum) we can forget about to play in Last Epoch before this update…hurey! :C

awesome! Can’t wait to try out Multiplayer with my friends :slight_smile:

So how are we going to join the multiplayer alpha for testing?

There will be another post in the near future which will have information on how to apply for Alpha testing.

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This is all super awesome.

But the thing I’ve been waiting the most for news on is the remaining unimplemented classes. Do you have anything you can share about them?

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No, they will be released by 1.0 at the latest.

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Amazing update, not only for the MP but the combat feel, optimisation, new enemies and Manny glow up.

That Void Cleave through the Void Penance is just chef’s kiss

Looks great. For combat feel a small amount of screen shake on certain player abilities goes a long way to make combat feel more impactful. In addition I think combat text could be improved a lot. A more modern font combined with more impactful text animations (see how D3 does it) adds a lot there as well. Loving the new mobs though.

Thanks Mike!

Does the Multiplayer update mean, that all existing characters will be deleted?

i think the voidfused earth looked quite cool. i’m excited to see what other monster upgrades happen !

No, they will remain offline saves.

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Really smart idea to polish the multiplayer experience first before 1.0. This is why I love EHG compared to other dev studios. Also, those new models and enemies look absolutely sick!

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While I am not one for MP I know it’s very popular. Excited for 1.0 as making combat feel better is definitely something I’ve been waiting for.

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I realise this only concerns the alpha, but I was wondering if there was a plan for handling future (server) updates/downtime.

The main reason I ask is that I recently played D2R and their server downtime is done at the same time globally. Which has the rather annoying side-effect of the EU region being down between 20:00 and 22:00, which is not ideal for most people.

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Yes, that is the most annoying thing, even though europe has more players compared to the US, yet developers continue to pander to the vast minority in this regard.