June Development Update: The road to 0.9.0

Partially but really it’s the second half of that sentence that got cut off that is the important part. Compared to the other axis that we are targeting. I expect those things would help improve frame rates. It’s just a cost benefit analysis that makes them really unappealing. I don’t like making numbers up and I don’t have specifics to share but we can put in a huge amount of effort and delay the game a lot to get a little fps boost or we can put in a lot of effort, not delay the game and get a big fps boost. We’re going with option 2 for now. After that we keep looking for wins.

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