Julra's Dungeon sucks

After the last dungeons update, it became simply impossible to run through it comfortably. It would be better not to touch it. Not fucking funny.

yeah even though its 30 percent smaller it feels worse somehow.

I’ve actually found it easier to get to the exit, just taking more time as I try to find the Nemisis before leaving the level.

@P_A_L_M_I_R_A Ya it is funny tho … Because the exits are marked on your minimap. If you can’t follow an icon on your minimap that’s a skill issue.

Damn, u a so smart! :disguised_face:

It’s funny, because some players reach the door before your minimap starts showing them :smiley: so, from their point of view, you waiting for a minimap icon to show up is the skill issue.

Alternatively, you can run northwest because the doors almost always spawn there… Plus there’s a trick to phase right thru the dungeon gates with movement skills.

If TS takes you more than 15mins to complete, that’s the real skill issue. After they reduced dungeon size, 10-15mins is do-able.

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Dude, are you okay? Did I write that I can’t pass the dungeon because of this? Or that I’m going through it for 15 minutes? No. I wrote that the doors pattern works terribly after the update. That is, the developers have reduced the size of the dungeon, but as if they left the same number of doors. Which is uncomfortable on the part of QoL. Bigfans are just like Turbopatriots - blindly love what they love without noticing the problems.

Is your suggestion to use the bug with move skills instead of improve the QoL?
Well…

P. S.

I am waiting for your personal research (you can show it in the form of an Excel Spreadsheet) on the topic “which side of the door appears more often”
Because what you wrote is subjective.

2 Likes

Why are you so defensive? I’m offering tips that may make your dungeon runs easier.

I understand you. But we should not use workarounds to make it “easier” for us, devs should think about this, about the comfort of the players.

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Disliking TS is not a controversial opinion in the slightest. The devs are aware, and there are going to be improvements down the line (they reduced the size because the actual fix was still in the works). Now, as to what this fix is going to be, your guess is as good as mine.

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Nothing extraordinary here in new TS
And nothing as bad, as I got a lot of times in old TS version
Only shrines are really buggy, gold for example

Yeah, I think that’s the only new thing that has negatives in my opinion here. The shrines are definitely in need of some attention. There are 2-3 per sometimes, the third one being either a Cache, Nemesis, or Exiled Mage. Then there’s the fact that the new “Opens a door to the floor’s exit” isn’t working and some of the others drop their goodies in another location. I’ve also never seen the rotating beam that does physical dmg ever do anything, whether in the dungeons or monos.

Напиши, как увидишь меня в игре в следующий раз, мы с тобой раз 20 пробежимся по данжу, и я тебе покажу, что там такое экстраординарное. Может быть ты через эти двери пролетаешь мувскилом, как предлагал тот чел? До обновы было однозначно лучше, потому что соотношение размера карты и кол-ва дверей было адекватным.

And that too, buddy. But these are bugs that, hopefully, the devs will fix. The doors pattern is different thing.

@Makszi Skill issue? yeah, sure… how convienient! I bet, if you don’t get a slam you wanted from the legendary forge, that must be a skill issue as well, lol. The problem isn’t the amount of time it takes you to get to the exit, but the random pattern of the doors which can be pretty annoying even if you take the best-practice route. As for me, i would get rid of those door mechanics for good and just replace it with a random dungeon layouts instead. Coz im tired of sometimes being forced to run all the way around the map just to get through the bars to the next room. It’s annoying af!

The “Flames of Midnight” ring can help you to teleport you behind the obstacles.
Im using it for my dungeon runs (but does not work on every obstacle)

My favorite ring in the game!

Recommending an exploit as a workaround may somehow fail to reinforce the idea that said dungeon is ok.

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Wow, that’s a real high horse you got there. Even taller when it stands on your soapbox.