Not sure I like forcing 100% ignite chance right before the Siege Barrage passive node. Seems to pigeonhole the skill a bit on that side of the tree. I’d recommend adding more ways to reach that node or switching its place with the bleed node as it makes more sense thematically. Now I don’t want to reverse the problem by forcing fire/lightning builds to get bleed chance if they want to use Siege Barrage so I’d just adjust the pathing a bit.
I only see Siege Barrage requiring one point of Burning Strength (25% ignite chance). At least the lightning builds convert bleed and ignite chance to electrify chance…
Yeah maybe forcing 100% was bad verbage. It’d be nice if both nodes were connected to it so you didn’t have to invest points into what you don’t want was more of what I was going for.
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