YT Video + Gameplay : Last Epoch Patch 8.3 Build Guide, Necromancer Jade Dust Rogue + DK , Best Necro Build For Fun Times - YouTube
Build Planner For Gear Ingame : Necromancer, Level 94 (LE Beta 0.8.3e) - Last Epoch Build Planner
Build Planner for Planned Gear : Necromancer, Level 100 (LE Beta 0.8.3e) - Last Epoch Build Planner
Written Guide
Hello, this is Dr3ad from Epoch Builds. Sadly this write up is going to be smaller than normal as I have just been hired for a job and wonât be able to put as much effort into small things like this. But I will keep this quick and precise.
Lethal Concentration is a new unique added in patch 8.3 (farmable with echo rewards from Reign of Dragons timeline, its very easy to farm as theres only 2 targets in the pool!), and it has 3 things going for it. 1st, it lets your minions leech 8% of their poison damage as life, this is huge as poison minion leech wasnât accessable before like this. 2nd, your skeleton rogues get your increased % in poison damage. This doesnât matter that much sadly for this build as were more focused on keeping your minions alive. 3rd, Jade Dust. Jade Dust is a buff you recieve on harvest hit, it gives your minions 50% global poison chance, but this is tripled for throwing attacks, this is important for later.
Rogues are cool. They have 3 different cooldown abilities and a basic melee attack. A teleport on a 8 second cooldown, a shuriken attack (like the basic shuriken from rogue) that has a 4 second cooldown and 2 uses, and acid flask (same as rogue skill but smaller aoe) with a 5 second cooldown. Now at base, your skeleton rogue will be doing a lot of basic melee attacks. We donât want this. Melee minion AI sucks rn, and its better if they stayed at range. So we grab minion cooldown recovery in the skill tree and on idols, allowing our rogue to spam his abilities. This is important for DPS as his 2 damage abilities are throwing attacks, benefiting from the extra 100% poison chance from Lethal Concentration. They feel amazing for clear and blow up packs of mobs quickly, while still having comparable single target to other minions.
Death Knights are just extra for clear. Since we build into minion cooldown recovery speed, their hungering souls ability + necrotic mortar with less cooldown is insanely strong for clear, this + rogues makes farming monoliths a breeze.
Aura of Decay is mandatory, as having 100% extra poison chance and 150% more damage for your minions is monumental, not to even touch on healing from the 8% of missing health healed as life node. This is why we run healing effect. Its our main sustain source for the build since we dont do damage, so we cannot leech ourselves.
For gearing we mainly want to get intelligence and minion HP, as our damage is solved by lethal concentration. Healing Effectiveness first, then go for Healing Effect + Minion Cooldown idols for deep endgame.
Sorry this is so brief, but I gotta go to sleep as ive been up for 26 hours at the typing of this sentence, as I was trying really hard to get Crit Phys Warpath done, which it is. Thank you for reading, and if you liked the written guide, consider leaving a like and a comment on the video as well, as thats the best way to support my build creation spree!
This has been Dr3ad, from Epoch Builds, and Iâm off to make more builds!