On the Items can you add the Tier and shards next to the stats like
T5 Health Regeneration 90% (120)
So this example would be T5 of the stats and in parentheses the amount of shards we already have in our bag.
Another suggestion would be to add a way to upgrade the LP of an item. Like to promote a LP 1 to LP 2 you need to get 5 LP 1 copies to feed into the original to get to LP 2 and so on. I feel right now there is a big jump in upgrades once u get to monoliths then once u get upgrades done with 1 stat then its dry spell til you get 2 stats upgrades but there is like a 30 levels of dry spell leveling.
You’re definitely onto something. Not a bad idea, since uniques have lesser chance to drop, then higher LP goes, it’s rarer.
The only issue I can see is instead of grinding out the gear, people could just buy copies in the Bazaar. I feel that would cause some sort of imbalance.
Maybe a low chance dropping rune that will add 1-3 LP levels but with risk.
Like 10% chance to +3. 25% +2. 50% +1. 20% nothing. Then locked so it can’t be crafted again.
I feel the game currently doesn’t have a route for the Circle of Fortune to progress due to that we dont have access to the Bazaar due to not being in Merchant faction. Maybe they can add it for Circle of Fortune side. There are too many 1 shot mobs in the game and not enough gear to deter that unless u go with Ward which I feel it shouldnt be the ONLY way to progress in to late corruption Monoliths.
Oh, CoF absolutely has a path to progress!
Run content and drop stuff.
And there’s not many 1-shot mobs in the game, actually nigh ‘0’ of them with baseline 100 corruption on empowered monoliths. If you provide me somehow with a summary of your gear I can help along.
I guess your Life pool sits at most around 1600 or so currently? If it’s above 1800 then you’re clearly missing some defensive measures in some ways instead.
Ok.
Do you have crit avoidance at 100%? That’s a must have stat, more important then block or armor.
It immediately reduces the highest hitting damage by 50%, reducing one-shots heavily.
If you’re having trouble with DoT damage then there’s a experimental glove mod adding some of your armor effectiveness to them, That’s also a solution, especially when it’s already on the base which gives it.
If it’s purely 1-shot based and not consecutive damage wittling your character down in minimum time then there’s also the option to go for more Endurance to raise your pure EHP pool.
Overall with the data you have me I would say you’re fine until at least 150 corruption while breezing through… some enemy types are always dangerous but those monoliths are simply to be rushed through in that case.
I hope I could provide a few base ideas how to get a bit more tanky though.
Ya i seen a unique chest that caps crit avoidence but it has terrible stats besides the crit avoidence. I just feel that builds are forced into Ward or dont play but ty for the tip. I do have that chest piece but want a high LP to put my exalt chest into it.