I apologize if this has been brought up in the past, or if its already in the works, I’m still new to these forums.
Anyways, one thing I like that POE does that I think LE can do too is giving the player agency to determine risk/reward level in end game content through crafting.
Right now, we can modify this dynamic slowly by building corruption, but have no direct way to give specific Echoes more challenging/rewarding modifiers, and it makes Echoes feel a little static.
I love the feeling of having to determine how much is too much, both in succeeding, and in failing.
I think direct crafting or modifying echoes in some capacity is not commonly requested.
The only thing that I personally suggested a few times was the ability to re-roll enemy modifier on a given echo for Gold.
This would serve as an excellent gold sink, something the game desperately needs more of.
Yeah rerolling mods for gold would be helpful and welcomed, but I was thinking more along the lines of like, how in POE you can corrupt maps, or find maps with special modifiers. I don’t think LE needs to copy this, but some kind of similar mechanic would be great for keeping the endgame fresh/exciting. Like what if there was some type of echo rune/shard/glyph that dropped occasionally? Or a consumable similar to a key? Or maybe something that can be used at beacons or special nodes?
(I also watched the recent devstream where they have been talking about adding more “unexpected content” in echoes and this is also welcomed endgame stuff that achieves a similar effect)