Please add a loot item filter that will allow us to flag dropped loot (with color options; especially using an advanced loot filter) for when an item is worth more than the threshold we have the chosen to designate. With having to deal with the pay-spend for Runes of Shattering, it would be great to be able to tell the loot filter to SHOW dropped items that are above a set level amount once sold.
What sort of value are you asking for?
MG price? Thatās not something the devs have a framework to implement properlyā¦ nor should they ever even consider doing in the first place. Value comes from the perception of the community in diablo clones and missing out on valuable items causes the market to retain the functionality for longer, especially since we donāt have a listing limit.
If itās about the value to tradersā¦ all items are worthless, so it already is fairly senseless to do that.
Which would only leave sorting by personal perceived value based on the affixes an item hasā¦ and that we can already sort for, albeit I would say a bit more in-depth options like choosing individual affixes with different minimum tiers would be a good thing for the filter.
Based on their statement, they are referring to the dropped loot vendor price. The Rune of Shattering vendor for 2000 gold, with your first character beginning end game with a meager affix and gold supply the request makes sense.
Well, it goes against EHG devs take on this.
They stated they donāt want to make vendoring items to the NPC a valid source of gold income, hence they drastically lowered the prices of keys, for instance.
Regarding runes of shattering, by the moment one needs to be actively using them, theyāll sure have collected at least 30 just by looting, and prolly have enough gold to buy all they need.
I suppose the highest selling items are uniques (?), which sells for 500 each. So they would be the only ones worth picking up if one wishes to buy shatter runes with only the gold they farmed from vendoring.
So, I donāt really think it makes any senseā¦ Iām sure anyone will get more gold from full-clearing the echo than from vendoring the whole inventory they filled with dropped loot from the same echo.
Iām Circle of Fortune so the loot that drops in game is all I have to earn gold (outside of quest rewards). Using a very intricate loot filter with many layers, I donāt see most if not nearly all 100 gold+ items as I near level 90. Iām just hoping such a gold-value filter could be implemented so Iām not constantly having to hold down X and look at everything on the ground. Itās very time consuming to say the least. Hope this clarifies my request a bit better.
Uniques and Set pieces are top sellers, but youād be surprised how much amulets and rings go for above level ~70. I just sold an amulet last night for 900 gold exactly. Thatās a lot of gold from the vendor that would have been missed by my loot filter.
Everybody understood what you were asking for, theyāre telling you that youāre not going to get it. The devs explicitly do not want āload up on shitty items you donāt want and vendor themā to be a good way to play the game.
Thereās no reason for you to be doing this. You get more gold from a single gold shrine or gold echo reward than from multiple full inventories worth of vendoring items.
This is an actual problem that newer players with their first character are having. Gold Shrines and Echo rewards are as far as i can tell level based.
I donāt have any issues now but when i was leveling my first character i would manually pick up every piece of gear worth 90+ gold just so i could afford shatter runes. I didnāt enjoy it, but i wanted those runes to craft my gear.
It wasnāt until level 75 or so that Shrines/Gold echos started to be worth it. Before then i remember doing a Gold Reward echo and i got a total of 500 gold.
Honestly, the only problem Iām hearing there is an inappropriate level of concern for buying Shattering Runes. There is really no need to be stockpiling them from vendors, and definitely not when youāre low level enough for gold to be piddling amounts. I donāt know where people get the idea in their head that they need to do that.
Okā¦ or just find a singular gold-shrine or gold monolith reward and make up for the last 10 full inventories of items at once while not wasting your time to sift through the difference between āpotentially usefulā and āsell-junkā at the end.
Itās an interesting way youāre going along with it but 1.) not meant to be done in the first place by the devs and 2.) in now way, shape or form efficient either. So overall youāll end up with less gold in the same play-time then otherwise.
Because you said it yourself āitās very time consumingāā¦ so donāt consume that time in the first place, just mindlessly go for every shrine and the monolith rewards and handle it through that.
Yeah, Iām gonna have to call BS on this.
Take a look at the MG vendors and tell us there is no reason to look for more gold. Even if you ignore the items that were inflated during the exploit, things are still ridiculously priced in almost every category. They make gold a low-income item then let people price things in the millions of gold, making the only way to get some of these āchaseā items to use RMT or suck it up and go without.
āThe market will fix itselfā has proven, time and time again, in game after game, to never be true.
Your answer you provided had literally nothing to do with what was said.
If youāre MG then you go for rare items, no vendor food.
If youāre CoF you go for gold monoliths and shrines, still no vendor food.
Provide a singular situation where vendor food is more viable then any other available method without your own BSā¦ as you called the absolutely fine and actually right answer to you.
Probably from streamers making guides.
Iāve seen it in more than 3 video guides, people telling everyone should always be buying shatter runes from level 1, because otherwise there wonāt be enough runes for when you need them.
Dude, what are you on about? Nobody is talking about MG in here.
Thatās annoying and those streamers and guides are misleading people to their detriment.
I honestly think they should remove Shattering Runes from vendors entirely. Itās totally unnecessary for them to be there. Youāll be absolutely drowning in them through drops before you ever need to shatter anything. Even starting totally from scratch for this cycle, I never bought a single one from a vendor and never had cause to.
While i canāt speak for the OP i can say that i wasnāt āstockpilingā the runes. I was using them the moment i got them.
Between purchasing stash tabs, shatter runes, and respeccing my new player experience was lived at 2000gp or less.
While i donāt agree that a loot filter option for high value items is the solution, i do want to point out the problem.
Edit: Itās a problem that only effects new players and for a relatively short time true but that doesnāt mean it canāt be tweaked.
Iām not saying that the loot filter should have a āvalueā indicator, but it isnāt true for all that shattering runes at a vendor arenāt needed. I didnāt have drop often enough, and even now I need to get prophecies to replenish them for myself. Perhaps Iām a Very Bad Player, but even near endgame, Iāve had to buy a bunch. And no, Iām not shattering everything, only things with affixes I want to get/build up.
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