Item re-work

Hiya I would like to request/suggest a change to Jelkhors dagger for detonating trap (melee) - this dagger is pretty old, but still really cool. I am trying to bring back this build as I started LE right as you guys nerfed it into oblivion with the Arrow Traps node being taken from unlimited to 10 per 2 seconds - 99% nerfing, classic. I have suggested a change to this tree after lots of testing/mathing in 1.3 with 777 slams and now 1.4 with much lesser slams due to the imprint nerf and it should be at least 125-150(currently testing in game)

ANYWAYS on to the dagger.

Traitors tongue the most used dagger in the rogue tree is epic with its massive up to 64 base multi, 13 flat crit and +skills in offhand. I thing Jelkhors bottom addition of extra melee when applied directly really isnt used because the best and most fun build was in conjunction with traps so I would like to ask that specific melee on direct line be changed to a increased lightning damage roll 75%-150% per dagger. I would also respectlvely like to ask that the base implicit melee of +44 be changed to +64 to mirror the crit multi you can get on Traitors.

If the changes are made to both dagger and node I think this build will be quite strong but not crazy shadowrend, umbral blades, shadow cascade strong - but also more fun, still somewhat limited by the marksman tree.

Currently the major problem is you’re unloading 60-80 traps in a few seconds and soon as you get 10 pops of det you get no more added dmg for 2 seconds which is about how long it takes for every trap to go off. Horrible node in explosive traps with that 10 limit.

Thanks for your consideration I hope this gets passed to the team as the more builds the more fun in the game.