Item offering, a solo character's powerful item exchange

Currently if ur playing a solo sentinel and drop a really good legendary quiver, with the exact stats for another build, that item is not only useless but a source of frustration. U could just hide all items that aren’t specific to ur build so u don’t feel bad for seeing them drop. But I think there is an opportunity to create a game mechanic centered around gambeling these great items for somethingelse, in exchange of a chance at getting really good things for ur character. U could for example, have a dungeon that at the end u offer a legendary item, and u have a chance to receiving gold proportional to the amount of tier 5-7 affixes the sacrificed item has(randomly ofc). Maybe u get random rare shards based on the amount of legendary tiers u have. It’s a salvage mechanic for things that aren’t exactly for ur build, but good none the less. It reminds me of the league mechanic dark shrine from poe, but less crazy. Or even the sacrificial chamber from the temple of atzoatle in the incursion league(poe). I hate the feeling of dropping really good gear for another character on my solo character, yes I could transfer it to non solo but that defeats the purpose of gear acquisition on what ever character that could use that. Let me sacrifice amazing gear for something useful for my character.

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I get the general idea, one thing though, just for clarification

Legendaries do not drop in LE.

I guess you are talking about good Exalted Items (Purple) or Unique Items (Orange)?

While I think there is some avenue to make certain items more useful in solo environments or in general give some items more ways to be usefull.

I also think there is a line, that could be crossed with making everything or too many items useful in some capacity for everything.
Part of the loot experience in loot-driven games is: There is bad loot and there is good loot.
Some of the “bad loot” might be very good on other characters, but if you play solo or don’t want to play other characters/builds that is on you.

If everything has some value there is no decisionmaking and you want to collect everything because at some point you will be able to use it for something.

Yeah I meant Exalted items, sorry.
I feel like if good items for other characters could be gambled for the chance, even if small, of some return, it wouldn’t be a bad thing. Not a make everything useful cause useful stuff is fun. But more of a balance so I don’t feel so soul crushed when my filter doesn’t hide the ninth great t7 increased physical damage bow on my dagger wielding rogue. I feel like u need to make ur filter specifically hide everything that isn’t for ur character or else u’ll have so many moments where ur dropping more stuff for other characters that is great, than stuff that is good for ur character. For example I have a rule that says show all items of rarity exalted, unique and set. That rule made me find so many bows, two handers, quivers and class specific items with exalted mods on it while finding only a single exalted dagger. U could say that’s on me for not hiding 99% of exalted items, but that sucks… I’m lvl 90 on a rogue so it sucks to find all i don’t need on the new exiting thing, to only find one of what i need but i couldn’t use it, because i got bad rng on my rune of removal. Trade adds value to all good loot, as u could trade to other players. Let me as a solo player gamble my good items for a chance at useful stuff. Add value to it without making the acquisition of gear be thru the means of other players or instant like it is in poe trade. I like when gear comes from the character I intend to use it with, so that would be great for adding more value to those types of items without abusing trade.

A dungeon that let me throw in a bunch of uniques to get other random uniques or something of that nature would be really interesting. I don’t think they’d be able to implement something that could determine the “worth” of an item based on its affixes however.

I think a mechanic where you sacrificed uniques / legendaries to fill a bar (up to a maximum which would scale with tier) to get some reward would be a nice dungeon feature.

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