- As I play with a controller, it’s a bit finicky in figuring out how to position myself so that I can grab a shard if it’s in the middle of a bunch of equipment drops. Shards are always useful; equipment is mostly useless, and picking up a huge weapon when I’m trying to grab a shard means I have to open up the inventory window and drop the weapon after I pick up the shard, or I risk not having enough room to grab the things I actually want to grab.
This is particularly obnoxious when you have multiple spires raining down death upon you every X seconds. Standing still and trying to pick up the items I want to grab could mean death if I’m not careful. This can be fixed by prioritizing shards in the pick-up radius over equipment, as there’s rarely a reason not to pick up shards now that the crafting window is vastly improved.
- Please, please, remove low-level uniques from Monoliths. I’m running level 80-90-100 Monoliths; I could not possibly care less about your level 3 shiny Unique. I have it set to hide items below a certain level, but the shine means I can’t just ignore it in the event it’s a newer Unique I haven’t seen yet.