by the inconvenience factor of having to find that 1 person who both has what you want and wants what you have, and is online and in a position to trade, though given the relatively short duration of monos, boss fights, etc this is less of an issue.
I guess some affixes will be much more “expensive” and needed as other, like T7 flat life/phys/skills will be more wanted than fire resist, new meta builds will also define which affixes are on top and which are less likely to trade with, ofc you can be very unlucky and not find the mod you need but still trading should only assist you in crafting, primary source of items must be natural drops. System design how to do it in convinient way is another thing, it can also be totally automated, that way you even don’t have to be online. Or to restrict it just be online but do your stuff.
Then i don’t see how you could come to the conclusion that currencies “don’t work” in games with resetting economies.
What I had in mind was inconvinience of bartering in real world and it’s totally stupid “ratios”, money/currency is way more efficient but as I said, it changes totally playstyle
I’d imagine that if there were no trade in PoE that people would care more for rare drops
But rares I mean items dropping, not rare uniques etc, just things dropping on ground in general, in LE you care even for magic items, I think in mirror of kalandra or ultimatum Cloak of Tawm’r Isley in PoE was a total meta thing, price skyrocketed cause it allowed to drop identified magic items, people were able to filter nice mods and make currency thanks to it. 1 item shaking the meta.
Yes, but i’m not convinced that would happen as much in LE as compared to PoE due to the differences in how the crafting works.
That’s why I proposed bartering “mods” and shards/glyphs, not perfect crafted items, in LE you also need a lot of luck, patience and tries to reach really awesome item, in PoE you need limitless currency. Limitless shards in LE won’t guarantee you perfect item, it has to be a combination of few factors, not losing forging potential too much, maybe some extra lucky forges, finding good base with high rolls. It’s much more accessible than in PoE and for me it’s much better way, in PoE most of mirror tier items are totally unaccessible for 95% of playerbase, and 0,001% are people making them (usually it’s not 1 person, it’s entire guild of people commited to craft things like that, and they only supply beasts, syndicates, currency, fossils etc etc) and in fact, all you need is just enough currency and knowledge (or craftofexile), you can always reset it and try again. In LE you at least need to find new bases almost every attempt, that’s where I think trade may come and “help”, it increases your chance to make BiS item, not guarantees it. (well, as I said, there is a very small chance of dropping perfect item but in 3-4 months time it won’t be so popular I guess, lucky person will be happy, that’s also nice, having fun is quite important in game )