It must have been mentioned before but really hoping this can be added in the near future. Filtering items by the value of their implicits. Right now it takes up so much time having to go through items on the ground manually looking what value is on their implicits.
Part of the issue is implicits that vary too much. This is especially noticeable for jewellery and relics:
- Silver amulet: 5% to 35% crit chance
- Turquoise ring: 5% to 35% minion damage, health, and crit multiplier
- Runed bones: 6-36% minion damage, 6-16% minion MS, 6%-66% minion health
5% is rarely a meaningful increase. Itâs basically an âartifactâ for balance that you would not generally pick up to use. A difference of 6-10x stretches any definition of âmin-maxingâ. Runes of Shaping are too rare to work as a bandaid.
The real bandaid is crafting; even T2-T3 easily beat low implicit rolls. It makes sense for class identity to use a Turquoise ring for a necro character or a Silver amulet for crit. In practice, a high roll generic implicit (e.g. Gold base) + crafted relevant affix often beats a low roll relevant implicit + crafted generic affix.
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