I am currently trying to set up an itemfilter for a character, but the editor for the itemfilter completely breaks for some reason.
What is the exact issue?
-Existing rules are deleted and replaced with empty rules (“show all items”)
-I can´t interact with existing rules
-Each button-press creates a new empty rule that does not count towards the counted rules
→ e.g. I have 25 empty rules, but the menu shows that I only have 8 rules
-Upon restarting the game completely, the filter is reset to its appropriate status (it returns to how it was before the bug occured), therefore I do not lose any data
=> I can´t continue to work on my itemfilter
How I encountered the issue the first time:
- I created rules to recolor and emphasize specific Idols with 2 specific affixes (This was done for 1x4, 1x3, 2x1 and 1x1 Idols)
- I created a rule to recolor and emphasize a basetype (Shadow plate → Sentinel Armor)
- I created a rule to recolor and emphasize a basetype (Bronze Belt)
→ The last rule was not created properly and the issue occured
I tried to do the 3rd step again after a restart, but the same issue occured.
Noteworthy details:
I created all rules in the filter from copies of already existing rules → 1 original Idol rule, 3 additional edited Idol rules; 1 original Basetype rule, the rule for the belt was an edit of a copy of the body armor basetype rule.
My Hardware is at its limits when playing Last Epoch (Ryzen 5 1600, AMD Radeon RX 580), the issue might therefore occur under high loads.
Attempts to reproduce: (I restart the game before to reset the issue)
- I create a new filter; I create a rule to recolor and emphasize the same armor basetype; I copy that rule; I edit the copy to emphasize a bronze belt;
→ an issue occures: instead of changing from body armor to belt as a base type, the overview of the rule still shows body armor; Furthermore, even though I only selected 1 basetype, it shows that 2 basetypes are selected; After updating the filter, I can still interact with the filter and the main issue does not appear. After reopening the rule, I can change it to properly show its content → it now states that it recolors bronze belts (which is what is supposed to happen)
=> I learned that there is an issue when swapping a basetype while you still have selected a subtype of that base. However, this is not the only reason the main bug reported happens, since I wasn´t able to break the loot filter this way.
→ new issue: after doing this, when opening the problematic filter: the filter is broken and cannot be edited anymore
- I restarted the game and open the problematic loot filter before attempting to reproduce the bug as in “1.” The loot filter seems to be corrupted: It contains 2 empty lootfilters that would not be obtainable under normal circumstances. → They contain a condition (Option A) And a type (Belt) and show the automatic rule name of " Show & Update Autogenerated rule name as conditions are added. These weird rules carry over when duplicating the loot filter.
=> I learned that unlike I originally thought, the issue completely corrupts the loot filter and makes you unable to use the menu for creating loot filters.
The only weird detail I was able to identify is the issue in step “1.” of the attempts to reproduce the issue. My conclusion for this is that maybe a lootfilter breaks if too many rules are copied and then edited. I´ll try to corrupt a loot filter this way and will edit this post to state whether I succeeded or not.
Edit: I was not able to corrupt a loot filter this way