Item Dropped Description Text Missing

Hi,

A set of boots dropped in Erza’s library. It just showed a greyed out text box. When you mouse over it does show the item, but thought best to let you guys know it’s a bug.

Uploaded the image to:

View Original Photo | Photobox

Hey there… This is a known problem that is proving hard for the devs to trace as it seems entirely random.

When this happens again, 1) please upload a copy of the player.log to the thread immediately after playing… (its overwritten so its important to copy it before starting the game again) and 2) Include a copy of your active filter files

both are in BOOTDRIVE:\Users\USERNAME\AppData\LocalLow\Eleventh Hour Games on windows.

thanks

Player.log (65.9 KB)
New Loot Filter.xml (5.4 KB)
Hi,
These should be the logs and filter. Haven’t logged in since I logged off.

Player-prev.log (2.0 MB)

Thanks… your logs contain debug messages that are likely related to the issue… but only the devs can confirm this and hopefully everyones data can help them trace the issue…

ArgumentException: An item with the same key has already been added. Key: -211355814
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 
  at TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) [0x00000] in <00000000000000000000000000000000>:0 
  at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 
  at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] chars) [0x00000] in <00000000000000000000000000000000>:0 
  at TMPro.TMP_Text.GetPreferredWidth () [0x00000] in <00000000000000000000000000000000>:0 
  at TMPro.TextMeshProUGUI.CalculateLayoutInputHorizontal () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.AI.NavMesh+OnNavMeshPreUpdate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
 
(Filename: currently not available on il2cpp Line: -1)

Uploading Crash Report
IndexOutOfRangeException: Index was outside the bounds of the array.
  at TMPro.TMP_Text.FillSpriteVertexBuffers (System.Int32 i, System.Int32 index_X4) [0x00000] in <00000000000000000000000000000000>:0 
  at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in <00000000000000000000000000000000>:0 
  at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x00000] in <00000000000000000000000000000000>:0 
  at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.AI.NavMesh+OnNavMeshPreUpdate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
UnityEngine.AI.OnNavMeshPreUpdate:Invoke()

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